Sam Houser: Difference between revisions

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'''Sam Houser''' is the co-founder and president of [[Rockstar Games]] and one of the main people behind the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' franchise, being director and producer since [[Grand Theft Auto III|the third game]]. He is responsible for taking ''GTA'' into the [[3D computer graphics|3D]]-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during video games sixth generation era.  
[[File:Sam.jpg|thumb|right|200px|Sam Houser]]
'''Sam Houser''' is the president of [[Rockstar Games]], a company he co-founded with brother [[Dan Houser|Dan]], and [[Terry Donovan]]. He is one of the main people behind the ''Grand Theft Auto'' franchise, being director and producer since [[Grand Theft Auto III]]. He is responsible for taking GTA into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during the sixth generation of video games. The Houser brothers was considered by [http://www.time.com/time/specials/packages/article/0,28804,1894410_1893836_1894428,00.html Time] one of the top 100 most influential people in 2009.


==Grand Theft Auto==
==Grand Theft Auto==
Credited as executive producer on Grand Theft Auto 3, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." <ref name=sev>“[http://ps2.ign.com/articles/098/098185p1.html] Rockstar's Sam Houser Mouths Off”, URL Accessed on [[July 27]], [[2006]].</ref> His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)." <ref>"[http://www.1up.com/do/feature?cId=3134519]," URL Accessed on July 27, 2006.</ref>
Credited as executive producer on Grand Theft Auto III, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." He also appears as an [[Secrets|easter egg]] in GTA III and GTA Vice City - in both the [[Ammu-Nation]] clerk is modelled after him.


==References==
<gallery style="text-align:center">
;'''Notes'''
File:Ammu-Nationclerk-GTAIII.jpg|GTA III.
<references />
File:Ammu-Nationclerk-GTAVC.jpg|GTA Vice City.
</gallery>


{{US-compu-bio-stub}}
==Video game credits==
===Director===
*[[Grand Theft Auto 1]] (uncredited)
 
===Producer===
*[[Grand Theft Auto 1]] (executive producer)
*[[Grand Theft Auto: London 1969]] (executive producer)
*[[Grand Theft Auto: London 1961]] (executive producer)
*[[Grand Theft Auto 2]] (executive producer and production team)
*[[Grand Theft Auto III]] (executive producer)
*[[Grand Theft Auto: Vice City]] (executive producer)
*[[Grand Theft Auto: San Andreas]] (executive producer)
*[[Grand Theft Auto Advance]] (executive producer)
*[[Grand Theft Auto: Liberty City Stories]] (executive producer)
*[[Grand Theft Auto: Vice City Stories]] (executive producer)
*[[Grand Theft Auto IV]] (executive producer)
*[[The Lost and Damned]] (executive producer)
*[[The Ballad of Gay Tony]] (executive producer)
*[[Grand Theft Auto: Chinatown Wars]] (executive producer)
*[[Grand Theft Auto V]] (executive producer)
 
===Voice acting===
*[[Grand Theft Auto 2]] (monk in step van)
 
===Miscellaneous crew===
*[[Grand Theft Auto 1]] (chief whip)
 
[[Category:Crew for GTA 1|Houser, Sam]]
[[Category:Crew for GTA London 1969|Houser, Sam]]
[[Category:Crew for GTA London 1961|Houser, Sam]]
[[Category:Crew for GTA 2|Houser, Sam]]
[[Category:Crew for GTA III|Houser, Sam]]
[[Category:Crew for GTA Vice City|Houser, Sam]]
[[Category:Crew for GTA San Andreas|Houser, Sam]]
[[Category:Crew for GTA Advance|Houser, Sam]]
[[Category:Crew for GTA Liberty City Stories|Houser, Sam]]
[[Category:Crew for GTA Vice City Stories|Houser, Sam]]
[[Category:Crew for GTA IV|Houser, Sam]]
[[Category:Crew for The Lost and Damned|Houser, Sam]]
[[Category:Crew for The Ballad of Gay Tony|Houser, Sam]]
[[Category:Crew for GTA Chinatown Wars|Houser, Sam]]
[[Category:Crew for GTA V|Houser, Sam]]
[[Category:People|Houser, Sam]]
[[Category:Rockstar Games|Houser, Sam]]
[[Category:Voice Actors for GTA 2|Houser, Sam]]

Revision as of 00:15, 16 November 2014

Sam Houser

Sam Houser is the president of Rockstar Games, a company he co-founded with brother Dan, and Terry Donovan. He is one of the main people behind the Grand Theft Auto franchise, being director and producer since Grand Theft Auto III. He is responsible for taking GTA into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during the sixth generation of video games. The Houser brothers was considered by Time one of the top 100 most influential people in 2009.

Grand Theft Auto

Credited as executive producer on Grand Theft Auto III, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." He also appears as an easter egg in GTA III and GTA Vice City - in both the Ammu-Nation clerk is modelled after him.

Video game credits

Director

Producer

Voice acting

Miscellaneous crew