Safehouses in The Lost and Damned

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In The Lost and Damned their are two safehouses that you are accessible to you. One is The Lost MC Clubhouse which is much larger than a regular safehouse and the other is Brian Jeremy's safehouse which you obtain after the mission Bad Standing.

Description

The Lost MC Clubhouse is large scale safehouse with Hi-Lo cards, an Arm Wrestling table, a Pool table and a QUB3D arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of Gang Wars you are awarded a weapon that is in the television and computer room. Despite the fact that there is a very large parking space in front of the clubhouse, it actually can only save two vehicles. After the last mission, Get Lost, Johnny Klebitz, Terry Thorpe, Clay Simons and Angus Martin return to the clubhouse, only to find in trashed by the Angels of Death. The four make a decision to burn down the clubhouse, because of all the bad things that it stands for (namely, all the deceased brothers and in-fighting in The Lost). After this mission, the safehouse is inaccessible, although it can be re-entered through a glitch.

Brian Jeremy's Safehouse is awarded to Johnny after Bad Standing when Johnny has to kill Brian.

If you exterminate the 50 Seagulls, Win the 12 Bike Races or complete Angus' Bike Thefts you will be awarded an Innovation, a Hakuchou or a Bati 800 at both of your safehouses.

Note: These bikes will only spawn if you complete these tasks before the clubhouse is burned down, otherwise it will just spawn at your second safehouse.

Image Name Location Unlocked by
205px Lost MC Clubhouse Acter, Alderney

Completing Clean and Serene. Unavailable after Get Lost.

Brian Jeremy's Safehouse Tudor, Alderney Completing Bad Standing. Taken by Johnny Klebitz after clearing out Brian Jeremy and the other traitorous former members of The Lost Brotherhood.

See also