Sam Houser: Difference between revisions

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'''Sam Houser''' is the co-founder and president of [[Rockstar Games]] and one of the main people behind the ''[[Grand Theft Auto series|Grand Theft Auto]]'' franchise, being director and producer since [[Grand Theft Auto III|the third game]]. He is responsible for taking ''GTA'' into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during video games sixth generation era.  
'''Sam Houser''' is the co-founder and president of [[Rockstar Games]] and one of the main people behind the ''Grand Theft Auto'' franchise, being director and producer since [[Grand Theft Auto III|the third game]]. He is responsible for taking ''GTA'' into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during video games sixth generation era.  


==Grand Theft Auto==
==Grand Theft Auto==
Credited as executive producer on Grand Theft Auto 3, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." <ref name=sev>“[http://ps2.ign.com/articles/098/098185p1.html] Rockstar's Sam Houser Mouths Off”, URL Accessed on July 27, 2006.</ref> His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)." <ref>"[http://www.1up.com/do/feature?cId=3134519]," URL Accessed on July 27, 2006.</ref>
Credited as executive producer on Grand Theft Auto 3, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." <ref name=sev>“[http://ps2.ign.com/articles/098/098185p1.html] Rockstar's Sam Houser Mouths Off”, URL Accessed on July 27, 2006.</ref> His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)." <ref>"[http://www.1up.com/do/feature?cId=3134519]," URL Accessed on July 27, 2006.</ref>
==References==
;'''Notes'''
<references />
{{US-compu-bio-stub}}

Revision as of 14:42, 14 March 2007

Sam Houser is the co-founder and president of Rockstar Games and one of the main people behind the Grand Theft Auto franchise, being director and producer since the third game. He is responsible for taking GTA into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during video games sixth generation era.

Grand Theft Auto

Credited as executive producer on Grand Theft Auto 3, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." [1] His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)." [2]

  1. [1] Rockstar's Sam Houser Mouths Off”, URL Accessed on July 27, 2006.
  2. "[2]," URL Accessed on July 27, 2006.