Stunt Jumps in GTA IV: Difference between revisions

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== List of all stunt jumps ==
== List of all stunt jumps ==
{{Listdev}}


=== Broker/Dukes===
[[File:Stuntjumps_broker-dukes_upload.jpg|300px]]


{|class="wikitable"
| rowspan=18 | Alderny [[File:Map_stuntjumps_numbered_alderny.jpg|thumb|301px|Stunt jumps - numbered]]
| 1
| easy
| Behind buildings on Big Horn Drive. Drive West on Big horn drive and turn behind buildings, ramp is in north west corner of lot, slow speed is fine.
|-
| 2
| moderate
| On Beach, Northbound. Small pool of water with a couple derelict boats in it. Jump over them going north bound. Have to hit the other beach to make it count.
|-
|3
| easy
| Between residences from Beaverhead. Head south down beaverhead and continue straight ahead up ramp. Need a bit of speed and to veer just slightly right to land over yards and in alleyway.
|-
| 4
| easy
| Top of parking garage, Percell and Sacramento. Go to the top level of the parking garage, jump is on the west side.
|-
| 5
| moderate
| South on Sacremento, Through alleyway
|-
| 6
| hard
| Ramp next to highway. North on Lockowski Ave, East on Keneckie Ave. When Keneckie heads south continue on dirt path, dirt path will head south. Jump should take you over the highway completely to the beach area below. Veer a bit right off the jump to shorten the path over the highway. Could take a few times to get it. I have triggered it landing on the highway a couple times, but I did contact the wall first.
|-
| 7
| easy
| Parking Lot off Applewhite. Head west on applewhite, as road bends to the south, veer right into parking lot. ramp is in container.
|-
| 8
| easy
| Aspdin container jump.  Head north up Aspdin, as Aspdin curves to the east, enter the parking lot with storage buildings. container jump is in north west corner of the lot. You will land in the oncoming traffic on the highway.
|-
| 9
| easy
| Bedrock alley jump.  At Bedrock and Myung, head west on Bedrock. Take first alley to south. At end of alley is a container with trash piles up. seems to trigger with almost no speed.
|-
| 10
| easy
| Koresh Sq Stair Jump.  North of Koresh Sq there are stairs up to a building. Hit the stairs going north at a decent speed and you will clear the other side to register the stunt.
|-
| 11
| moderate
| Applewhite Jump #2.  Just south down the road from #7, you will see a jump on the east side of the road. Back up across in the parking lot on the west side of applewhite, doesn't take much speed to trigger. Missed it once, but second time was fine with same landing zone.
|-
| 12
| hard
| Cross the River.  This is a big one, start off in front of the safehouse and cross Rand Ave. Ramp is at end of sidewalk. You may want to save at the safehouse to avoid driving back/swimming when you miss this a couple times. You probably need to start a couple blocks past the safehouse to get enough speed. Mess with the angle on the bike as you hit the ramp if you keep missing.
|-
| 13
| moderate
| Through the tunnel.  Head like you are taking the #12 jump, but veer left down the path way. you will see a tunnel on the right. Jump is through there. Start at about the beginning of the tunnel. You want to go just the right distance to land on the chopper pad in front of you. If you hit the water, you can swim around the east side of the pad for a ladder.
|-
| 14
| moderate
| Across old railroad bridge.  You actually start this jump at redwing and plumbbob. Knock down the fence (might need another car) and ride up the left path on the abandond bridge. Hit the jump at the end.
|-
| 15
|-
| 16
| moderate
| Off exit ramp in middle of expressway.  This is one of those jumps that if you don't have enough speed, you land in the water. Too much speed and you land in some pipes. A player has to use the offramp to gain just enough speed to hit a sharp angled jump. Using an NRG-900 motorcycle, go to the top of the offramp and turn around right after you get to the center divider. Give it full throttle all of the way down the offramp. Line up to the center of the jump. Just before getting to the jump, let off of the throttle completely. You should do a flip in the air and land in the right zone to complete the jump. Warning: Have full health as you will hit the pipes and flip off of the bike.
|-
| 17
| moderate
| Jump off Highway -  You want to make this jmp going toward the west. Easiest way for me was to come up the on ramp that starts at muskteer ave. keep the gas down all the way up and just veer around the median to the ramp right in front of you. Hit it straight on and you should score the jump.
|-
| 18
|-
| rowspan="12" | Broker/Dukes [[File:Map_stuntjumps_numbered_dukes.jpg|thumb|331px|Stunt Jumps in Broker/Dukes - Numbered]]
| 38
| moderate
| Franklin street corner.  NE Corner of Franklin St. Drive east on Franklin and you will see east facing ramp as road curves south. Hit at high speed. Need to clear that fuling station below.
|-
| 39
| easy
| West on Morris.  Right as it T's into Concord. Hit at medium speed, you will probably land in the water unless you hit it just right. Seems to trigger regardless.
|-
| 40
| easy
| Container Jump North on Concord.  There is construction south of #39 on Concord. On south side of this construction is a trash container jump. Hit at moderate speed to score it.
|-
| 41
| easy
| Alley off Ticonderoga You only need the lenght of the alley to get enough speed. Jump is at the end going west bound.
|-
| 42
| easy
| East ramp on North side of eastbound hooper Need about half block of speed, nothing. The ramp is part of the sidewalk along the north side of the road
|-
| 43
| easy
| Old Train Tracks Head west along Creek St. Look for holes in the wall on your right (north). You can take any of the holes. Once inside the wall, head along the train tracks to the east. Need to clear the grassy area to the docks. You will likely end up in the river unless you land it right.
|-
| 44, 45
| moderate
| Building jumps.  Head south on San Jacinto. Jump is directly past livingston. You want to go about halfway up the hill to get just the right speed. The second jump (#45) is straight ahead when you land so stay under control.
|-
| 46
| hard
| Highway to train station.  Head west along the Expressway, as you approach the bridge you will see a small ramp as the road splits apart. Hit is straight on, you want to go fast enough to clear the stairs, but not too fast so you are out of control. To register the stunt, you need to land on the train station planks, not clip the bridge on the way down, etc.
|-
| 47
| moderate
| Jump over the highway Head North down the hill on Tutelo. You will see ramp as it Ts into Carson. Hit it going fast and slightly left as you need to land down on the road and not over in the grass.
|-
| 48
| moderate
| Onto the billboard You will head down Freetown south where it T's into Lynch. There is a ramp there you can hit. If you take it just right, you will land between two billboards. Pretty cool, but in practice hard to do. I have landed it on the highway and gotten credit many times, so not sure what is needed.
|-
| 49
| moderate
| Over the highway.  Head south on tudor by the airport. This street makes a big loop, you will need the lenght of it most likely. The traffic on this road can be a pain. There is a container jump at the south east corner of tudor, and is small so only a bike can hit it. You need to clear the highway to register the jump
|-
| 50
| moderate
| Over the highway again.  This time you head east on tudor on the long north section. You need a lot of speed, and I needed to at least contact the opposite concrete barrier in the air. You will be looking for a highway sign laying on the ground to the north side of the road. The traffic along here is annoying and it took me 4 or 5 attempts to get a clear view
|-
| rowspan="3" | Bohan [[File:Map_stuntjumps_numbered_bohan.jpg|thumb|276px|Stunt Jumps in Bohan - Numbered]]
| 34
| easy
| Attica Ave (Unfinished road).  Take loop around south at Attica & Rocket St. Turn right onto unfinished road, ramp is at end.
|-
| 35
| easy
| Docks, Across Bay.  Get on Worm street, drive south west, when it T's into road, veer right into alleyway. Ramp will be at the end. Need to be going fast, but you should make it easily.


'''F-3''' on the paper map that comes with the game (the location of the 'hole' in the wall to get onto the tracks).  ''Closer to F.8 - 3.7''
|-
 
| 36, 37
At the top of Boabo just North of the curved part of Creek St are some unused train tracks.  Get on the unused tracks, heading West following the curve towards the wooden ramp at the end.  You can take it at speed in most vehicles to land on the promenade below (or crash into the water) to get the jump.  (An easy way to get onto the tracks is to look right at the stop light where Chicory Street meets Boabo.  If you're heading west north-west on Boabo as it turns into Creek Street, Chicory enters from the left.  At the traffic light, directly to your right, there is an opening in the run down brick wall.  Go through the opening and turn left (west).  You may want to take a slow run down the tracks to the ramp just to get a feel of it since it is a rather winding path.)
| hard
 
| Northern Expressway, Incomplete Section.  The two jumps that are over the water are jumps that are not boat jumps.Continue on Northern Expressway Southwest through the baracades. There is a piece of road that sticks out into the water and stops. You have to jump from there and hop on the pieces of road. When you do the first jump, don't go too fast or too slow because you need to be able to hit the next piece of road and jump. Go too fast and you will miss the jump. Go too slow and you will not complete the second jump. To complete the second jump, you have to clear the building.
'''G-4''' on the paper map that comes with the game.  ''Closer to G.6 - 4.2''
|-
 
| rowspan="14" | Algonquin [[File:Map_stuntjumps_numbered_algonquin.jpg|thumb|259px]]
In Beechwood City at the North end of Tutelo Ave (the Homebrew Café with pool table is at Tutelo Ave's South end) is a ramp over the Algonquin - Dukes Expressway.  You need to drive north up the street in a fast car and hit the ramp facing slightly to the left to clear the expressway and land in the street on the other side.  You do not need to land on the paved part of the street.  This jump can be completed even if you land in the tree-lined side of Lynch Street.
| 19
 
| easy
Southeast of the Darts at Steinway Beer Garden, on the border of Steinway and East Island City, just North of Harrison St there is an alleyHead West into the alley towards a wooden ramp at the end of the alley.
| East of Galveston & Xenotime Across Galveston from Playboy's. SW corner of the parking lot for 2 lower-rent high-rise apartments. Need to at least hit the metal roof of the building below.
You need to land fairly far in the junkyard below.  A Turismo can do it.
|-
 
| 20
 
| easy
===Bohan===
| NE Corner of Exter & Frankfurt.  Ramp is to the right of stairs between the apartment buildings.
[[File:Stuntjumps_bohan_upload.jpg|300px]]
|-
 
| 21
The two jumps that are over the water are jumps that are not boat jumps. If you look to the left of them, there is a piece of road that sticks out into the water and stops. You have to jump from there and hop on the pieces of road. When you do the first jump, don't go too fast or too slow because you need to be able to hit the next piece of road and jump. Go too fast and you will miss the jump. Go too slow and you will not complete the second jump. To complete the second jump, you have to clear the building.
| moderate
 
| Grummer Road, NE Corner of Algonquin.  Head east along grummer road, and when road curves south, there will be a dirt ramp on your right. Need to land at least inside where the overpass starts - inside the tunnel.
===Algonquin===
|-
[[File:Stuntjumps_algonquin.jpg|300px]]
| 22
 
| moderate
The hardest jump in the game to find is inside the [[Civilization Committee]] complex. You must enter the complex, drive to the double set of stairs in the back, follow those up, and around the left side of the building until it dead-ends. When it does, you will see a small ramp that leads to a rooftop. this rooftop has another ramp on the left that will take you to the top on the main building. You will need to land in the northern part of the complex.
| Astoria - East facing ramp between road and highway bridge. You will have to veer into the vacant lot to catch it (it's inside a container of some kind). You will need to land on top of the bridge to make it count. This one is difficult without a motorcycle. Angle left on the ramp with a bike and you should nail it.
 
|-
===Alderney===
| 23
[[File:Stuntjumps_alderney.JPG|300px|alt Alderney Stunt Jumps Map]]
|
 
| easy
One of the more difficult jumps is located underneath the expressway. Using the map above, look at the bottom left of the mapLook at the second jump from the left. Look directly above this dot to see the jump being discussed. This is one of those jumps that if you don't have enough speed, you land in the water.  Too much speed and you land in some pipes.  A player has to use the offramp to gain just enough speed to hit a sharp angled jump. Using an NRG-900 motorcycle, go to the top of the offramp and turn around right after you get to the center divider.  Give it full throttle all of the way down the offramp. Line up to the center of the jump. Just before getting to the jump, let off of the throttle completely.  You should do a flip in the air and land in the right zone to complete the jump.  Warning:  Have full health as you will hit the pipes and flip off of the bike.
| NE Corner of Astoria and Voxite. Drive east on one-way Wardite (wrong way) and veer slightly right into the alley. Just need to land at least on the road below
 
|-
A jump with a tricky landing point is one that is northwest Alderney.  Using the map above, look at the two dots that are on the left near the water. The one that is more north is the jump in discussion.  You have to ride on the dirt/grass trail and jump over the expressway and land on the beach.  Using an NRG-900, go to the parking lot where the auto garages are.  Accelerate full throttle and ride the trail.  When you hit the jump, veer to the right a little bit at the launch. Land on the beach and it is done. 
| 24
 
| moderate
[[File:Map stuntjumps.png|300px|center]]
| On old Rail Bridge You can get on the bridge many ways, but easiest is to enter in block on Garnet & Frankfurt (NW Corner). On the south side of the block there is a pedestrian staircase, ride up it on a bike, and you will see bridge blocked off in front of you. Continue along and jump off the end of the bridge. You will see the pay and spray can rotating where you need to jump. Just land below to complete.
|-
| 25
| easy
| Star Junction Ramp located in container in central median. Head toward big video screen going south to catch it. If you are doing this with a car, good luck, the container is very small. Container is between Burlesque & Denver-Exter, southern corner.
In-Game map
|-
| 26
| easy
| Star Junction Ramp located just south from Jump 25. In dumpster on South side of jade street, west side of star junction.
|-
| 27
| easy
| Union Drive (Freeway) Ramp is located in median, in construction area. Get on bike on far north end of median, you should have enough space to hit the jump at the far south end.
|-
| 28
| easy
| Water Jump Between two barges heading north.
|-
| 29
| hard
| Civilization Committee grounds The hardest jump in the game to find and execute is inside the [[Civilization Committee]] complex. You must enter the complex, drive to the double set of stairs in the back, follow those up, and around the left side of the building until it dead-ends. When it does, you will see a small ramp that leads to a rooftop. this rooftop has another ramp on the left that will take you to the top on the main building. You will need to land in the northern part of the complex. See the following [http://www.youtube.com/watch?v=lfa_unAR5uM video for a good walkthrough] .
|-
| 31
| easy
| Alley off Emerald Street Enter the alley off emerald street. Drive up the alley north and you will see the jump.
|-
| 32
| moderate
| Under City HallWestbound from broker bridge to Algonquin. Keep going straight down diamond. You will be jumping through what looks like city hall. It is barricaded off from traffic, but you will use that barricade as a jump. Need to make it over the barricade on the west side to make it count.
|-
| 33
| moderate
| Amethyst Building Jump Eastbound jump in building. Head east down Amethyst ln (one way), and keep going straight between building and support pillars. Jump is at the end of the sidewalk. Can be completed in any vehical and at low speed.
|}


==External link==
==External link==
*[http://gta4onlineguide.com/unique-stunt-jumps/ gta4onlineguide.com] - Contains pictures, videos, and details for each Unique Stunt Jump
*[http://gta4onlineguide.com/unique-stunt-jumps/ gta4onlineguide.com] - Contains pictures, videos, and details for each Unique Stunt Jump

Revision as of 05:14, 3 June 2011

There are 50 stunt jumps that the player must complete in order to get 100% in Grand Theft Auto IV.

If the player is successful, the game will report "Stunt jump completed" then "XX stump jumps left to do."

Some jumps do not require Niko Bellic to make it a certain distance, simply to land the jump.

List of all stunt jumps

Alderny
File:Map stuntjumps numbered alderny.jpg
Stunt jumps - numbered
1 easy Behind buildings on Big Horn Drive. Drive West on Big horn drive and turn behind buildings, ramp is in north west corner of lot, slow speed is fine.
2 moderate On Beach, Northbound. Small pool of water with a couple derelict boats in it. Jump over them going north bound. Have to hit the other beach to make it count.
3 easy Between residences from Beaverhead. Head south down beaverhead and continue straight ahead up ramp. Need a bit of speed and to veer just slightly right to land over yards and in alleyway.
4 easy Top of parking garage, Percell and Sacramento. Go to the top level of the parking garage, jump is on the west side.
5 moderate South on Sacremento, Through alleyway
6 hard Ramp next to highway. North on Lockowski Ave, East on Keneckie Ave. When Keneckie heads south continue on dirt path, dirt path will head south. Jump should take you over the highway completely to the beach area below. Veer a bit right off the jump to shorten the path over the highway. Could take a few times to get it. I have triggered it landing on the highway a couple times, but I did contact the wall first.
7 easy Parking Lot off Applewhite. Head west on applewhite, as road bends to the south, veer right into parking lot. ramp is in container.
8 easy Aspdin container jump. Head north up Aspdin, as Aspdin curves to the east, enter the parking lot with storage buildings. container jump is in north west corner of the lot. You will land in the oncoming traffic on the highway.
9 easy Bedrock alley jump. At Bedrock and Myung, head west on Bedrock. Take first alley to south. At end of alley is a container with trash piles up. seems to trigger with almost no speed.
10 easy Koresh Sq Stair Jump. North of Koresh Sq there are stairs up to a building. Hit the stairs going north at a decent speed and you will clear the other side to register the stunt.
11 moderate Applewhite Jump #2. Just south down the road from #7, you will see a jump on the east side of the road. Back up across in the parking lot on the west side of applewhite, doesn't take much speed to trigger. Missed it once, but second time was fine with same landing zone.
12 hard Cross the River. This is a big one, start off in front of the safehouse and cross Rand Ave. Ramp is at end of sidewalk. You may want to save at the safehouse to avoid driving back/swimming when you miss this a couple times. You probably need to start a couple blocks past the safehouse to get enough speed. Mess with the angle on the bike as you hit the ramp if you keep missing.
13 moderate Through the tunnel. Head like you are taking the #12 jump, but veer left down the path way. you will see a tunnel on the right. Jump is through there. Start at about the beginning of the tunnel. You want to go just the right distance to land on the chopper pad in front of you. If you hit the water, you can swim around the east side of the pad for a ladder.
14 moderate Across old railroad bridge. You actually start this jump at redwing and plumbbob. Knock down the fence (might need another car) and ride up the left path on the abandond bridge. Hit the jump at the end.
15
16 moderate Off exit ramp in middle of expressway. This is one of those jumps that if you don't have enough speed, you land in the water. Too much speed and you land in some pipes. A player has to use the offramp to gain just enough speed to hit a sharp angled jump. Using an NRG-900 motorcycle, go to the top of the offramp and turn around right after you get to the center divider. Give it full throttle all of the way down the offramp. Line up to the center of the jump. Just before getting to the jump, let off of the throttle completely. You should do a flip in the air and land in the right zone to complete the jump. Warning: Have full health as you will hit the pipes and flip off of the bike.
17 moderate Jump off Highway - You want to make this jmp going toward the west. Easiest way for me was to come up the on ramp that starts at muskteer ave. keep the gas down all the way up and just veer around the median to the ramp right in front of you. Hit it straight on and you should score the jump.
18
Broker/Dukes
File:Map stuntjumps numbered dukes.jpg
Stunt Jumps in Broker/Dukes - Numbered
38 moderate Franklin street corner. NE Corner of Franklin St. Drive east on Franklin and you will see east facing ramp as road curves south. Hit at high speed. Need to clear that fuling station below.
39 easy West on Morris. Right as it T's into Concord. Hit at medium speed, you will probably land in the water unless you hit it just right. Seems to trigger regardless.
40 easy Container Jump North on Concord. There is construction south of #39 on Concord. On south side of this construction is a trash container jump. Hit at moderate speed to score it.
41 easy Alley off Ticonderoga You only need the lenght of the alley to get enough speed. Jump is at the end going west bound.
42 easy East ramp on North side of eastbound hooper Need about half block of speed, nothing. The ramp is part of the sidewalk along the north side of the road
43 easy Old Train Tracks Head west along Creek St. Look for holes in the wall on your right (north). You can take any of the holes. Once inside the wall, head along the train tracks to the east. Need to clear the grassy area to the docks. You will likely end up in the river unless you land it right.
44, 45 moderate Building jumps. Head south on San Jacinto. Jump is directly past livingston. You want to go about halfway up the hill to get just the right speed. The second jump (#45) is straight ahead when you land so stay under control.
46 hard Highway to train station. Head west along the Expressway, as you approach the bridge you will see a small ramp as the road splits apart. Hit is straight on, you want to go fast enough to clear the stairs, but not too fast so you are out of control. To register the stunt, you need to land on the train station planks, not clip the bridge on the way down, etc.
47 moderate Jump over the highway Head North down the hill on Tutelo. You will see ramp as it Ts into Carson. Hit it going fast and slightly left as you need to land down on the road and not over in the grass.
48 moderate Onto the billboard You will head down Freetown south where it T's into Lynch. There is a ramp there you can hit. If you take it just right, you will land between two billboards. Pretty cool, but in practice hard to do. I have landed it on the highway and gotten credit many times, so not sure what is needed.
49 moderate Over the highway. Head south on tudor by the airport. This street makes a big loop, you will need the lenght of it most likely. The traffic on this road can be a pain. There is a container jump at the south east corner of tudor, and is small so only a bike can hit it. You need to clear the highway to register the jump
50 moderate Over the highway again. This time you head east on tudor on the long north section. You need a lot of speed, and I needed to at least contact the opposite concrete barrier in the air. You will be looking for a highway sign laying on the ground to the north side of the road. The traffic along here is annoying and it took me 4 or 5 attempts to get a clear view
Bohan
File:Map stuntjumps numbered bohan.jpg
Stunt Jumps in Bohan - Numbered
34 easy Attica Ave (Unfinished road). Take loop around south at Attica & Rocket St. Turn right onto unfinished road, ramp is at end.
35 easy Docks, Across Bay. Get on Worm street, drive south west, when it T's into road, veer right into alleyway. Ramp will be at the end. Need to be going fast, but you should make it easily.
36, 37 hard Northern Expressway, Incomplete Section. The two jumps that are over the water are jumps that are not boat jumps.Continue on Northern Expressway Southwest through the baracades. There is a piece of road that sticks out into the water and stops. You have to jump from there and hop on the pieces of road. When you do the first jump, don't go too fast or too slow because you need to be able to hit the next piece of road and jump. Go too fast and you will miss the jump. Go too slow and you will not complete the second jump. To complete the second jump, you have to clear the building.
Algonquin
File:Map stuntjumps numbered algonquin.jpg
19 easy East of Galveston & Xenotime Across Galveston from Playboy's. SW corner of the parking lot for 2 lower-rent high-rise apartments. Need to at least hit the metal roof of the building below.
20 easy NE Corner of Exter & Frankfurt. Ramp is to the right of stairs between the apartment buildings.
21 moderate Grummer Road, NE Corner of Algonquin. Head east along grummer road, and when road curves south, there will be a dirt ramp on your right. Need to land at least inside where the overpass starts - inside the tunnel.
22 moderate Astoria - East facing ramp between road and highway bridge. You will have to veer into the vacant lot to catch it (it's inside a container of some kind). You will need to land on top of the bridge to make it count. This one is difficult without a motorcycle. Angle left on the ramp with a bike and you should nail it.
23 easy NE Corner of Astoria and Voxite. Drive east on one-way Wardite (wrong way) and veer slightly right into the alley. Just need to land at least on the road below
24 moderate On old Rail Bridge You can get on the bridge many ways, but easiest is to enter in block on Garnet & Frankfurt (NW Corner). On the south side of the block there is a pedestrian staircase, ride up it on a bike, and you will see bridge blocked off in front of you. Continue along and jump off the end of the bridge. You will see the pay and spray can rotating where you need to jump. Just land below to complete.
25 easy Star Junction Ramp located in container in central median. Head toward big video screen going south to catch it. If you are doing this with a car, good luck, the container is very small. Container is between Burlesque & Denver-Exter, southern corner.

In-Game map

26 easy Star Junction Ramp located just south from Jump 25. In dumpster on South side of jade street, west side of star junction.
27 easy Union Drive (Freeway) Ramp is located in median, in construction area. Get on bike on far north end of median, you should have enough space to hit the jump at the far south end.
28 easy Water Jump Between two barges heading north.
29 hard Civilization Committee grounds The hardest jump in the game to find and execute is inside the Civilization Committee complex. You must enter the complex, drive to the double set of stairs in the back, follow those up, and around the left side of the building until it dead-ends. When it does, you will see a small ramp that leads to a rooftop. this rooftop has another ramp on the left that will take you to the top on the main building. You will need to land in the northern part of the complex. See the following video for a good walkthrough .
31 easy Alley off Emerald Street Enter the alley off emerald street. Drive up the alley north and you will see the jump.
32 moderate Under City Hall. Westbound from broker bridge to Algonquin. Keep going straight down diamond. You will be jumping through what looks like city hall. It is barricaded off from traffic, but you will use that barricade as a jump. Need to make it over the barricade on the west side to make it count.
33 moderate Amethyst Building Jump Eastbound jump in building. Head east down Amethyst ln (one way), and keep going straight between building and support pillars. Jump is at the end of the sidewalk. Can be completed in any vehical and at low speed.

External link