Unique Stunt Jumps: Difference between revisions

No edit summary
No edit summary
 
(34 intermediate revisions by 20 users not shown)
Line 1: Line 1:
:''For the art of stunting, see [[Stunting]].''
{{also|''For the art of stunting, see [[Stunting]].''}}
[[File:StuntJumps-GTAIV-map.png|thumb|right|333px|The map displaying all Unique Stunt Jumps in [[Liberty City in GTA IV Era|Liberty City]] in [[Grand Theft Auto IV]].]]
{{quote|'''Jump to a new level of spirituality.'''<br>- [[Whattheydonotwantyoutoknow.com|in-game website]] description}}
'''Unique Stunt Jumps''' (named ''Unique Jumps'' in the [[GTA III Era]]; later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]) are a feature in every [[Grand Theft Auto]] game since [[Grand Theft Auto III]] (with the exception of [[Grand Theft Auto Advance]]). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes an actual ramp, or something similar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cut-scene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. In the GTA III Era, there are also [[Stunting|Insane Stunt Jumps]], which aren't required for [[Completion|100%]], and don't have to be done at a set location. They pay different amounts depending on the ''difficulty'' of the stunt.


Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]. A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion.  Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area.  Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed.  In other jumps, too much speed may lead you to overshoot the landing area. There are also Insane Stunt Jumps, which aren't required for [[100%]] and the amount of reward money depends on the ''difficulty'' of the stunt.
== Evolution ==
Stunt jumps first appeared in GTA III, and have been in every game since except GTA Advance. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto: Chinatown Wars]] give the player the option of showing completed jumps on the [[radar]]. Repeating a completed jump does not award the player money, but the player may still be treated with a cinematic view of the jump.


==Evolution==
; GTA III
Stunt jumps first appeared in [[Grand Theft Auto III]], and have been in each game since. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed.  To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Liberty City Stories]] shows each jump you've attempted on its map when you choose "Show Discovered Extras".
GTA III introduced stunt jumps to the Grand Theft Auto series. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]]: eight in [[Portland]], four on [[Staunton Island]], and eight in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[Grand Theft Auto III|GTA III]] are relatively easy.


===Grand Theft Auto III===
Completing a jump in GTA III adds $5,000 into each jump award (for the ''n''-th jump, $5000*''n''). Completing all 20 jumps awards the player $1,000,000 instead of the standard incremental monetary award for completing the 20th jump ($100,000).
This introduced stunt jumps.  There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]], 8 in [[Portland Island]], 4 on [[Staunton Island]], and 8 in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[GTA III]] are easy.


===Grand Theft Auto: Vice City===
; GTA Vice City
There are 36 unique jumps in [[GTA Vice City]], and are most easily completed using the [[PCJ600]] motorcycle.  In fact, some jumps cannot be performed using anything else. The jumps in [[GTA Vice City]] are more difficult than those in [[GTA III]], some being much longer and even extending over water.
There are thirty-six unique jumps in [[Grand Theft Auto: Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle - some jumps cannot be performed using anything else. The jumps in GTA Vice City are more difficult than those in GTA III, some being much longer and even extending over water.


===Grand Theft Auto: San Andreas===
GTA Vice City's award system for completing jumps is identical to that of GTA III, but the incremental reward and final reward are significantly reduced. Each completed jump adds only $100 to the reward pool (for the ''n''-th jump, $100*''n''), and completing the 36th jumps awards only $10,000.
There are 70 [[Unique Stunt Jumps in GTA San Andreas|unique stunt jumps]] in [[Grand Theft Auto: San Andreas]], most are quite difficult. The majority are situated beside each other, with very few being isolated. These jumps are relatively easy to find throughout the [[State of San Andreas]], with fairly obvious take-off and landing areas.
Completing the 70 Jumps is not necessary for getting [[100% Completion in GTA San Andreas|100% completion]].
This is the only game in the [[GTA Series]] that doesn't requires it.


===Grand Theft Auto: Liberty City Stories===
On the [[iOS]] and [[Android]] versions of GTA Vice City, when the player completes a jump they have already completed, they are given the "Stunt Already Completed" message.
There are 26 stunt jumps in [[GTA Liberty City Stories]]. They are spread evenly throughout the 3 islands. Completing the first stunt jump will reward a player with the 'Underwear' outfit, avaible at all three safehouses.


===Grand Theft Auto: Vice City Stories===
; GTA San Andreas
The [[PlayStation 2]] and [[PlayStation Portable]] versions of [[Grand Theft Auto: Vice City Stories]] differ in the number of jumps. The [[PSP]] version contains 30 Stunts, and the [[PS2]] version contains 36.
{{main|Unique Stunt Jumps in GTA San Andreas}}


===Grand Theft Auto IV===
There are seventy [[Unique Stunt Jumps in GTA San Andreas|unique stunt jumps]] in [[Grand Theft Auto: San Andreas]]; most are quite difficult. The majority are situated beside each other, with very few being isolated. These jumps are relatively easy to find throughout the [[San Andreas in GTA III Era|state of San Andreas]], with fairly obvious take-off and landing areas.
In the [[GTA IV]] version of [[Liberty City in GTA IV Era|Liberty City]], there are 50 stunt jumps. Completing all 50 will bring the player two ticks closer to 100%. Completing all 50 unlocks the ''Daredevil'' [[Achievements in GTA IV|achievements]], awarding 30 gamerscore or a silver trophy in the PS3 version. There are major changes in unique stunt jumps from the [[GTA III Era]] to [[GTA IV]], the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area.


===Grand Theft Auto: Chinatown Wars===
GTA San Andreas's award system for completing jumps is similar to its predecessors' in that each completed jump adds $500 to the reward pool (for the ''n''-th jump, $500*''n''), but the final jump awards a regular incremented award rather than a larger final award (the final, 70th jump awards $35,000).
In this game the unique stunt jumps are marked with Rusty Brown Donuts billboards and the first game to make you go through Billboards in USJs.


==See Also==
Unlike other GTA games, completing all seventy Jumps in GTA San Andreas is not necessary for [[Completion in GTA San Andreas|100% completion]].
* [[Unique Stunt Jumps in GTA San Andreas]]
 
* [[Stunt Jumps in GTA IV]]
; GTA Liberty City Stories
There are twenty-six stunt jumps in [[Grand Theft Auto: Liberty City Stories]]. They are spread evenly throughout the three islands.
 
The game's rewards for completing jump is similar to that of GTA Vice City with minor modifications. Completing the first jump awards $100 and unlocks the "[[Underwear Outfit]]" in all three safehouses' [[wardrobe]]s. Completing succeeding jumps adds $250 to the reward pool (for the ''n''-th jump, $100+($250*(''n''-1))). Completing the final jump rewards the player with $10,000 instead of the standard incremental reward.
 
; GTA Vice City Stories
The [[PlayStation 2]] and [[PlayStation Portable]] versions of GTA Vice City Stories differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.
 
Unlike earlier games, completing each stunt jump will only reward the player a flat amount of $250. Completing the final jump awards $10,000.
 
; GTA IV
{{main|Stunt Jumps in GTA IV}}
 
In the GTA IV version of [[Liberty City in GTA IV Era|Liberty City]], there are fifty stunt jumps. Completing all fifty will bring the player two ticks closer to [[Completion in GTA IV|100%]]. Completing all fifty unlocks the ''Daredevil'' [[Achievements in GTA IV|achievement]], awarding 30 gamerscore on the [[Xbox 360]] and [[Personal Computer|PC]] or a silver trophy on the [[PlayStation 3]]. There are major changes in unique stunt jumps from the [[GTA III Era|earlier games]] to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area.
 
The cinematics that trigger from performing these stunt jumps are still available in [[GTA IV Episodes|The Lost and Damned and The Ballad of Gay Tony]], but are otherwise not relevant to the episodes' gameplay.
 
; GTA Chinatown Wars
[[File:RustyBrown'sRingDonuts-GTACW-billboard.png|thumb|right|One of the [[Rusty Brown's Ring Donuts]] billboards that marks a Unique Stunt Jump in GTA Chinatown Wars.]]
 
In a change for the series, each Unique Stunt Jump in GTA Chinatown Wars requires the player to destroy one of thirty wooden [[Rusty Brown's Ring Donuts]] billboards with a vehicle. Despite each billboard having a ramp leading up to it, the player technically doesn't have to "crash" through them, as any part of the vehicle can be used, even a single tire gliding down. After a billboard has been destroyed, it is replaced in-game with a shoddily-repaired model, making identifying uncompleted Jumps easier.
 
As is with GTA IV, there is no substantial reward completing the stunt jumps aside from [[Completion in GTA Chinatown Wars|100% completion]].
 
== See also ==
* [[Stunting]]
* [[Stunting]]


== Maps (external links) ==
* [http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_III%29 GTA III]
* [http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_Vice_City%29 GTA Vice City]
* [http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_San_Andreas%29 GTA San Andreas]
* [http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_Liberty_City_Stories%29 GTA Liberty City Stories]
* [http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_Vice_City_Stories%29 GTA Vice City Stories]
* [http://en.wikigta.org/wiki/Stunt_jumps_%28GTA_IV%29 GTA IV]
{{collectibles}}
[[Category:Challenges]]
[[Category:Challenges]]
[[Category:Collectibles]]
[[Category:Stunting]]

Latest revision as of 02:33, 4 March 2015

For the art of stunting, see Stunting.
The map displaying all Unique Stunt Jumps in Liberty City in Grand Theft Auto IV.

Jump to a new level of spirituality.
- in-game website description


Unique Stunt Jumps (named Unique Jumps in the GTA III Era; later renamed Stunt Jumps in Grand Theft Auto IV) are a feature in every Grand Theft Auto game since Grand Theft Auto III (with the exception of Grand Theft Auto Advance). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes an actual ramp, or something similar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cut-scene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a PCJ-600 or NRG-500, and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. In the GTA III Era, there are also Insane Stunt Jumps, which aren't required for 100%, and don't have to be done at a set location. They pay different amounts depending on the difficulty of the stunt.

Evolution

Stunt jumps first appeared in GTA III, and have been in every game since except GTA Advance. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. Grand Theft Auto: Vice City Stories and Grand Theft Auto: Chinatown Wars give the player the option of showing completed jumps on the radar. Repeating a completed jump does not award the player money, but the player may still be treated with a cinematic view of the jump.

GTA III

GTA III introduced stunt jumps to the Grand Theft Auto series. There are 20 stunt jumps spread throughout Liberty City: eight in Portland, four on Staunton Island, and eight in Shoreside Vale. Compared to later games, the stunt jumps in GTA III are relatively easy.

Completing a jump in GTA III adds $5,000 into each jump award (for the n-th jump, $5000*n). Completing all 20 jumps awards the player $1,000,000 instead of the standard incremental monetary award for completing the 20th jump ($100,000).

GTA Vice City

There are thirty-six unique jumps in Grand Theft Auto: Vice City, and are most easily completed using the PCJ-600 motorcycle - some jumps cannot be performed using anything else. The jumps in GTA Vice City are more difficult than those in GTA III, some being much longer and even extending over water.

GTA Vice City's award system for completing jumps is identical to that of GTA III, but the incremental reward and final reward are significantly reduced. Each completed jump adds only $100 to the reward pool (for the n-th jump, $100*n), and completing the 36th jumps awards only $10,000.

On the iOS and Android versions of GTA Vice City, when the player completes a jump they have already completed, they are given the "Stunt Already Completed" message.

GTA San Andreas

There are seventy unique stunt jumps in Grand Theft Auto: San Andreas; most are quite difficult. The majority are situated beside each other, with very few being isolated. These jumps are relatively easy to find throughout the state of San Andreas, with fairly obvious take-off and landing areas.

GTA San Andreas's award system for completing jumps is similar to its predecessors' in that each completed jump adds $500 to the reward pool (for the n-th jump, $500*n), but the final jump awards a regular incremented award rather than a larger final award (the final, 70th jump awards $35,000).

Unlike other GTA games, completing all seventy Jumps in GTA San Andreas is not necessary for 100% completion.

GTA Liberty City Stories

There are twenty-six stunt jumps in Grand Theft Auto: Liberty City Stories. They are spread evenly throughout the three islands.

The game's rewards for completing jump is similar to that of GTA Vice City with minor modifications. Completing the first jump awards $100 and unlocks the "Underwear Outfit" in all three safehouses' wardrobes. Completing succeeding jumps adds $250 to the reward pool (for the n-th jump, $100+($250*(n-1))). Completing the final jump rewards the player with $10,000 instead of the standard incremental reward.

GTA Vice City Stories

The PlayStation 2 and PlayStation Portable versions of GTA Vice City Stories differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.

Unlike earlier games, completing each stunt jump will only reward the player a flat amount of $250. Completing the final jump awards $10,000.

GTA IV

In the GTA IV version of Liberty City, there are fifty stunt jumps. Completing all fifty will bring the player two ticks closer to 100%. Completing all fifty unlocks the Daredevil achievement, awarding 30 gamerscore on the Xbox 360 and PC or a silver trophy on the PlayStation 3. There are major changes in unique stunt jumps from the earlier games to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area.

The cinematics that trigger from performing these stunt jumps are still available in The Lost and Damned and The Ballad of Gay Tony, but are otherwise not relevant to the episodes' gameplay.

GTA Chinatown Wars
One of the Rusty Brown's Ring Donuts billboards that marks a Unique Stunt Jump in GTA Chinatown Wars.

In a change for the series, each Unique Stunt Jump in GTA Chinatown Wars requires the player to destroy one of thirty wooden Rusty Brown's Ring Donuts billboards with a vehicle. Despite each billboard having a ramp leading up to it, the player technically doesn't have to "crash" through them, as any part of the vehicle can be used, even a single tire gliding down. After a billboard has been destroyed, it is replaced in-game with a shoddily-repaired model, making identifying uncompleted Jumps easier.

As is with GTA IV, there is no substantial reward completing the stunt jumps aside from 100% completion.

See also

Maps (external links)