Talk:Patrol Invest Group

Revision as of 10:54, 8 April 2011 by A-Dust (talk | contribs)
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If you stay on one side of Fort baxter (the side with the signs) it should spawn P.I.Gs . If you're quick enough, (or have an infinite health cheat), you can first stay on the sign side and spawn a few security guys, run around to the other side and get the army men to shoot at you. If done correctly (because the PIGS shoot anyone who fires a weapon) it should start a small battle between the PIGS and the G.Is.

I wish my PS2 still worked, I want to try that! Biggest GTA Fan EverTalk 08:07, 9 September 2008 (UTC)

Is the Tazer thing conjecture, or is it in code or a dev diary or something? --Samadriel 00:53, November 25, 2009 (UTC)

I don't see anything that even suggests a tazer being in the beta version. That info can be deleted until someone comes up with a source.--Spaceeinstein 01:51, November 25, 2009 (UTC)

Police?

On the Patol Invest Group infobox, it says that one of theri enemies is the police. Should that part be removed because the Police isn't even a gang.--MrLanceVanceDance 02:16, 7 April 2011 (BST)

The enemies section of the infobox is not just for gangs. The section can be for individual characters or organisations, such as the police. The police are also enemies of the Patrol Invest Group, as seen when they chase them during GTA Vice City. A-Dust 21:12, 7 April 2011 (BST)

But the only reason that the police chase the Patrol Invest Group members is because they either got in a gun battle with the Sharks (or the Vercetti Gang in Starfish Island) or they acted inappropriately (just like the street criminals). Its their job to chase down the PIG and beat them up, so you can't call the police the enemy of a gang just because they are doing their job. If they were enemies, they would be shooting each other, not one chasing the other.--MrLanceVanceDance 05:48, 8 April 2011 (BST)

The police do chase the Patrol Invest Group security guards as they are simply walking around, and not commiting a crime, which I believe is why they were included. The police also attack the guards if they catch up or if the player assists for the good citizen bonus. I'll remove the police, as per your argument, and thank you for discussing this although they may be re-added by another user later as the enemies section can be for organisations not only gangs. A-Dust 11:54, 8 April 2011 (BST)

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