Difference between revisions of "Talk:GTA V Era"

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:I dislike the term "era" (see also [[Community_talk:Eras|discussion]]). The "era" term is used for convenience sake but GTA V might break that up if it continues GTA IV's universe. Correction to what you said, games within an "era" do not necessarily have matching engine and gameplay. Advance is a drastic example, and the Stories games were built on R*'s custom engine. Games within an "era" are mainly within the same canon/universe. I'll have this redirect to GTA V for now.--'''[[User:Spaceeinstein|spaceeinstein]]''' 19:02, 5 November 2011 (GMT)
 
:I dislike the term "era" (see also [[Community_talk:Eras|discussion]]). The "era" term is used for convenience sake but GTA V might break that up if it continues GTA IV's universe. Correction to what you said, games within an "era" do not necessarily have matching engine and gameplay. Advance is a drastic example, and the Stories games were built on R*'s custom engine. Games within an "era" are mainly within the same canon/universe. I'll have this redirect to GTA V for now.--'''[[User:Spaceeinstein|spaceeinstein]]''' 19:02, 5 November 2011 (GMT)
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::I understand that they do not necessarily have to have a matching engine and gameplay, but it is worth nothing that the GTA III era and GTA IV era are notably different on those two areas. And yes, I'm not quite fond of the term "era" either, nor any name that is conjecture, but it serves its purpose to indicate the different universes. -- [[User:Master Sima Yi|Master Sima Yi]] ([[User talk:Master Sima Yi|talk]]) 19:27, 5 November 2011 (GMT)

Revision as of 19:27, 5 November 2011

Is this article needed at this point? Because to me, it simply looks like GTA V will be set in the same canon as GTA IV and its spin-offs. The term "era" is used for a generation of games, right? GTA III to GTA: Vice City Stories used the same form of engine and gameplay, and the story lines were intertwined. From what can be gathered from the trailer, GTA V again uses the RAGE engine (pay close attention to the car animations in the background, and the animations of pedestrians walking normally), and there's nothing to hint that the storyline will start off fresh like GTA IV's did. Plus, the GTA III era started and ended on the PS2/Xbox, and GTA IV began on the PS3/Xbox 360; GTA V looks to continue on the PS3/Xbox 360 too. I say that at this point, while we do not know GTA V will indeed mark the beginning of a new "generation" (which, I think, is also quite soon, considering the GTA III era spanned five real-world years), that this article should not exist. If it indeed starts a new era, it could be re-created or revived later on, but I think at this point it is speculation. -- Master Sima Yi (talk) 18:38, 5 November 2011 (GMT)

I dislike the term "era" (see also discussion). The "era" term is used for convenience sake but GTA V might break that up if it continues GTA IV's universe. Correction to what you said, games within an "era" do not necessarily have matching engine and gameplay. Advance is a drastic example, and the Stories games were built on R*'s custom engine. Games within an "era" are mainly within the same canon/universe. I'll have this redirect to GTA V for now.--spaceeinstein 19:02, 5 November 2011 (GMT)
I understand that they do not necessarily have to have a matching engine and gameplay, but it is worth nothing that the GTA III era and GTA IV era are notably different on those two areas. And yes, I'm not quite fond of the term "era" either, nor any name that is conjecture, but it serves its purpose to indicate the different universes. -- Master Sima Yi (talk) 19:27, 5 November 2011 (GMT)