Stallion and Modifications: Difference between pages

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(It certainly isn't faster than previous renditions.)
 
 
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:''For the mission in [[Grand Theft Auto 1|GTA 1]] associated with this vehicle, see [[Stallion (mission)]].''
{{also|''This article is about modifying game files. For the garages that modify vehicles in [[Grand Theft Auto: San Andreas]], see [[Mod Garages]].''}}


{{double image|right|Stallion-GTA1.png|180|Stallion-GTASA-front.jpg|300|A Stallion in GTA 1.|A Stallion in GTA San Andreas.|}}
[[File:IVMaverick-GTASA-modification.jpg|thumb|A Maverick from GTA IV, in GTA San Andreas.]]
[[File:SCPDMcLarenP1-GTAV-modification.png|thumb|A popular car to mod, particularly in GTA V, is the police cars.]]
[[File:BugattiVeyron164SuperSport-GTAV-modification.png|thumb|Car modifications that put real-life cars into the game (for example, [[wp:Bugatti_Veyron#Bugatti_Veyron_16.4_Super_Sport.2C_World_Record_Edition_.282010.E2.80.932011.29|Bugatti Veyron Super Sport]]) are among the most common and popular modifications throughout the entire GTA series.]]
A '''modification''' (known as a '''mod''' for short) is an alteration to a game. [[Grand Theft Auto]] modifications are created by fans after the game's release, and are normally not authorized or endorsed by [[Rockstar Games]]. Modifications can be obtained from many Grand Theft Auto websites and fansites.


The '''Stallion''' is a recurring two-door coupe and convertible that has appeared in the following games:
Almost all modifications are entirely free, and may be downloaded and used by anybody. However, there are restrictions on editing and distributing the modification, so always ask permission from the author.


* [[Grand Theft Auto 1]]
Modifications are mainly only used on [[Personal Computer|PC]] and, recently, mobile ([[iOS]] and [[Android]]) versions of [[Grand Theft Auto]] games, although the latter two require jailbreaking (iOS) or root access (Android). There are methods of modifying console versions, but these are complex and usually break the license agreement of the game and the game console.
* [[Grand Theft Auto III]]
* [[Grand Theft Auto: Vice City]]
* [[Grand Theft Auto: San Andreas]]
* [[Grand Theft Auto: Liberty City Stories]]
* [[Grand Theft Auto: Vice City Stories]]
* [[Grand Theft Auto IV]]
* [[Grand Theft Auto: Chinatown Wars]]


== Description ==
Modifications are applicable for:
The Stallion was first featured in GTA 1, in which it appears as a hardtop design and is one of the faster cars on the road; however, it didn't appear again in the series until GTA III. In true muscle car fashion, it has V8 power channeled to the rear wheels.
* [[Grand Theft Auto 1]] (PC)
* [[Grand Theft Auto: London 1969]] (PC)
* [[Grand Theft Auto: London 1961]] (PC)
* [[Grand Theft Auto 2]] (PC)
* [[Grand Theft Auto III]] (PC, iOS, Android)
* [[Grand Theft Auto: Vice City]] (PC, iOS, Android)
* [[Grand Theft Auto: San Andreas]] (PC, iOS, Android)
* [[Grand Theft Auto IV]] and expansions (PC, PS3, Xbox 360)
* [[Grand Theft Auto V]] (PC, PS3, PS4, Xbox 360, Xbox One)


In GTA III and GTA Liberty City Stories, a variant of the Stallion is featured in the game. Called [[Diablo Stallion]], it is the primary gang car used by the [[Diablos]]. In GTA San Andreas, it is also used as a gang car, but this time used by the [[San Fierro Rifa]].
== Different Types of Modifications ==
Modifications in special websites usually are distributed on several categories, depending on the aspect of the game that they change:


=== Design ===
; Maps
In GTA I, it resembles a 1969 [[wp:Pontiac GTO|Pontiac GTO]].
[[File:ProjectAlderneyMansion-GTAV-modification.png|thumb|An example of a map mod in GTA V, which spawns objects that transforms a house in Mad Wayne Thunder Drive to a party-like house.]]
Adds buildings, islands, towns, and other objects to an existent landscape of the GTA game. They consist of the added model description with corresponding textures and collision data. Examples include:
* Pleasure Island (GTA VC)
* Liberty City (GTA VC)
* WTC (GTA SA)


In the [[GTA III Era]], it appears to be based loosely on a [[wp:First-generation Ford Mustang|1964-68 Ford Mustang]], but the grille loosely resembles a 1969/1970 [[wp:Oldsmobile Cutlass#Third Generation - 1968-1972|Cutlass]] (also the [[:wp:Oldsmobile 442|Oldsmobile 442]]) (creating a look similar to an [[:wp:Oldsmobile Omega|Oldsmobile Omega]]), and the back bumper looks loosely based on those of '70-'72 Cutlasses (but this is less obvious in the GTA SA rendition).
; Missions
Alters or replaces the mission script (''main.scm'' in all of the [[GTA III Era]] games) of the GTA game. These could alter details of missions or even add entirely new missions. The mission script file is responsible for what-happens-when, so modifying it can achieve almost any effect.


In GTA IV, it's manufactured by [[Classique]] and resembles a much bigger muscle car rather than a pony car. The grille and lights remain almost unchanged but the chassis is more like 1968-69 Oldsmobile Cutlasses but the sides bear the aggressive, heavily creased, lines of 1970-1972 Oldsmobile Cutlasses; the rear end looks like that of a 1971 or '72 Cutlass (it says "STALLION" above the bumper much like it says "OLDSMOBILE") with extra lights. The headlights are surrounded by headlight bezels similar to the ones on a '68 Cutlass. Its engine is a 347ci (5.6 litre) V8. It is similar in appearance to the [[Clover]] from GTA San Andreas.
; Patches / Fixes
Modifications of this type do not change anything appreciable but only correct errors present in the original GTA game, including but not limited to:
* The [[DFT-30]]'s missing rear wheel in GTA San Andreas.
* The [[Little Havana Streetwear & Tattoo Parlour|wrongly placed]] [[Havana]] outfit in GTA Vice City.
Some patches or fixes attempt to restore hidden/removed features in the game, such as the [[Ghost Town]] in GTA III and [[Hot Coffee|scenes for adults]] in GTA San Andreas.


{| align="center"
; Player / Pedestrians
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
[[File:Bodyguardsmod-GTAV-modification.png|thumb|An example of a player mod. The player (green striped shirt in the center) is changed with an NPC skin and were also surrounded with his bodyguards.]]
Stallion-GTA1.png|[[Grand Theft Auto 1|GTA 1]].
Basically changes the model of the [[protagonist]] or other NPCs in the game, adds new clothing items, or even adds new sound/animation data. These began after the release of GTA III, which contained an appreciable alternate skin for [[Claude]]. Examples include:
Stallion-GTA3-front.jpg|[[Grand Theft Auto III|GTA III]]<br>(<small>[[:Image:Stallion-GTA3-rear.jpg|Rear quarter view, top down]]</small>).
* [[Niko Bellic]] player model (GTA SA)
Stallion-GTAVC-front.jpg|[[Grand Theft Auto: Vice City|GTA Vice City]]; top down<br>(<small>[[:Image:Stallion-GTAVC-rear.jpg|Rear quarter view, top up]]</small>).
* ''A Series of Unfortunate Events'' pedestrians models (GTA SA)
Stallion-GTASA-front.jpg|[[Grand Theft Auto: San Andreas|GTA San Andreas]]; hardtop<br>(<small>[[:Image:Stallion-GTASA-rear.jpg|Rear quarter view, convertible with top up]]</small>).
 
Stallion-GTALCS-front.jpg|[[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]]<br>(<small>[[:Image:Stallion-GTALCS-rear.jpg|Rear quarter view, top up]]</small>).
; Vehicles
Stallion-GTAVCS-front.jpg|[[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]<br>(<small>[[:Image:Stallion-GTAVCS-rear.jpg|Rear quarter view, top down]]</small>).
[[File:2013AstonMartinVanquish-GTAV-modification.png|thumb|An example of a vehicle mod, an [[wp:Aston_Martin_Vanquish#Second_generation_.282012.E2.80.93.29|Aston Martin Vanquish]] which replaces the [[Massacro]].]]
Stallion-GTA4-front.jpg|[[Grand Theft Auto IV|GTA IV]]; hardtop<br>(<small>[[:Image:Stallion-GTA4-rear.jpg|Rear quarter view, convertible with top down]]; [[:Image:Stallion-GTA4-engine.png|engine]]</small>).
Changes vehicles in the game. It can range from simply replacing vehicle [[carcols.dat|colors]] or tweaking the performance stats to adding new vehicles, replacing them with a ''hi-poly'' modeled and textured version, or even replacing them with a brand new vehicle altogether. This is the most common type of mod in the GTA series.
Stallion-GTACW.png|[[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]].
 
</gallery>
As a side note, the majority of vehicle mods are real-life vehicles, usually ripped from other games with vehicles (e.g. racing games, although other Grand Theft Auto games are also applicable).
|}
 
In the case of Grand Theft Auto V, only texture mods for the in-game vehicles are currently available, while there are modifications that can make the cars behave mostly like, if not exactly like their real-life counterparts in terms of performance.
 
; Weapons
Alters weapon models and data, like accuracy or rate of fire, and shot sound.
 
; Total Conversions (TC)
[[File:Gtaunited-gtasa-modification.jpg|thumb|An example of a total conversion mod in GTA San Andreas, the GTA United, which replaces the state of San Andreas with [[Vice City]] and [[Liberty City]] maps.]]
Total Conversions encompass many of these features at once. TCs generally change everything in that GTA game, including the map, vehicles, pedestrians, player, and missions. A few TC mods been made and completed (e.g. GTA Long Night, a zombified Vice City total conversion mod for GTA Vice City), and there have been many more planned that have never reached a release.
 
; Gameplay
Sometimes known as script mods, gameplay mods change the way players play the game. These mod usually have their own custom script but don't interfere with the main.scm script file. Script mods are also sometimes known as "for fun" mods because they are often used to spawn so-called "myths" in certain places, giving players special weapons, the ability to control the weather, etc. Script mods usually start the player off with maxed-out muscle, a wad of cash, all cities/bridges unlocked and sometimes with an entire arsenal of weapons to use. Sometimes these mods are just simple, such as modifying the game's clock to last up to 24 hours.
 
; Physics
Another popular type of mod is fixing the physics. Originally, the physics engine was unrealistic. However, because of CLEO mods, some gamers have been able to change the physics engine by importing the RAGE engine (Rockstar Advanced Game Engine) into GTA San Andreas and GTA Vice City. A popular mod is the "GTA San Andreas Rag-doll" mod. In GTA III, this is much harder to do since limbs come off in the PC version.
 
; Cosmetics
Another popular type of mod is cosmetic replacement. For example, there are mods that replace fictional brands into real ones (e.g. [[Burger Shot]] changing into [[wp:Burger King|Burger King]]) or replace vehicles with their real-life counterparts (e.g. the [[Super GT]] from GTA IV changing into an [[wp:Aston Martin DB9|Aston Martin DB9]]). Sometimes, these even replace district names to match their real ones. An example is the GTA San Andreas real mod.
 
== Non-Modifications ==
Some third-party programs wrongly count as modifications. The basic criterion for modification is changing the original game 'content' files, and these programs actually do not touch the game files.
 
[[File:MenyooTrainerSP-GTAV-modification.png|thumb|An example of a trainer, the Menyoo Trainer in GTA V.]]
; Trainers
Trainers are programs that run alongside the game and manipulate the game's data stored in memory. These programs can change many different things, ranging from the player's health, armor, weapons, skill, and even location; to being able to spawn vehicles, modify the current vehicle (e.g. color, damage etc), and edit vehicles stored in garages; to modifying the time, game speed, and weather.
 
; [[Multiplayer]]
As all [[PC]] versions of the [[GTA III Era]] games lack multiplayer capabilities, gamer communities started creating unofficial multiplayer clients & servers. These programs allow to play online with other players on public servers, or offer 'head-to-head' competitions between directly connected players. Types of gameplay provided may differ between different servers, but usually are versions of FPS-like deathmatch/CTF or rally/street races. Examples include:
* [[Multi Theft Auto]] (MTA)
* [[Vice City Multiplayer]] (VCMP)
* [[San Andreas Multiplayer]] (SAMP)
 
; Enhancers
[[File:Timecyc-gtasa-modification.jpg|thumb|Screenshot taken with ENB Series mod installed.]]
Additional programs/libraries which remove or increase certain GTA game engine limits and restrictions, like maximum draw distance and number of objects in scene. Display of these restrictions are well known drops of road texture, delays of LOD textures on buildings when moving fast, and traffic unification with current protagonist car driven. Some enhancers also apply modern shader post-processing effects to game graphics. Notable enhancers include:
* [http://www.gtaforums.com/index.php?showtopic=295783 SA Limit Adjuster]
* [http://boris–vorontsov.narod.ru/index_en.html ENBSeries tweakers]
 
== Creating Modifications ==
[[File:Credits-GTASA-modification.jpg|thumb|An example of [[GTA San Andreas]] CLEO mod, which makes the player able to made the credits appear anytime they want.]]
Some things, like car colors and handling, weapons characteristics, and ped relations, can be changed easily because all the data necessary stay in plain-text files, with basic guidelines for their usage from game developers in file headers. However, creating more advanced modifications (such as entire buildings or cars) is more difficult, and usually requires some advance experience in creating models for games. Google [[:wp:SketchUp|SketchUp]] is a good program for creating building models. [[3ds Max]], [[:wp:Lightwave|Lightwave]], and [[ZModeler]] are also used. Textures are less complex, but still tricky. Textures normally should be the same size as their originals, because bigger ones may cause the game to lag depending on FPS, as those appear in higher resolution. Also, some textures may contain an alpha texture.
 
The mission modifications are even harder to produce. First, mission script for a game must be presented in compiled form, which require use of special compiler/decompiler tools for any changes. Second, script language is not officially documented, and worse, each script editor has their own interpretation of it. Finally, many script features depend on hardcoded functions in the game executable, which can lead to unexpected troubles with different usage approaches, game region versions, official patches, and even depends on end-user hardware. These results with mission modifications are usually simple gameplay missions. The most often used mission script editor is ''Mission Builder'' by Barton Waterduck and its derivative, [http://sannybuilder.com/ Sanny Builder]. Recently, however, a tool called Design Your Own Mission (DYOM), specifically for San Andreas, makes making missions less complex, but these are usually simple.
 
For Total Conversions, there are even more specific tools needed, like ped & traffic paths editor, [[GXT]] (texts) editor, interface (menu) editor, and so on. It is strongly advised that you do not attempt to do more than you are capable of. Do not expect to be able to recreate your favorite vehicle in a few hours. Many modifications take months.
 
; Vice City Mod Manager
'''Vice City Mod Manager''' (VCMM) is a tool for modifying objects in GTA Vice City. VCMM uses its own file format ''VCM'', and mods can be downloaded in this format from many different websites.
 
; San Andreas Mod Manager
'''San Andreas Mod Manager''' (SAMM) is a mod manager for GTA San Andreas. It does the same thing as Vice City Mod Manager.


=== Performance ===
== Installing Modifications ==
Its handling varies in each game. In [[Grand Theft Auto III]], the Stallion has reasonable acceleration, though its rear wheel drive layout and huge amount of low-down torque meant it was easy to perform professional-grade drifts around corners, doughnuts and wheel-spin when taking off. The GTA Vice City version is altogether slower than the GTA III rendition; however, its tail-happy traits remained. In GTA San Andreas, it handles much like the [[Clover]] and [[Sabre]] but fishtailing rarely occurs. The vehicle also appears in GTA Liberty City Stories and GTA Vice City Stories, where they have similar attributes to the GTA III and GTA Vice City renditions, respectively.
[[File:OpenIVmod-GTAV-modification.png|thumb|A GTA V mod being previewed with OpenIV.]]
Vehicle, player, and weapon mods are usually constructed on replacement of already present game objects, because there are limits to number of objects of such kind in game engine, often already filled up by developers, and addition of the new model will require a lot of 'precision' editing in many game files. Therefore, a new vehicle, weapon, or character model will replace the existing one and all installation is reduced to work with [[IMG]] archives and little editing of one or two game files in text editor. Always do backup of files touched before any change occurs.


In GTA IV the Stallion is easier to steer, but it will occasionally spin out of control, especially in poor weather conditions such as rain; however. With good power, handling, and acceleration it is easily one of the top three muscle cars in [[Grand Theft Auto IV]]. Care should be taken through corners though; despite having good grip, the Stallion is awful at keeping flat through corners. The Stallion can also be quite bumpy on the road. Its top speed is 145 km/h (90 mph).
Installation of larger modifications, such as maps, depends on a method chosen by the developer of mod. Some mods are made as file replacements, where the mod comes in the form of an archive which you must unpack to the original game's directory. This simplified installation costs large files to download. Other mods come with special installers ("mod installers"), which automate work with IMG archives and text-files editing. Both methods are usually incompatible with other mods present, so you must install them over special fresh installation of the original game.


The GTA Chinatown Wars rendition adopts a combination of performance traits of previous renditions, with high top speed and acceleration and good steering, but very poor grip as a result of excess torque, resulting in the car skidding frequently, even in slight turns.
== Considerations ==
* Some gamers consider modifications to spoil the integrity and theme of the game — for example, they don't think a Lamborghini Gallardo, BMW M5 F10 or even a 2015 Ford Mustang GT belongs in GTA San Andreas which took place in 1992, although you can make your own decisions on these matters.
* Most modifications do not alter the status of your game. However, if you install a modification that edits or replaces the mission script file, you will have to begin a new game (except in rare cases), or use a provided savegame created for that specific modification. The game will crash immediately if you try to load an old savegame file.
* Modifications that were badly coded (mainly missions) or contain many hi-quality textures and models may result with game performance degradation, jerky framerate, and various graphical glitches, especially on old hardware.
* Also, most modifications are made for PC, while the rest are made for iOS/Android. Attempting to install the mods cross-platform (iOS/Android on PC, and vice versa) may result in either graphical oddities or even game crashes.
* Usually, when installing new vehicle/weapon mods, the game will still display the original vehicles' or weapons' names. To correct this, modify the GXT file of the language you are using.
* Except for the iOS/Android version of GTA III, the iOS/Android versions of GTA III Era games no longer use [[TXD]] files, instead putting all textures in a [[gta3.txt]] file, along with pvr (gta3.pvr.dat, gta3.pvr.tmb, gta3.pvr.toc) and gta3.unc.tmb files.


In GTA 1, the Stallion's base export value tops up at $600 if the car is delivered in mint condition. In GTA IV, the car may be sold at [[S&M Auto Sales]] for a maximum of $2,200 (in perfect condition) after completion of [[Stevie's Car Thefts]].
== Modding on GTA IV ==
As with the previous GTA games, modding continues to be prominent on [[Grand Theft Auto IV]].


== Car modifications (GTA San Andreas) ==
While most players mod the PC version of Grand Theft Auto IV, many players also mod the Xbox 360 and PS3 versions of GTA IV. One of the most predominantly used mods on the console versions of GTA IV will give the player the ability to shoot rockets out of guns other than rocket launchers. Many modders will also use a "speedup" mod that allows them to drive vehicles at incredibly fast speeds, sometimes fast enough to make the vehicle start flying. Modders also spawn cars that are not available in multiplayer with an array of unofficial paintjobs. Modders will also spawn story mode characters as bodyguards. Many people feel angry and annoyed to see a modder in a Free Mode game, usually because they are killing the other players with their modified weapons. Often times a modder will be kicked out of the game or trash-talked to. Despite modding being relatively annoying to some, others find modding fun and use it as a way to obtain various abilities or vehicles for their own personal enjoyment or for the players in the current multiplayer game.
In [[TransFender]]:
* Color
* Hood Vents (two types)
* Fog Lights
* Spoilers (three types)
* Side Skirt
* Wheels (ten types)
* Nitro (three types)
* Bass Boost
* Hydraulics


== Variants ==
== Modding on GTA V ==
* The [[Diablo Stallion]] (also known simply as the "Diablo") is a gang variant of the Stallion preferred by the [[Diablos]] in GTA III, GTA Advance and GTA Liberty City Stories, being distinctive by its flame paintjob and exposed engine block.
As with the previous GTA games, modding continues to be prominent on [[Grand Theft Auto V]]. However, Rockstar originally banned any sort of modifications, even in Single Player, due to the presence of [[Grand Theft Auto Online]]. Also, in every game title update, all script mods and game configuration mods will be broken and rendered unusable and an update is required to make the game be able to run again, also the update.rpf file will be reset to the vanilla state meaning the player had to make backups before updating the game.
* A rare purple Stallion can be found during the first encounter with [[Jeff]] in GTA IV.


==Trivia==
== Disclaimer ==
* The Stallion name, when first adopted in GTA 1, appears to be a play of the Ford Mustang name. Both names refer to equestrian terms for horses that are not fully domesticated. A "[[wp:mustang (horse)|mustang]]" is "a free-roaming feral horse of the North American west that first descended from horses brought to the Americas by the Spanish", while a "[[wp:Stallion|Stallion]]" is simply "a male horse that has not been neutered, castrated, or gelded".
You modify your game at your own risk. There is no guarantee that all modifications you download will work, or whether the instructions will be complete. You should make yourself familiar with simple well-known modifications (such as vehicles) before attempting to install larger and more complex models.
* A version of the Ford Mustang called the Stallion Special was sold exclusively by Mainway Ford in 1967.
* The Stallion is the longest surviving car in the GTA series, and also one of the most frequently featured civilian cars in the series, appearing in 8 out of 12 GTA games, the exceptions being the two [[GTA London|GTA London expansion packs]], [[Grand Theft Auto 2|GTA 2]] and [[Grand Theft Auto: Advance|GTA Advance]], although the [[Diablo Stallion|Diablo "Stallion"]]  appears in the latter.
* The Stallion is one of the earliest in-game cars to be featured on a box art of a Grand Theft Auto game, appearing in several versions of GTA III cover arts.
* The Stallion has made non-GTA cameos in multiple games produced by [[Rockstar Games]]:
** The Stallion made a [[w:c:manhunt:Stallion|cameo appearance]] in [[Rockstar North]]'s [[Manhunt]], in which it appears as a burnt out [[Wrecks|wreck]].
** The Stallion makes cameo appearances in [[Rockstar Toronto]]'s [[wp:The Warriors (video game)|The Warriors]] as the cars on the streets that the player can steal radios from.
** A black Stallion with a flame paintjob (similar to a Diablo Stallion) appears in [[Rockstar Vancouver]]'s [[Bully]] in the [[w:c:bullygame:Shop|Shop Class]].
* The interior of the GTA IV Stallion features a photograph taped to the dashboard, its purpose being largely unknown due to the poor quality of the photograph texture. The same interior is reused in the [[Rhapsody]], but the photograph is substituted with one depicting what seems to be Wayne and Garth from [[wp:Wayne's World (film)|Wayne's World]].
[[Image:Stallion-GTACW-papercraft.jpg|275px|thumb|right|A rendering of the papercraft Stallion from the GTA Chinatown Wars section of the [[Rockstar Games Social Club]].]]
* Under the "[[Grand Theft Auto: Chinatown Wars|Chinatown Wars]]" section of the [[Rockstar Games Social Club]] website, members may download a printable papercraft model of a Stallion. The papercraft model features the [[Vapid]] logo on its grille instead of the [[Classique]] logo and nameplate. It bears more of a likeness to a 1970–74 Plymouth Barracuda and 1969–1973 Ford Mustang, while the grille emulates a 1964/1965 Mustang's.
* The Stallion plays the following radio stations by default when entered:
** [[K-DST]] in GTA San Andreas.
** [[Liberty Rock Radio 97.8]] in GTA IV.


== Locations ==
<font color="red">'''Always read the instructions thoroughly, and always backup files before you edit!'''</font>
'''GTA 1'''
* Only available in traffic in [[Liberty City in GTA 1|Liberty City]].


'''GTA III'''
== Gallery ==
* Inside a multistory parking garage in [[Newport]], starts the mission [[Multistory Mayhem]]
<center>'''You can post your modifications here!'''
* In [[Hepburn Heights]], near a parked [[TOYZ]] van
; GTA III
* In [[Trenton]], across the street from [[Joey's Garage]]
<gallery captionalign="center" widths="120">
* In the parking lot of [[Carson General Hospital]] in [[Rockford]]
File:2016AudiR8-GTAIII-modification.png|[[wp:Audi_R8#Second_generation_.282015.E2.80.93present.29|2016 Audi R8]], replacing the [[Stinger]].
* In a parking lot across the street from [[Liberty City Memorial Stadium]] in [[Aspatria]]
File:2016BentleyContinentalGT-GTAIII-modification.png|[[wp:Bentley_Continental_GT#Second_generation_.282011.E2.80.93present.29|2016 Bentley Continental GT]].
* In a parking lot next to a cliff in [[Cedar Grove]]
File:MitsubishiEclipseMidnightClub-GTAIII-modification.png|[[wp:Mitsubishi Eclipse|2003 Mitsubishi Eclipse]].
* In the parking lot of [[Francis International Airport, Shoreside Vale|Francis International Airport]]
File:Nissan350Z-GTAIII-modification.jpg|[[wp:Nissan 350Z|Nissan 350Z]].
File:Protagonist&GhostTown-GTAIII-modification.jpg|Protagonist/Ghost Town mods.
File:Dodo-GTAIII-fullwing-modification.jpg|Fullwing [[Dodo]] and GTA San Andreas [[Heads-Up Display|HUD]] mod.
File:Odie'sStuntPark-GTAIII-modification.png|''Odie's Stunt Park'' and a custom [[wp:Lamborghini Murciélago|Lamborghini Murciélago]] mod on the iOS version of GTA III.
</gallery>


'''GTA Vice City'''
; GTA Vice City
* On top of a [[Washington Avenue Parking Lot|multistory carpark]] in [[Ocean Beach]], starts the mission [[Cone Crazy]]
<gallery captionalign="center" widths="120">
* Very common in the parts of [[Little Haiti]] if one drives an [[Idaho]].
File:KoenigseggOne1-GTAVC-modification.png|[[wp:Koenigsegg_Agera#Koenigsegg_One:1|Koenigsegg One:1]].
File:Veneno-gtavc-modification.png|A [[wp:Lamborghini Veneno|Lamborghini Veneno]] car mod in GTA Vice City, loaded using ''Maxo's Vehicle Loader''.
File:Mc12-gtavc-modification.jpg|[[wp:Maserati_MC12|Maserati MC12]].
FerrariF40Competizione-GTAVC-modification.png|[[wp:Ferrari_F40#Competizione|Ferrari F40 Competizione]].
File:LamborghiniHuracanLP6104-GTAVC-modification.png|[[wp:Lamborghini Huracan|Lamborghini Huracan LP610-4]].
File:991-gtavc-modification.png|[[wp:Porsche_991#911_Carrera_S|Porsche 911 Carrera S (991)]], replacing the [[Comet]].
File:M6f13-gtavc-modification.jpg|[[wp:BMW_M6#F12.2F13_M6_.282012.E2.80.93present.29|BMW M6 (F13)]].
File:Photocam-gtavc-modification.png|A photo [[Camera]] mod in [[GTA Vice City]], similar to the feature in [[GTA San Andreas]]. Also, a [[wp:Ferrari F12|Ferrari F12berlinetta]] in the background can be seen.
File:CricketBat-GTAVC-modification.png|Cricket Bat mod.
</gallery>


'''GTA San Andreas'''
; GTA San Andreas
* Spawns in [[San Fierro Rifa]] gang turf like in [[Doherty]], [[Garcia]] and [[Battery Point]], [[San Fierro]]
<gallery captionalign="center" widths="120">
* In front of the [[Supa Save!]] in [[Juniper Hill]], San Fierro (only when wanted for export)
File:DevelSixteen-GTAV-modification.jpg|Devel Sixteen Concept Car.
* Available at [[Easter Basin]] docks, [[San Fierro]] for import after second list completion, for $15,200 on Wednesday
File:BugattiChiron-GTASA-modification.jpg|[[wp:Bugatti_Chiron|Bugatti Chiron]].
File:McLarenP1-GTASA-modification.jpg|A [[wp:McLaren P1|McLaren P1]] mod in GTA San Andreas.
File:Enzo-gtasa-modification.jpg|[[wp:Enzo_Ferrari_(automobile)|Ferrari Enzo]], replacing the [[Turismo]].
File:PaganiZondaCinque-GTASA-modification.jpg|[[wp:Pagani_Zonda#Zonda_Cinque|Pagani Zonda Cinque]].
File:PaganiZondaF-GTASA-modification.jpg|[[wp:Pagani Zonda F|Pagani Zonda F]].
File:Lp7004-gtasa-modification.jpg|[[wp:Lamborghini Aventador|Lamborghini Aventador LP700-4]].
File:McLaren650S-GTASA-modification.jpg|[[wp:McLaren 650S|McLaren 650S]].
File:12c-gtasa-modification.jpg|[[wp:McLaren 12C|McLaren 12C]]
File:13LamborghiniGallardoLP560-4-GTASA-modification.jpg|[[wp:Lamborghini Gallardo|2013 Lamborghini Gallardo LP560-4]], replacing the [[Infernus]].
File:RUFRKCoupe-GTASA-modification.jpg|[[wp:Ruf_RK_Coupe|RUF RK Coupe]].
File:EmeraldCasinoRR-GTASA-modification.jpg|[[wp:Rolls-Royce_Ghost|Rolls-Royce Ghost]] and [[wp:Mansory|Mansory]] [[wp:Rolls-Royce_Ghost|Rolls-Royce Ghost]], replacing the [[Elegant]] and [[Stafford]] respectively.
File:MaseratiGhibli-GTASA-modification.jpg|[[wp:Maserati_Ghibli_(M157)|Maserati Ghibli (M157)]], replacing the [[Merit]].
File:2010Nissan370Z-GTASA-modification.jpg|[[wp:Nissan 370Z|Nissan 370Z]], replacing the [[Euros]].
File:VWGolfDesignVisionGTI-GTASA-modification.jpg|[[wp:Volkswagen_Golf_Mk7|Volkswagen Golf Design Vision Concept]], replacing the [[Club]].
File:2016HondaAccord-GTASA-modification.jpg|[[wp:Honda Accord|2016 Honda Accord]], replacing the [[Nebula]].
File:2013ToyotaCamryXLE-GTASA-modification.jpg|[[wp:Toyota Camry|2013 Toyota Camry XLE]].
File:Graphic-gtasa-modification.jpg|Graphic modifications, by modifying the timecyc.dat file and installing ENB Series.
File:Gostown-gtasa-modification.jpg|GTA Gostown Paradise map mod.
File:HotCoffeeModification-GTASA.jpg|The infamous [[Hot Coffee Mod]].
File:Bigfoot-GTASA-modification.jpg|A legendary [[BigFoot]] Mod.
File:Leaning-GTASA-modification.jpg|Leaning mod.
File:BMWZ4-GTASA-modification.jpg|A [[wp:BMW Z4|BMW Z4]] mod, with a [[wp:Nissan 350Z|Nissan 350Z]] visible in the background.
File:Tex-gtasa-modification.jpg|[[wp:M%26M%27s|M&M's]] billboard mod.
File:CokeZero-GTASA-vendingmachine-modification.jpg|[[wp:Coke Zero|Coke Zero]] vending machine.
File:Maverick-GTASA-modification-paintjob.jpg|A Maverick, with an [[wp:Airwolf|Airwolf]] decal.
File:SegaGenesis-GTASA-console-modification.jpg|[[wp:Sega Genesis|Sega Genesis]] mod.
File:Tatra603-GTASA-modification.jpg|A [[wp:Tatra 603|Tatra 603]] mod, replacing the [[Glendale]].
File:LanciaDeltaS4-GTASA-modification.jpg|A [[wp:Lancia Delta S4|Lancia Delta S4]] parked on [[Grove Street]].|link=File:LanciaDeltaS4 Mod GTA SA 1.jpg
File:Pedestrianmodels-GTASA-modification.jpg|A [[Niko Bellic]] player model and ''A Series of Unfortunate Events'' character peds.
File:Ammu-Nation-GTASA-freeweapons-modification.jpeg|An "All weapons for free at Ammu-Nation" mod, achieved by modifying the [[shopping.dat]] file.
File:Nitro-GTASA-modification.jpeg|A [[nitro]] mod in GTA San Andreas.
File:Euro-GTASA-modification.jpeg|A Euro currency mod in GTA San Andreas.
File:Car-GTASA-modification.jpeg|A Mercedes-Benz CLS550 car mod in GTA San Andreas.
File:Golf-GTASA-modification.jpeg|Volkswagen Golf GTI Mk.V.
</gallery>


'''GTA Liberty City Stories'''
; GTA IV
* Next to the Courthouse, [[Belleville Park]].
<gallery captionalign="center" widths="120">
* Spawned regularly in all places.
File:Trainer-gtaiv-modification.jpg|Simple Native Trainer mod, the most popular mod in GTA IV series.
* In the parking lot of [[Francis International Airport, Shoreside Vale|Francis International Airport]].
File:Icenhancer-gtaiv-modification.jpg|ICENhancer graphics mod in [[The Ballad of Gay Tony|Grand Theft Auto IV EFLC: The Ballad of Gay Tony]].
File:KoenigseggCCXREdition-GTAIV-modification.jpg|[[wp:Koenigsegg_CCX#Edition|Koenigsegg CCXR Edition]].
File:BugattiVeyron16.4-GTAIV-modification.jpg|[[wp:Bugatti Veyron|Bugatti Veyron 16.4]].
File:LamborghiniSestoElemento-GTAIV-modification.jpg|[[wp:Lamborghini_Sesto_Elemento|Lamborghini Sesto Elemento]].
File:FerrariEnzo-GTAIV-modification.jpg|[[wp:Enzo_Ferrari_(automobile)|Ferrari Enzo]].
File:MaseratiMC12-GTAIV-modification.jpg|[[wp:Maserati_MC12|Maserati MC12]].
File:LamborghiniAventadorLP7004-GTAIV-modification.jpg|[[wp:Lamborghini Aventador|Lamborghini Aventador LP700-4]].
File:SaleenS7TwinTurbo-GTAIV-modification.png|[[wp:Saleen S7|Saleen S7 Twin Turbo]].
File:SaleenS5SRaptor-GTAIV-modification.png|[[wp:Saleen_S5S_Raptor|Saleen S5S Raptor]].
File:LamborghiniMurcielagoLP640-GTAIV-modification.jpg|[[wp:Lamborghini_Murciélago#Murci.C3.A9lago_LP_640|Lamborghini Murciélago LP 640]], replacing the [[Infernus]].
File:Ferrari458Italiaspider-GTAIV-modification.jpg|[[wp:Ferrari 458|Ferrari 458 Spider]] along with the IV:SA map mod.
File:FerrariF430-GTAIV-modification.jpg[[wp:Ferrari F430|Ferrari F430]].
File:MBSL65AMGBS-GTAIV-modification.jpg|[[wp:Mercedes-Benz_SL-Class_(R230)#SL_65_AMG_Black_Series_.282008-11.29|Mercedes-Benz SL65 AMG Black Series]].
File:ChevroletCorvetteZ06-GTAIV-modification.jpg|[[wp:Chevrolet_Corvette_(C6)#Z06|Chevrolet Corvette C6 Z06]], replacing the [[Coquette]].
File:NissanSkylineGTRR34-GTAIV-modification.jpg|[[wp:Nissan_Skyline_GT-R#Fifth_generation_.281999.E2.80.932002.29|Nissan Skyline GT-R (R34)]], replacing the [[Sultan RS]].
File:Terminator-GTAIV-modification.jpeg|A ''Terminator'' modification in GTA IV.
File:Soldier-GTAIV-modification.png|One of the most popular mods for GTA IV is the soldier mod.
File:CarColour-GTAIV-modification.jpg|A modification that changes the colors of vehicles.
</gallery>


'''GTA Vice City Stories'''
; GTA V
* Parked in front of all drug-trading empire businesses owned by [[Victor Vance]] (If you own all business, it will be bulletproof).
<gallery captionalign="center" widths="120">
File:Trainer-gtav-modification.png|Enhanced Native Trainer.
File:VisualV-GTAV-modification.png|VisualV graphic mod.
File:SouthernSanAndreasExoticTrafficRealCars-GTAV-modification.png|[https://www.gta5-mods.com/misc/southern-san-andreas-exotic-popgroups-ymt-803cba20-ebff-4a21-82a7-b0d70ab9a39a Southern San Andreas Exotic Traffic] mod.
File:Pedplay-gtav-modification.jpg|Play as [[pedestrians]] mod.
File:StreetRacing-GTAV-modification.png|A street racing mod in [[GTA V]]. Vehicles from [https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav IVPack]] can also be seen.
File:BarbadosScene-GTAV-modification.png|Map Editor mod, which allows players to load custom maps, like this island. A [[wp:Bentley Continental GT|Bentley Continental GT]] car mod can also be seen.
File:Bennys-GTAV-modification.png|Benny's Original Motor Works from [[GTA Online]] modded into [[GTA V]].
File:Nitrous-GTAV-modification.png|[[Nitro|Nitrous]] mod, with a [[wp:Lexus LFA|Lexus LFA]] and a [[wp:Nissan GT-R|2017 Nissan GT-R]] car mod that can also be seen.
File:PortableRadio-GTAV-modification.png|Portable Radio mod.
File:LamborghiniCentenarioLP7704-GTAV-modification.png|[[wp:Lamborghini_Aventador#Centenario|Lamborghini Centenario LP770-4]].
File:KoenigseggAgeraR-GTAV-modification.png|[[wp:Koenigsegg_Agera#Koenigsegg_Agera_R|Koenigsegg Agera R]].
File:KoenigseggRegera-GTAV-modification.png|[[wp:Koenigsegg_Regera|Koenigsegg Regera]].
File:KoenigseggCCXAutovista-GTAV-modification.png|[[wp:Koenigsegg_CCX|Koenigsegg CCX]], replacing the [[Entity XF]].
File:McLarenP1-GTAV-modification.png|[[wp:McLaren P1|McLaren P1]], replacing the [[T20]].
File:FerrariLaFerrari-GTAV-modification.png|[[wp:LaFerrari|Ferrari LaFerrari]], replacing the [[Turismo R]].
File:Porsche918Spyder2015-GTAV-modification.png|[[wp:Porsche_918|Porsche 918 Spyder]], replacing the [[Pfister]] 811.
File:WMotorsLykanHypersport-GTAV-modification.png|[[wp:W_Motors|W Motors]] [[wp:Lykan_HyperSport|Lykan Hypersport]].
File:Lamborghiniaventadorlp700-GTAV-modification.png|[[wp:Lamborghini_Aventador|Lamborghini Aventador LP700-4]], replacing the [[Zentorno]].
File:McLarenMP4-12C-GTAV-modification.png|[[wp:McLaren 12C|McLaren MP4-12C]].
File:MercedesSLRMcLarenStirlingMoss-GTAV-modification.png|[[wp:Mercedes-Benz_SLR_McLaren#Stirling_Moss_.282009.29|Mercedes-Benz SLR McLaren Stirling Moss]].
File:FerrariF12tdf-GTAV-modification.png|[[wp:Ferrari_F12berlinetta#Ferrari_F12tdf_.282016.29|Ferrari F12tdf]].
File:Ferrari599GTO-GTAV-modification.png|[[wp:Ferrari_599_GTB_Fiorano#599_GTO|Ferrari 599 GTO]].
File:FordGT2017-GTAV-modification.png|[[wp:Ford_GT#Second_generation_.282017.E2.80.93.29|2017 Ford GT]], replacing the FMJ.
File:DodgeChallengerSRTHellcatV3-GTAV-modification.png|[[wp:Dodge_Challenger#SRT_Hellcat|Dodge Challenger SRT Hellcat]], replacing the [[Redwood Cigarettes|Redwood]] [[Gauntlet]].
File:2015NissanGTRR35-GTAV-modification.png|[[wp:Nissan GT-R|2015 Nissan GT-R R35]] (along with the [[wp:NISMO|NISMO]] version), replacing the [[Elegy RH8]].
File:NissanSkylineGTRR34-GTAV-modification.png|[[wp:Nissan_Skyline_GT-R#Fifth_generation_.281999.E2.80.932002.29|Nissan Skyline GT-R (R34)]].
File:BMW750li2016-GTAV-modification.png|[[wp:BMW_7_Series_(F01)#760Li_High_Security_and_750Li_High_Security_.28F03.29|2016 BMW 750li]], replacing the [[Oracle]].
File:2010MercedesBenzE63AMG-GTAV-modification.png|[[wp:Mercedes-Benz_E-Class_(W212)#E_63_AMG_.282010.E2.80.932017.29|2010 Mercedes-Benz E63 AMG]], replacing the [[Schafter]].
File:MercedesBenzGLE63AMG-GTAV-modification.png|[[wp:Mercedes-Benz_M-Class#Facelift_.28GLE-Class.29|Mercedes-Benz GLE63 AMG]], replacing the [[Serrano]].
File:MitsubishiLancerEvolutionIXMRGSR-GTAV-modification.png|[[wp:Mitsubishi_Lancer_Evolution#Evolution_IX|Mitsubishi Lancer Evolution IX MR GSR]], replacing the [[Sultan]].
File:ToyotaAvalon-GTAV-modification.png|[[wp:Toyota Avalon|2014 Toyota Avalon]], replacing the [[Asterope]].
File:2012HondaAccord-GTAV-modification.png|[[wp:Honda_Accord_(North_America_eighth_generation)|2012 Honda Accord]].
File:PopupHeadlights-GTAV-modification.png|Pop-up headlights script mod, similar to the [[ZR-350]], [[Hakumai]] and Tropos Rallye in [[GTA San Andreas]], [[GTA IV]] and [[GTA V]] respectively. Shown with a [[wp:Ferrari F40|Ferrari F40]] car mod.
File:3LakeVinewoodEstatesPartyMode-GTAV-modification.png|Map Editor mod, which makes the player able to load new objects in certain places.
File:WindowTint-GTAV-modification.png|Custom green Window Tint color mod on [[GTA V]], applied to a [[Feroci]] from [[GTA IV]]. Can be obtained by modifying the carcols.ymt.
File:UberLosSantos-GTAV-modification.png|Hail-a-ride mod, similar to the real-life service company [[wp:Uber_(company)|Uber]].
</gallery></center>


'''GTA IV'''
== External links ==
* Commonly spawns around the city.
* [http://www.gtagarage.com GTAGarage.com] - Large database and warehouse for modifications since GTA III.
* Spawn in traffic in [[Multiplayer in GTA IV|multiplayer]]
* [http://www.gta-downloads.com GTA-Downloads.com] - Another warehouse, keeps also modifications for older GTA games.
* [http://gta-worldmods.t-n-network.de/phpkit/start/ GTA-Worldmods] - German warehouse with many car modifications.
* [http://www.gtaforums.com/index.php?showforum=90 GTAForums.com] - Mod Showroom, to find newest mods and news about existent.
* [http://www.gtamodding.com GTAModding] - Wiki with information for mod developers.
* [http://www.steve-m.com Steve`s GTA page] - Many tools for modding and links to other developers of tools.
* [http://www.gtainside.com GTAInside] - Large database since GTA III
* [http://www.gtagaming.com GTAGaming] - Predominatly for general information about GTA. A page exists for downloading mods though.
* [http://www.gtapolicemods.com  GTA Police Mods] - Large warehouse for emergency vehicles for GTA San Andreas and GTA IV.


[[de:Stallion]]
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[[es:Stallion]]


{{Navboxes
[[Category:Modifications]]
|title= Navigation
|list1=
{{vehicles|state=collapsed}}
{{gta1 vehicles|state=collapsed}}
{{gtaiii vehicles|state=collapsed}}
{{gtavc vehicles|state=collapsed}}
{{gtasa vehicles|state=collapsed}}
{{gtalcs vehicles|state=collapsed}}
{{gtavcs vehicles|state=collapsed}}
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{{gtacw vehicles|state=collapsed}}
}}
[[Category:Vehicles]]
[[Category:Vehicles in GTA 1]]
[[Category:Vehicles in GTA III]]
[[Category:Vehicles in GTA Vice City]]
[[Category:Vehicles in GTA San Andreas]]
[[Category:Vehicles in GTA Liberty City Stories]]
[[Category:Vehicles in GTA Vice City Stories]]
[[Category:Vehicles in GTA IV]]
[[Category:Vehicles in GTA Chinatown Wars]]
[[Category:2-Door Sedans and Coupes]]
[[Category:Muscle Cars]]
[[Category:Gang Cars]]

Revision as of 01:50, 18 October 2016

This article is about modifying game files. For the garages that modify vehicles in Grand Theft Auto: San Andreas, see Mod Garages.


A Maverick from GTA IV, in GTA San Andreas.
A popular car to mod, particularly in GTA V, is the police cars.
Car modifications that put real-life cars into the game (for example, Bugatti Veyron Super Sport) are among the most common and popular modifications throughout the entire GTA series.

A modification (known as a mod for short) is an alteration to a game. Grand Theft Auto modifications are created by fans after the game's release, and are normally not authorized or endorsed by Rockstar Games. Modifications can be obtained from many Grand Theft Auto websites and fansites.

Almost all modifications are entirely free, and may be downloaded and used by anybody. However, there are restrictions on editing and distributing the modification, so always ask permission from the author.

Modifications are mainly only used on PC and, recently, mobile (iOS and Android) versions of Grand Theft Auto games, although the latter two require jailbreaking (iOS) or root access (Android). There are methods of modifying console versions, but these are complex and usually break the license agreement of the game and the game console.

Modifications are applicable for:

Different Types of Modifications

Modifications in special websites usually are distributed on several categories, depending on the aspect of the game that they change:

Maps
An example of a map mod in GTA V, which spawns objects that transforms a house in Mad Wayne Thunder Drive to a party-like house.

Adds buildings, islands, towns, and other objects to an existent landscape of the GTA game. They consist of the added model description with corresponding textures and collision data. Examples include:

  • Pleasure Island (GTA VC)
  • Liberty City (GTA VC)
  • WTC (GTA SA)
Missions

Alters or replaces the mission script (main.scm in all of the GTA III Era games) of the GTA game. These could alter details of missions or even add entirely new missions. The mission script file is responsible for what-happens-when, so modifying it can achieve almost any effect.

Patches / Fixes

Modifications of this type do not change anything appreciable but only correct errors present in the original GTA game, including but not limited to:

Some patches or fixes attempt to restore hidden/removed features in the game, such as the Ghost Town in GTA III and scenes for adults in GTA San Andreas.

Player / Pedestrians
An example of a player mod. The player (green striped shirt in the center) is changed with an NPC skin and were also surrounded with his bodyguards.

Basically changes the model of the protagonist or other NPCs in the game, adds new clothing items, or even adds new sound/animation data. These began after the release of GTA III, which contained an appreciable alternate skin for Claude. Examples include:

  • Niko Bellic player model (GTA SA)
  • A Series of Unfortunate Events pedestrians models (GTA SA)
Vehicles
An example of a vehicle mod, an Aston Martin Vanquish which replaces the Massacro.

Changes vehicles in the game. It can range from simply replacing vehicle colors or tweaking the performance stats to adding new vehicles, replacing them with a hi-poly modeled and textured version, or even replacing them with a brand new vehicle altogether. This is the most common type of mod in the GTA series.

As a side note, the majority of vehicle mods are real-life vehicles, usually ripped from other games with vehicles (e.g. racing games, although other Grand Theft Auto games are also applicable).

In the case of Grand Theft Auto V, only texture mods for the in-game vehicles are currently available, while there are modifications that can make the cars behave mostly like, if not exactly like their real-life counterparts in terms of performance.

Weapons

Alters weapon models and data, like accuracy or rate of fire, and shot sound.

Total Conversions (TC)
An example of a total conversion mod in GTA San Andreas, the GTA United, which replaces the state of San Andreas with Vice City and Liberty City maps.

Total Conversions encompass many of these features at once. TCs generally change everything in that GTA game, including the map, vehicles, pedestrians, player, and missions. A few TC mods been made and completed (e.g. GTA Long Night, a zombified Vice City total conversion mod for GTA Vice City), and there have been many more planned that have never reached a release.

Gameplay

Sometimes known as script mods, gameplay mods change the way players play the game. These mod usually have their own custom script but don't interfere with the main.scm script file. Script mods are also sometimes known as "for fun" mods because they are often used to spawn so-called "myths" in certain places, giving players special weapons, the ability to control the weather, etc. Script mods usually start the player off with maxed-out muscle, a wad of cash, all cities/bridges unlocked and sometimes with an entire arsenal of weapons to use. Sometimes these mods are just simple, such as modifying the game's clock to last up to 24 hours.

Physics

Another popular type of mod is fixing the physics. Originally, the physics engine was unrealistic. However, because of CLEO mods, some gamers have been able to change the physics engine by importing the RAGE engine (Rockstar Advanced Game Engine) into GTA San Andreas and GTA Vice City. A popular mod is the "GTA San Andreas Rag-doll" mod. In GTA III, this is much harder to do since limbs come off in the PC version.

Cosmetics

Another popular type of mod is cosmetic replacement. For example, there are mods that replace fictional brands into real ones (e.g. Burger Shot changing into Burger King) or replace vehicles with their real-life counterparts (e.g. the Super GT from GTA IV changing into an Aston Martin DB9). Sometimes, these even replace district names to match their real ones. An example is the GTA San Andreas real mod.

Non-Modifications

Some third-party programs wrongly count as modifications. The basic criterion for modification is changing the original game 'content' files, and these programs actually do not touch the game files.

An example of a trainer, the Menyoo Trainer in GTA V.
Trainers

Trainers are programs that run alongside the game and manipulate the game's data stored in memory. These programs can change many different things, ranging from the player's health, armor, weapons, skill, and even location; to being able to spawn vehicles, modify the current vehicle (e.g. color, damage etc), and edit vehicles stored in garages; to modifying the time, game speed, and weather.

Multiplayer

As all PC versions of the GTA III Era games lack multiplayer capabilities, gamer communities started creating unofficial multiplayer clients & servers. These programs allow to play online with other players on public servers, or offer 'head-to-head' competitions between directly connected players. Types of gameplay provided may differ between different servers, but usually are versions of FPS-like deathmatch/CTF or rally/street races. Examples include:

Enhancers
Screenshot taken with ENB Series mod installed.

Additional programs/libraries which remove or increase certain GTA game engine limits and restrictions, like maximum draw distance and number of objects in scene. Display of these restrictions are well known drops of road texture, delays of LOD textures on buildings when moving fast, and traffic unification with current protagonist car driven. Some enhancers also apply modern shader post-processing effects to game graphics. Notable enhancers include:

Creating Modifications

An example of GTA San Andreas CLEO mod, which makes the player able to made the credits appear anytime they want.

Some things, like car colors and handling, weapons characteristics, and ped relations, can be changed easily because all the data necessary stay in plain-text files, with basic guidelines for their usage from game developers in file headers. However, creating more advanced modifications (such as entire buildings or cars) is more difficult, and usually requires some advance experience in creating models for games. Google SketchUp is a good program for creating building models. 3ds Max, Lightwave, and ZModeler are also used. Textures are less complex, but still tricky. Textures normally should be the same size as their originals, because bigger ones may cause the game to lag depending on FPS, as those appear in higher resolution. Also, some textures may contain an alpha texture.

The mission modifications are even harder to produce. First, mission script for a game must be presented in compiled form, which require use of special compiler/decompiler tools for any changes. Second, script language is not officially documented, and worse, each script editor has their own interpretation of it. Finally, many script features depend on hardcoded functions in the game executable, which can lead to unexpected troubles with different usage approaches, game region versions, official patches, and even depends on end-user hardware. These results with mission modifications are usually simple gameplay missions. The most often used mission script editor is Mission Builder by Barton Waterduck and its derivative, Sanny Builder. Recently, however, a tool called Design Your Own Mission (DYOM), specifically for San Andreas, makes making missions less complex, but these are usually simple.

For Total Conversions, there are even more specific tools needed, like ped & traffic paths editor, GXT (texts) editor, interface (menu) editor, and so on. It is strongly advised that you do not attempt to do more than you are capable of. Do not expect to be able to recreate your favorite vehicle in a few hours. Many modifications take months.

Vice City Mod Manager

Vice City Mod Manager (VCMM) is a tool for modifying objects in GTA Vice City. VCMM uses its own file format VCM, and mods can be downloaded in this format from many different websites.

San Andreas Mod Manager

San Andreas Mod Manager (SAMM) is a mod manager for GTA San Andreas. It does the same thing as Vice City Mod Manager.

Installing Modifications

A GTA V mod being previewed with OpenIV.

Vehicle, player, and weapon mods are usually constructed on replacement of already present game objects, because there are limits to number of objects of such kind in game engine, often already filled up by developers, and addition of the new model will require a lot of 'precision' editing in many game files. Therefore, a new vehicle, weapon, or character model will replace the existing one and all installation is reduced to work with IMG archives and little editing of one or two game files in text editor. Always do backup of files touched before any change occurs.

Installation of larger modifications, such as maps, depends on a method chosen by the developer of mod. Some mods are made as file replacements, where the mod comes in the form of an archive which you must unpack to the original game's directory. This simplified installation costs large files to download. Other mods come with special installers ("mod installers"), which automate work with IMG archives and text-files editing. Both methods are usually incompatible with other mods present, so you must install them over special fresh installation of the original game.

Considerations

  • Some gamers consider modifications to spoil the integrity and theme of the game — for example, they don't think a Lamborghini Gallardo, BMW M5 F10 or even a 2015 Ford Mustang GT belongs in GTA San Andreas which took place in 1992, although you can make your own decisions on these matters.
  • Most modifications do not alter the status of your game. However, if you install a modification that edits or replaces the mission script file, you will have to begin a new game (except in rare cases), or use a provided savegame created for that specific modification. The game will crash immediately if you try to load an old savegame file.
  • Modifications that were badly coded (mainly missions) or contain many hi-quality textures and models may result with game performance degradation, jerky framerate, and various graphical glitches, especially on old hardware.
  • Also, most modifications are made for PC, while the rest are made for iOS/Android. Attempting to install the mods cross-platform (iOS/Android on PC, and vice versa) may result in either graphical oddities or even game crashes.
  • Usually, when installing new vehicle/weapon mods, the game will still display the original vehicles' or weapons' names. To correct this, modify the GXT file of the language you are using.
  • Except for the iOS/Android version of GTA III, the iOS/Android versions of GTA III Era games no longer use TXD files, instead putting all textures in a gta3.txt file, along with pvr (gta3.pvr.dat, gta3.pvr.tmb, gta3.pvr.toc) and gta3.unc.tmb files.

Modding on GTA IV

As with the previous GTA games, modding continues to be prominent on Grand Theft Auto IV.

While most players mod the PC version of Grand Theft Auto IV, many players also mod the Xbox 360 and PS3 versions of GTA IV. One of the most predominantly used mods on the console versions of GTA IV will give the player the ability to shoot rockets out of guns other than rocket launchers. Many modders will also use a "speedup" mod that allows them to drive vehicles at incredibly fast speeds, sometimes fast enough to make the vehicle start flying. Modders also spawn cars that are not available in multiplayer with an array of unofficial paintjobs. Modders will also spawn story mode characters as bodyguards. Many people feel angry and annoyed to see a modder in a Free Mode game, usually because they are killing the other players with their modified weapons. Often times a modder will be kicked out of the game or trash-talked to. Despite modding being relatively annoying to some, others find modding fun and use it as a way to obtain various abilities or vehicles for their own personal enjoyment or for the players in the current multiplayer game.

Modding on GTA V

As with the previous GTA games, modding continues to be prominent on Grand Theft Auto V. However, Rockstar originally banned any sort of modifications, even in Single Player, due to the presence of Grand Theft Auto Online. Also, in every game title update, all script mods and game configuration mods will be broken and rendered unusable and an update is required to make the game be able to run again, also the update.rpf file will be reset to the vanilla state meaning the player had to make backups before updating the game.

Disclaimer

You modify your game at your own risk. There is no guarantee that all modifications you download will work, or whether the instructions will be complete. You should make yourself familiar with simple well-known modifications (such as vehicles) before attempting to install larger and more complex models.

Always read the instructions thoroughly, and always backup files before you edit!

Gallery

You can post your modifications here!
GTA III
GTA Vice City
GTA San Andreas
GTA IV
GTA V

External links

  • GTAGarage.com - Large database and warehouse for modifications since GTA III.
  • GTA-Downloads.com - Another warehouse, keeps also modifications for older GTA games.
  • GTA-Worldmods - German warehouse with many car modifications.
  • GTAForums.com - Mod Showroom, to find newest mods and news about existent.
  • GTAModding - Wiki with information for mod developers.
  • Steve`s GTA page - Many tools for modding and links to other developers of tools.
  • GTAInside - Large database since GTA III
  • GTAGaming - Predominatly for general information about GTA. A page exists for downloading mods though.
  • GTA Police Mods - Large warehouse for emergency vehicles for GTA San Andreas and GTA IV.