Talk:Vehicle Stats in GTA San Andreas: Difference between revisions
(Created page with 'Take note that many of these details are probably taken off a GTASA car editor, the same way I got car stats off GTA London. The problem is, most people wouldn't understand the "…') |
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Take note that many of these details are probably taken off a GTASA car editor, the same way I got car stats off GTA London. The problem is, most people wouldn't understand the "extra" section, which are actually vehicle traits that takes in-game testing to be understood. What do you suppose "NPC Anti-Roll" and "Forced Ground Clearence" means? - [[User:ZS|ZS]] 06:13, October 24, 2009 (UTC) | Take note that many of these details are probably taken off a GTASA car editor, the same way I got car stats off GTA London. The problem is, most people wouldn't understand the "extra" section, which are actually vehicle traits that takes in-game testing to be understood. What do you suppose "NPC Anti-Roll" and "Forced Ground Clearence" means? - [[User:ZS|ZS]] 06:13, October 24, 2009 (UTC) | ||
I added the Perennial stats from my Handling.cfg and Vehicles.ide. [[User:Haruhi Suzumiya|Haruhi Suzumiya]] 15:22, May 19, 2010 (UTC) |
Latest revision as of 15:22, 19 May 2010
Take note that many of these details are probably taken off a GTASA car editor, the same way I got car stats off GTA London. The problem is, most people wouldn't understand the "extra" section, which are actually vehicle traits that takes in-game testing to be understood. What do you suppose "NPC Anti-Roll" and "Forced Ground Clearence" means? - ZS 06:13, October 24, 2009 (UTC)
I added the Perennial stats from my Handling.cfg and Vehicles.ide. Haruhi Suzumiya 15:22, May 19, 2010 (UTC)