Difference between revisions of "Unique Stunt Jumps"

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==Evolution==
 
==Evolution==
Stunt jumps first appeared in [[Grand Theft Auto III]], and have been in every game since except [[Grand Theft Auto Advance]]. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto: Chinatown Wars]] give the player the option of showing completed jumps on the [[radar]].
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Stunt jumps first appeared in GTA III, and have been in every game since except GTA Advance. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto: Chinatown Wars]] give the player the option of showing completed jumps on the [[radar]].
  
 
;GTA III
 
;GTA III
This introduced stunt jumps. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]], eight in [[Portland]], four on [[Staunton Island]], and eight in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[Grand Theft Auto III|GTA III]] are easy.
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GTA III introduced stunt jumps to the Grand Theft Auto series. There are 20 stunt jumps spread throughout [[Liberty City in GTA III Era|Liberty City]]: eight in [[Portland]], four on [[Staunton Island]], and eight in [[Shoreside Vale]]. Compared to later games, the stunt jumps in [[Grand Theft Auto III|GTA III]] are relatively easy.
  
 
;GTA Vice City
 
;GTA Vice City
There are thirty-six unique jumps in [[Grand Theft Auto: Vice City|GTA Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle. In fact, some jumps cannot be performed using anything else. The jumps in [[Grand Theft Auto: Vice City|GTA Vice City]] are more difficult than those in [[Grand Theft Auto III|GTA III]], some being much longer and even extending over water.
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There are thirty-six unique jumps in [[Grand Theft Auto: Vice City]], and are most easily completed using the [[PCJ-600]] motorcycle - some jumps cannot be performed using anything else. The jumps in GTA Vice City are more difficult than those in GTA III, some being much longer and even extending over water.
  
 
;GTA San Andreas
 
;GTA San Andreas
There are seventy [[Unique Stunt Jumps in GTA San Andreas|unique stunt jumps]] in [[Grand Theft Auto: San Andreas]], most are quite difficult. The majority are situated beside each other, with very few being isolated. These jumps are relatively easy to find throughout the [[San Andreas in GTA III Era|state of San Andreas]], with fairly obvious take-off and landing areas.
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There are seventy [[Unique Stunt Jumps in GTA San Andreas|unique stunt jumps]] in [[Grand Theft Auto: San Andreas]]; most are quite difficult. The majority are situated beside each other, with very few being isolated. These jumps are relatively easy to find throughout the [[San Andreas in GTA III Era|state of San Andreas]], with fairly obvious take-off and landing areas.
Completing the seventy Jumps is not necessary for getting [[Completion in GTA San Andreas|100% completion]].
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Unlike other GTA games, completing the seventy Jumps in GTA San Andreas is not necessary for getting [[Completion in GTA San Andreas|100% completion]].
This is the only game in the [[Grand Theft Auto]] series that doesn't require it.
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;GTA Liberty City Stories
 
;GTA Liberty City Stories
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;GTA Vice City Stories
 
;GTA Vice City Stories
The [[PlayStation 2]] and [[PlayStation Portable]] versions of [[Grand Theft Auto: Vice City Stories]] differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.
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The [[PlayStation 2]] and [[PlayStation Portable]] versions of GTA Vice City Stories differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.
  
 
;GTA IV
 
;GTA IV
In the [[Grand Theft Auto IV]] version of [[Liberty City in GTA IV Era|Liberty City]], there are fifty stunt jumps. Completing all fifty will bring the player two ticks closer to 100%. Completing all fifty unlocks the ''Daredevil'' [[Achievements in GTA IV|achievement]], awarding 30 gamerscore on the [[Xbox 360]] or a silver trophy on the [[PlayStation 3]]. There are major changes in unique stunt jumps from the [[GTA III Era]] to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area. These stunt jumps are still available in its [[GTA IV Episodes|episodes]], however when they're done, no text appears on the screen.
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In the GTA IV version of [[Liberty City in GTA IV Era|Liberty City]], there are fifty stunt jumps. Completing all fifty will bring the player two ticks closer to 100%. Completing all fifty unlocks the ''Daredevil'' [[Achievements in GTA IV|achievement]], awarding 30 gamerscore on the [[Xbox 360]] or a silver trophy on the [[PlayStation 3]]. There are major changes in unique stunt jumps from the [[GTA III Era]] to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area. These stunt jumps are still available in its [[GTA IV Episodes|episodes]], however when they're done, no text appears on the screen.
  
 
;GTA Chinatown Wars
 
;GTA Chinatown Wars
[[File:RustyBrown'sRingDonuts-GTACW-billboard.png|thumb|right|One of the [[Rusty Brown's Ring Donuts]] billboards that marks a USJ in GTA Chinatown Wars.]]
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[[File:RustyBrown'sRingDonuts-GTACW-billboard.png|thumb|right|One of the [[Rusty Brown's Ring Donuts]] billboards that marks a Unique Stunt Jump in GTA Chinatown Wars.]]
In a change for the series, each Unique Stunt Jump in GTA Chinatown Wars requires the player to destroy one of thirty wooden [[Rusty Brown's Ring Donuts]] billboards with a vehicle. Despite each billboard having a ramp leading up to it, the player technically doesn't have to "crash" through them, as any part of the vehicle can be used, even a single tire gliding down. After a billboard has been destroyed, it is replaced in-game with a shoddily-repaired model, making identifying uncompleted USJ's easier.
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In a change for the series, each Unique Stunt Jump in GTA Chinatown Wars requires the player to destroy one of thirty wooden [[Rusty Brown's Ring Donuts]] billboards with a vehicle. Despite each billboard having a ramp leading up to it, the player technically doesn't have to "crash" through them, as any part of the vehicle can be used, even a single tire gliding down. After a billboard has been destroyed, it is replaced in-game with a shoddily-repaired model, making identifying uncompleted Jumps easier.
  
 
==See also==
 
==See also==

Revision as of 17:50, 1 September 2012

For the art of stunting, see Stunting.
The map displaying all Unique Stunt Jumps in Liberty City in Grand Theft Auto IV.
Jump to a new level of spirituality.
- in-game website description


Unique Stunt Jumps (named Unique Jumps in the GTA III Era; later renamed Stunt Jumps in Grand Theft Auto IV) are a feature in every Grand Theft Auto game since Grand Theft Auto III (with the exception of Grand Theft Auto Advance). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes an actual ramp, or something similar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cut-scene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a PCJ-600 or NRG-500, and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. In the GTA III Era, there are also Insane Stunt Jumps, which aren't required for 100%, and don't have to be done at a set location. They pay different amounts depending on the difficulty of the stunt.

Evolution

Stunt jumps first appeared in GTA III, and have been in every game since except GTA Advance. Early GTA games gave no indication to distinguish failed unique stunt jumps from those successfully completed. To address this, modders have developed add-on tools such as Demarest's Uniquecall to list or show on the map which jumps remain. Grand Theft Auto: Vice City Stories and Grand Theft Auto: Chinatown Wars give the player the option of showing completed jumps on the radar.

GTA III

GTA III introduced stunt jumps to the Grand Theft Auto series. There are 20 stunt jumps spread throughout Liberty City: eight in Portland, four on Staunton Island, and eight in Shoreside Vale. Compared to later games, the stunt jumps in GTA III are relatively easy.

GTA Vice City

There are thirty-six unique jumps in Grand Theft Auto: Vice City, and are most easily completed using the PCJ-600 motorcycle - some jumps cannot be performed using anything else. The jumps in GTA Vice City are more difficult than those in GTA III, some being much longer and even extending over water.

GTA San Andreas

There are seventy unique stunt jumps in Grand Theft Auto: San Andreas; most are quite difficult. The majority are situated beside each other, with very few being isolated. These jumps are relatively easy to find throughout the state of San Andreas, with fairly obvious take-off and landing areas. Unlike other GTA games, completing the seventy Jumps in GTA San Andreas is not necessary for getting 100% completion.

GTA Liberty City Stories

There are twenty-six stunt jumps in Grand Theft Auto: Liberty City Stories. They are spread evenly throughout the three islands. Completing the first stunt jump will reward a player with the 'Underwear Outfit', available at all three safehouses.

GTA Vice City Stories

The PlayStation 2 and PlayStation Portable versions of GTA Vice City Stories differ in the number of jumps. The PSP version contains thirty Stunts, and the PS2 version contains thirty-six.

GTA IV

In the GTA IV version of Liberty City, there are fifty stunt jumps. Completing all fifty will bring the player two ticks closer to 100%. Completing all fifty unlocks the Daredevil achievement, awarding 30 gamerscore on the Xbox 360 or a silver trophy on the PlayStation 3. There are major changes in unique stunt jumps from the GTA III Era to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area. These stunt jumps are still available in its episodes, however when they're done, no text appears on the screen.

GTA Chinatown Wars
One of the Rusty Brown's Ring Donuts billboards that marks a Unique Stunt Jump in GTA Chinatown Wars.

In a change for the series, each Unique Stunt Jump in GTA Chinatown Wars requires the player to destroy one of thirty wooden Rusty Brown's Ring Donuts billboards with a vehicle. Despite each billboard having a ramp leading up to it, the player technically doesn't have to "crash" through them, as any part of the vehicle can be used, even a single tire gliding down. After a billboard has been destroyed, it is replaced in-game with a shoddily-repaired model, making identifying uncompleted Jumps easier.

See also

Maps (external links)