Staunton Island Safehouse: Difference between revisions

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The interior of the safehouse is far more spacious and more luxurious than the [[Portland Safehouse]], but still features the same set of rooms, including a living area (where the [[Save Points|save point]] is located), a dining room/kitchen (where a [[health]] pickup is spawned) and a bedroom (where the [[wardrobe]] icon is found).
The interior of the safehouse is far more spacious and more luxurious than the [[Portland Safehouse]], but still features the same set of rooms, including a living area (where the [[Save Points|save point]] is located), a dining room/kitchen (where a [[health]] pickup is spawned) and a bedroom (where the [[wardrobe]] icon is found).


The safehouse is based in design on a preexisting apartment building in GTA III, implying that the building still stands up until 2001 (the year GTA III is set in) after events in GTA Liberty City Stories.
The safehouse is based in design on a preexisting apartment building in GTA III, implying that the building still stands up until 2001 (the year GTA III is set in) after the events in GTA Liberty City Stories.


== Gallery ==
== Gallery ==

Revision as of 04:53, 29 June 2013

Exterior of the Staunton safehouse, as viewed to the north, in GTA Liberty City Stories.

The Staunton Island safehouse is a safehouse for Toni Cipriani in Grand Theft Auto: Liberty City Stories, located on the northern end of Newport, Staunton Island, directly north of the Newport Multistory Car Park, and the Staunton branches of Pay 'n' Spray and 8-Ball's explosives business.

Description

Acquired after unlocking Staunton Island by completing "Driving Mr. Leone", the safehouse, much like that in Grand Theft Auto III, is based in a large apartment, equipped with a garage at the bottom that can hold up to two cars (although it is possible to squeeze in four). After collecting all the cars for Love Media, a PCJ-600 and a V8 Ghost will spawn at a nearby garage.

The interior of the safehouse is far more spacious and more luxurious than the Portland Safehouse, but still features the same set of rooms, including a living area (where the save point is located), a dining room/kitchen (where a health pickup is spawned) and a bedroom (where the wardrobe icon is found).

The safehouse is based in design on a preexisting apartment building in GTA III, implying that the building still stands up until 2001 (the year GTA III is set in) after the events in GTA Liberty City Stories.

Gallery