Skins: Difference between revisions

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[[File:Skin_Menu_(GTA3).jpg|thumb|300px|The skin directory in GTA III.]]
'''[[Wikipedia:Skin (computing)#Model-view-controller|Skins]]''' are, in the [[Grand Theft Auto]] games, textures that are placed over a blank three-dimensional skeleton (a [[DFF|DFF file]]) used for clothing, vehicles, weapons, etc. All skins are stored inside of an [[IMG archive]], and a TXD archive, except in GTA VC, and GTA SA whereas there files from the TXD are stored in the IMG. Not all are the same. While most skins follow the same setup, others don't and usually require a DFF file in order to be scanned properly in the game. These include the ones for NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, and doesn't follow the design of the user skins.  
'''[[Wikipedia:Skin (computing)#Model-view-controller|Skins]]''' are, in the [[Grand Theft Auto]] games, textures that are placed over a blank three-dimensional skeleton (a [[DFF|DFF file]]) used for clothing, vehicles, weapons, etc. All skins are stored inside of an [[IMG archive]], and a TXD archive, except in GTA VC, and GTA SA whereas there files from the TXD are stored in the IMG. Not all are the same. While most skins follow the same setup, others don't and usually require a DFF file in order to be scanned properly in the game. These include the ones for NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, and doesn't follow the design of the user skins.  


==User Defined Skins==
==User Defined Skins==
A feature in the [[Personal Computer|PC]] versions of [[Grand Theft Auto III]], and [[Grand Theft Auto: Vice City]] was letting the player create their own skins. These skins have a different layout in each game. All skins created by the user have to be a 24-bit Bitmap (bmp) file, and have to be 256 by 256 in size. The parts of a skin are mirrored symmetrically around the model so you would only have to create half of the body part. These are usually placed in the skins folder in the install directory ''(Program Files\Rockstar Games\GTAIII\skins)'', or wherever the games were installed. While skins in GTA III can be accessed at any time other then when the player has the Liberty State Penitentiary jumpsuit on, skins in GTA Vice City only work with the [[Clothing in GTA Vice City|street outfit]]. Also all skins folders, and in the game there will always be the default player skin, along with a Read Me.txt file.
A feature in the [[Personal Computer|PC]] versions of [[Grand Theft Auto III]], and [[Grand Theft Auto: Vice City]] was letting the player create their own skins. These skins have a different layout in each game. All skins created by the user have to be a 24-bit Bitmap (bmp) file, and have to be 256 by 256 in size. The parts of a skin are mirrored symmetrically around the model so you would only have to create half of the body part. These are usually placed in the skins folder in the install directory ''(Program Files\Rockstar Games\GTAIII\skins)'', or wherever the games were installed. While skins in GTA III can be accessed at any time other then when the player has the Liberty State Penitentiary jumpsuit on, skins in GTA Vice City only work with the [[Clothing in GTA Vice City|street outfit]]. Also all skins folders, and in the game there will always be the default player skin, along with a Read Me.txt file.
<center>
<gallery>
Image:Skin Menu (GTA3).jpg|GTA III
Image:Skin Menu (GTAVC).jpg|GTA Vice City
</gallery>
</center>


==Texture Guides==
==Texture Guides==

Revision as of 10:59, 3 February 2010

Skins are, in the Grand Theft Auto games, textures that are placed over a blank three-dimensional skeleton (a DFF file) used for clothing, vehicles, weapons, etc. All skins are stored inside of an IMG archive, and a TXD archive, except in GTA VC, and GTA SA whereas there files from the TXD are stored in the IMG. Not all are the same. While most skins follow the same setup, others don't and usually require a DFF file in order to be scanned properly in the game. These include the ones for NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, and doesn't follow the design of the user skins.

User Defined Skins

A feature in the PC versions of Grand Theft Auto III, and Grand Theft Auto: Vice City was letting the player create their own skins. These skins have a different layout in each game. All skins created by the user have to be a 24-bit Bitmap (bmp) file, and have to be 256 by 256 in size. The parts of a skin are mirrored symmetrically around the model so you would only have to create half of the body part. These are usually placed in the skins folder in the install directory (Program Files\Rockstar Games\GTAIII\skins), or wherever the games were installed. While skins in GTA III can be accessed at any time other then when the player has the Liberty State Penitentiary jumpsuit on, skins in GTA Vice City only work with the street outfit. Also all skins folders, and in the game there will always be the default player skin, along with a Read Me.txt file.

Texture Guides

Below are the designs in which the player must follow for the skin to come out properly.

Notes

  • If there is writing on the skin it may not come out right (could be backwards, upside down, double written, or written in the opposite direction).

External Link