Southside Hoods: Difference between revisions

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The '''Southside Hoods''' are a set of prominent African-American gangs in [[Shoreside Vale]], [[Liberty City in GTA III Era|Liberty City]]. They are comprised of the '''Red Jacks''' and '''Purple Nines''', both rival gangs. In [[Grand Theft Auto III]], the latter is known to have supplied the [[SPANK]] drug on local streets. The Red Jacks are a small scale street gang headed by [[D-Ice]]. Most of their missions provided in GTA III involve crippling Purple Nines activities. For instance D-Ice tells Claude to do a [[Uzi Money|drive-by]] on the Nines and [[Toyminator|destroy Securicars filled with SPANK]]. For this the Nines attempt to [[Rigged to Blow (GTA III)|destroy D-Ice's car]]. Eventually, the Purple Nines would be extinct, with their remaining members defeated in a [[Rumble|mêlée battle]].
The '''Southside Hoods''', including subdivisions '''Purple Nines''' and '''Redjacks''', are a set of prominent African-American gangs in [[Shoreside Vale]], [[Liberty City in GTA III Era|Liberty City]]. In [[Grand Theft Auto: Liberty City Stories]], set in [[1998]], they are assisted by the [[Leone Family]] in [[Rough Justice|taking]] [[Wichita Gardens]] as their turf and driving out the [[Forelli Family]]. At this point in time, all three gangs were allied and acted as a single gang.


In [[Grand Theft Auto: Liberty City Stories]], they came to [[Rough Justice|acquire their turf]] in [[Wichita Gardens]] whilst helping [[Toni Cipriani]] clear the [[Forelli family]] out as payback for their part in having [[Salvatore Leone]] arrested.
By the time [[Grand Theft Auto III]] takes place in [[2001]], the Purple Nikes begin selling [[SPANK]] on local streets. The Redjacks, particularly their leader [[D-Ice]], is against the drug and starts set a civil war in the Hoods gang against the Purple Nines. The main Southside Hoods members, dressed in green, don't take any notable actions. Eventually the Purple Nines become defunct, after the Redjacks and [[Claude Speed]] defeat them in a [[Rumble|mêlée battle]].


The GTA III rendition of Southside Hoods members wear jackets of either red or purple, depending on which side they belong to, but are not seen attacking each other on the streets. When a Red Jack is attacked, any nearby Purple Nines will rush to assist the gang member who is being assaulted; the same holds true in reverse. This is also suggested when D-Ice warned that Red Jacks would believe that they will also be shot at when they witness Purple Nines being killed by the player.
Curiously, the Redjacks and Purple Nines do not attack each other on the streets, and will even assist each other if one is wounded or in battle. This is presumably a glitch in the game, pertaining to all gang member characters being modeled after Southside Hoods. To cover up the error in the plot, D-Ice warns Claude that if he shoots at Nines, some Redjacks would assume they were under fire and shoot at him as well.
 
In GTA Liberty City Stories (before GTA III chronologically), the Red Jacks and Purple Nines are apparently united, portrayed wearing brown jackets, over red hoodies with their hoods up (depicting a Red Jack) or purple shirts (depicting a Purple Nine), pants and boots.


The favorite radio stations of the Southside Hoods are [[Game Radio]] and [[MSX FM]].
The favorite radio stations of the Southside Hoods are [[Game Radio]] and [[MSX FM]].


==Glitch==
==No Purple Nines Glitch==
*In [[Grand Theft Auto III]], there is a [[glitch]] involving the Purple Nines, usually on the PS2. When the player starts the game for the first time, and gets all the way up to [[D-Ice]]'s missions, and then does all of them, then the player will notice the Purple Nines will have vanished comepletely; well if the player starts the game all over again (At The Beginning), the player will then realize the Purple Nines are still gone, The game "remembers" that you did the mission that caused the Purple Nines to stop spawning, and thus if the player starts again, and gets up to [[Uzi Money]], then the Nines will not spawn and the player can continuously fail the mission, and this can prevent the player from getting 100%, same thing with the mission [[Rumble]]. So to fix this, try starting the game on a new memory card, or have backup saves, or try to do 100% and never re-start the game otherwise the glitch comes into effect. Another method is to start a new game without the memory card with the save file with 'Rumble' completed, then re-insert the memory card and save your game.
*In [[Grand Theft Auto III]], there is a [[glitch]] involving the Purple Nines, usually on the PS2. When the player starts the game for the first time, and gets all the way up to [[D-Ice]]'s missions, and then does all of them, then the player will notice the Purple Nines will have vanished comepletely; well if the player starts the game all over again (At The Beginning), the player will then realize the Purple Nines are still gone, The game "remembers" that you did the mission that caused the Purple Nines to stop spawning, and thus if the player starts again, and gets up to [[Uzi Money]], then the Nines will not spawn and the player can continuously fail the mission, and this can prevent the player from getting 100%, same thing with the mission [[Rumble]]. So to fix this, try starting the game on a new memory card, or have backup saves, or try to do 100% and never re-start the game otherwise the glitch comes into effect. Another method is to start a new game without the memory card with the save file with 'Rumble' completed, then re-insert the memory card and save your game.



Revision as of 22:24, 18 July 2010

GANG
Southside Hoods
File:SouthSide Hoods Logo.jpg
Games: GTA III
GTA Advance
GTA Liberty City Stories
Locations: Wichita Gardens, Cedar Grove, Liberty City (1998 - ?)
Leader: D-Ice
Type: Afro-American Street gang
Enemies: Forelli Family, Colombian Cartel.
Affiliations: Yakuza, and Leone Family .
Colors: Red (for the Jacks) and purple (for the 9's).
Vehicles: Hoods Rumpo XL
Weapons: Pistol and Uzi
Businesses: Drugs, Counterfeiting
Fronts: Street Vending
Members: D-Ice's Brother

The Southside Hoods, including subdivisions Purple Nines and Redjacks, are a set of prominent African-American gangs in Shoreside Vale, Liberty City. In Grand Theft Auto: Liberty City Stories, set in 1998, they are assisted by the Leone Family in taking Wichita Gardens as their turf and driving out the Forelli Family. At this point in time, all three gangs were allied and acted as a single gang.

By the time Grand Theft Auto III takes place in 2001, the Purple Nikes begin selling SPANK on local streets. The Redjacks, particularly their leader D-Ice, is against the drug and starts set a civil war in the Hoods gang against the Purple Nines. The main Southside Hoods members, dressed in green, don't take any notable actions. Eventually the Purple Nines become defunct, after the Redjacks and Claude Speed defeat them in a mêlée battle.

Curiously, the Redjacks and Purple Nines do not attack each other on the streets, and will even assist each other if one is wounded or in battle. This is presumably a glitch in the game, pertaining to all gang member characters being modeled after Southside Hoods. To cover up the error in the plot, D-Ice warns Claude that if he shoots at Nines, some Redjacks would assume they were under fire and shoot at him as well.

The favorite radio stations of the Southside Hoods are Game Radio and MSX FM.

No Purple Nines Glitch

  • In Grand Theft Auto III, there is a glitch involving the Purple Nines, usually on the PS2. When the player starts the game for the first time, and gets all the way up to D-Ice's missions, and then does all of them, then the player will notice the Purple Nines will have vanished comepletely; well if the player starts the game all over again (At The Beginning), the player will then realize the Purple Nines are still gone, The game "remembers" that you did the mission that caused the Purple Nines to stop spawning, and thus if the player starts again, and gets up to Uzi Money, then the Nines will not spawn and the player can continuously fail the mission, and this can prevent the player from getting 100%, same thing with the mission Rumble. So to fix this, try starting the game on a new memory card, or have backup saves, or try to do 100% and never re-start the game otherwise the glitch comes into effect. Another method is to start a new game without the memory card with the save file with 'Rumble' completed, then re-insert the memory card and save your game.
  • To check if you have this glitch in the beginning of the game, you can go to Shoreside Vale using these methods.

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