Save Points: Difference between revisions
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[[Image:VC Save.jpg|thumb|250px|right|The cassette Save Point icon in the [[Ocean View]] hotel in [[ | [[Image:VC Save.jpg|thumb|250px|right|The cassette Save Point icon in the [[Ocean View]] hotel in [[Grand Theft Auto: Vice City]]]] | ||
'''Save Points''' are locations where the player goes to save their progress in a [[ | '''Save Points''' are locations where the player goes to save their progress in a [[Grand Theft Auto]] game. Because the player cannot save the game by simply accessing the game's menu, the use of save points is required for this purpose. The physical locations and accessibility of save points vary throughout the games. For example, in [[Grand Theft Auto III]], the player walks into a building to save, but the building's interior is not visible. In [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto IV]], the interiors become visible, and [[safehouses]] are introduced. | ||
Safehouses are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player. Whereas save points typically consist of no more than a floating save icon, a safehouse offers clothing options, and in many cases, garages for [[vehicle]] storage. In GTA Vice City, safehouses offer a change of [[clothing]] in addition to the save icon. In GTA San Andreas and GTA IV, safehouses offer a full [[wardrobe]] in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities. | Safehouses are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player. Whereas save points typically consist of no more than a floating save icon, a safehouse offers clothing options, and in many cases, garages for [[Vehicles|vehicle]] storage. In GTA Vice City, safehouses offer a change of [[clothing]] in addition to the save icon. In GTA San Andreas and GTA IV, safehouses offer a full [[wardrobe]] in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities. | ||
Save icons vary in appearance between games, and are reminiscent of the media used in time period in which the game is set. For example, in | Save icons vary in appearance between games, and are reminiscent of the media used in time period in which the game is set. For example, in GTA Vice City Stories, the save icon appears as a 5.25" floppy disk, which was common during the 1980s. In GTA Vice City, the player walks into a floating pink tape cassette icon (indoors or outdoors) to save. In GTA San Andreas, the player walks into a floating 3.5" floppy disk icon. In GTA IV, the savepoint appears as a bed. Saving the game in all [[GTA III Era]] games and in GTA IV advances the time by 6 hours. | ||
==See Also== | ==See Also== |
Revision as of 13:25, 9 May 2009
Save Points are locations where the player goes to save their progress in a Grand Theft Auto game. Because the player cannot save the game by simply accessing the game's menu, the use of save points is required for this purpose. The physical locations and accessibility of save points vary throughout the games. For example, in Grand Theft Auto III, the player walks into a building to save, but the building's interior is not visible. In Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories and Grand Theft Auto IV, the interiors become visible, and safehouses are introduced.
Safehouses are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player. Whereas save points typically consist of no more than a floating save icon, a safehouse offers clothing options, and in many cases, garages for vehicle storage. In GTA Vice City, safehouses offer a change of clothing in addition to the save icon. In GTA San Andreas and GTA IV, safehouses offer a full wardrobe in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities.
Save icons vary in appearance between games, and are reminiscent of the media used in time period in which the game is set. For example, in GTA Vice City Stories, the save icon appears as a 5.25" floppy disk, which was common during the 1980s. In GTA Vice City, the player walks into a floating pink tape cassette icon (indoors or outdoors) to save. In GTA San Andreas, the player walks into a floating 3.5" floppy disk icon. In GTA IV, the savepoint appears as a bed. Saving the game in all GTA III Era games and in GTA IV advances the time by 6 hours.