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'''Time''' is a factor in the [[Grand Theft Auto]] Universe. In the [[GTA III era]], time moves at a rate of one second in real time is one minute in-game, making one in-game hour a minute and one in-game day 24 real time minutes. In [[Grand Theft Auto IV]], time moves at a rate of two real time seconds to one in-game minute, meaning that one full day is doubled from 24 real time minutes to 48 real time minutes. Time is in 24-hour, military time in the game, (presumably done to avoid confusion) starting at 00:00 at midnight and going to 23:59 at a minute before midnight.  
'''Time''' is a factor in the [[Grand Theft Auto]] Universe. In the [[GTA III era]], time moves at a rate of one second in real time is one minute in-game, making one in-game hour a minute and one in-game day 24 real time minutes. In [[Grand Theft Auto IV]], time moves at a rate of two real time seconds to one in-game minute, meaning that one full day is doubled from 24 real time minutes to 48 real time minutes. Time is in 24-hour, military time in the game, (presumably done to avoid confusion) starting at 00:00 at midnight and going to 23:59 at a minute before midnight.  
Time incurs a large atmospheric impact, with both the physical and visual atmosphere of grand theft auto cityscapes changing radically with the rising and the setting of the sun. Arguably, carrying out missions can be considered easier during daylight hours as visibility is increased.
As time advances in the game world, many changes to the environment can occur. These changes are most prominent in [[Grand Theft Auto IV]] and include changes in traffic flow (generally more dense during the day, particularly during the 'rushour' periods), pedestrian density and pedestrian type. The shifts in pedestrian types vary throughout different grand theft auto games and different districts within their environments. During the night, commonplace pedestrians such as businesspeople, shoppers and tourists will rarely spawn, and the density of homeless people, prostitutes and gang members will usually increase in more deprived areas.


In the games, especially [[Grand Theft Auto: San Andreas]] and Grand Theft Auto IV, the day-and-night cycles along with the weather moves along with the time.
In the games, especially [[Grand Theft Auto: San Andreas]] and Grand Theft Auto IV, the day-and-night cycles along with the weather moves along with the time.
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 23:52, 11 February 2010

Time is a factor in the Grand Theft Auto Universe. In the GTA III era, time moves at a rate of one second in real time is one minute in-game, making one in-game hour a minute and one in-game day 24 real time minutes. In Grand Theft Auto IV, time moves at a rate of two real time seconds to one in-game minute, meaning that one full day is doubled from 24 real time minutes to 48 real time minutes. Time is in 24-hour, military time in the game, (presumably done to avoid confusion) starting at 00:00 at midnight and going to 23:59 at a minute before midnight.

Time incurs a large atmospheric impact, with both the physical and visual atmosphere of grand theft auto cityscapes changing radically with the rising and the setting of the sun. Arguably, carrying out missions can be considered easier during daylight hours as visibility is increased.

As time advances in the game world, many changes to the environment can occur. These changes are most prominent in Grand Theft Auto IV and include changes in traffic flow (generally more dense during the day, particularly during the 'rushour' periods), pedestrian density and pedestrian type. The shifts in pedestrian types vary throughout different grand theft auto games and different districts within their environments. During the night, commonplace pedestrians such as businesspeople, shoppers and tourists will rarely spawn, and the density of homeless people, prostitutes and gang members will usually increase in more deprived areas.

In the games, especially Grand Theft Auto: San Andreas and Grand Theft Auto IV, the day-and-night cycles along with the weather moves along with the time.