San Andreas Earthquake and Weapons in GTA San Andreas: Difference between pages

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Like much of the state of California which it is based on, [[San Andreas in GTA III Era|San Andreas]] suffers occasional '''earthquakes'''. One of these earthquakes took place a short time before the events of the game ''[[Grand Theft Auto: San Andreas]]''. The earthquake is mentioned in the news on several radio stations. It is the cause of the closures of the inter-county bridges at the start of the game. No earthquakes ever occur during gameplay.
[[File:Pistol-GTASA-ingame.jpg|thumb|right|200px|The Pistol in [[Grand Theft Auto: San Andreas]].]]
'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while others are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: assisted aiming and dual-weapon wielding.


In [[1988]], an earthquake devastated the [[Doherty]] area in [[San Fierro]]. Several blocks were leveled and buildings were destroyed. Most of the area had been reconstructed but some damaged structures still remain.<ref name="manual">''Grand Theft Auto: San Andreas - City Guides'' ([[PersonalC omputer|PC]] manual) p.34</ref>
==Assisted Aiming==
{{verify}}
GTA San Andreas includes computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat). Aiming is an improvement upon the auto-aim available in previous games where the computer would cycle between auto-aim and manual aim, depending upon the proximity of possible targets.{{fact}} Furthermore, when multiple targets are within range, the computer selects the closest target first. Another key feature is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death.  


==Events of GTA San Andreas==
The assisted aiming  feature is available on every weapon except the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons. This aiming system also bears a strong resemblance to the execution system in Rockstar's Manhunt{{fact}} where the darker the color or the target, the more gruesome the execution; while in San Andreas the darker the color of the target, the less health of the target.
The earthquake is referenced several times through the course of the game, most prominently in the beginning. Apart from [[Tagging Up Turf #Post-mission phone call|a threat-style warning given to Carl by C.R.A.S.H. rookie Jimmy Hernandez]], the player also remains unable to access areas other than [[Los Santos in GTA III Era|Los Santos]] and [[Red County]] due to the earthquake.


The first reparation made to the damage caused by the earthquake is when [[The Green Sabre #Rewards|bridges between Red County and Flint County are opened up]], though a minister is criticized for taking credit for the recovery despite contributing nothing. Oddly, there is no mention of the tiny bridge between Los Santos and [[Flint County]]. There are 3 bridges that open up in effect.


The second and biggest reparation made to the damage caused by the earthquake is when [[Yay Ka-Boom-Boom #Rewards|Las Venturas and the desert area open up to the rest of the state, with all major bridges including the Garver Bridge, Kincaid Bridge, Mako Span, Gant Bridge, Frederick Bridge, Fallow Bridge and Martin Bridge opening up as well to the rest of the state]]. Following a few more integral events in the storyline, these references stop incoming.
==Dual-Wield==
The second new feature is the ability to duel-wield several weapons (Pistol, Tec9, Micro uzi, Sawnoff shotguns) after reaching hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.


== Reference ==
<references/>


[[Category:San Andreas in GTA III Era]]
==Weapons==
[[Category:Plot]]
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in ''italics'' can be dual-wielded.
 
{| class=wikitable
! '''Slot 1: Hand'''
! '''Slot 2: Melee Weapons'''
! '''Slot 3: Handguns'''
!'''Slot 4: Shotguns'''
! '''Slot 5: Sub-Machine Guns'''
!'''Slot 6: Assault Rifles'''
|rowspan="2" align=center|[[File:MP5-GTASA-icon.png|right||The [[Heads-Up Display|HUD]] icon for the [[MP5]]]]
|-
|
*[[Fist]]
*[[Brass Knuckles]]
|
*[[Knife]]
*[[Golf Club]]
*[[Shovel]]
*[[Pool Cue]]
*[[Nightstick]]
*[[Baseball Bat]]
*[[Katana]]
*[[Chainsaw]]
|
*''[[Pistol]]''
*[[Silenced 9mm]]
*[[Desert Eagle]]
|
*[[Pump Action Shotgun|Shotgun]]
*''[[Sawn-off Shotgun]]''
*[[SPAS 12|Combat Shotgun]]
|
* ''[[TEC 9|Tec-9]]''
* ''[[Micro Uzi|Micro SMG]]''
*[[MP5|SMG]]
|
*[[AK-47]]
*[[M16|M4]]
|-
! '''Slot 7: Rifles'''
! '''Slot 8: Heavy Weapons'''
! '''Slot 9: Explosives'''
! '''Slot 10: Handheld Items'''
! '''Slot 11: Gifts'''
! '''Slot 12: Special Items'''
! '''Slot 13: Others'''
|-
|
*[[Sniper Rifle]]
*[[Rifle|Country Rifle]]
|
*[[Flamethrower]]
*[[Rocket Launcher]]
*[[Heat-Seeking Rocket Launcher]]
*[[Minigun]]
|
*[[Tear Gas]]
*[[Molotov Cocktail]]
*[[Grenade]]
*[[Satchel Charges]]
|
*[[Fire Extinguisher]]
*[[Spray Can]]
*[[Camera]]
|
*[[Flowers]]
*[[Cane]]
*[[Dildo]]
*[[Vibrator]]
|
*[[Night Vision|Night Vision Goggles]]
*[[Thermal Vision|Thermal Vision Goggles]]
*[[Parachute]]
|
*[[Detonator]]
|}
 
 
==Rules of Discharge==
*Among the various slots of weapons, only melee weapons, the fist, the brass knuckle and the gifts warrant safety from a wanted level when inside a [[Los Santos Police Headquarters|police]] [[Las Venturas Police Headquarters|precinct]] upon unwanted entry. Any weapon from the other slots, including the [[Detonator]], if picked up or selected from inventory within a [[Dillimore Police Department|law enforcement premise]], will instantly trigger a [[Wanted Level in GTA III Era #Two stars|2-star wanted level]].
*The [[Sniper Rifle|sniper rifle]] is often a good choice for rapid destruction. During early phases in the game, it can only be stocked up by a repeated game-save process, picking up from the spawn point at [[InterGlobal Studios #InterGlobal Television|a studio in Vinewood]]. However, if the player uses the [[Drive-By #Trivia|map unlock glitch early on in the game]] correctly, a lot of ammo can be stocked up for the rifle.
*Only the [[Satchel Charge|satchel charge]] has the ability to spawn a [[Detonator|detonator]] in the player's inventory. No other weapon can do so, but if the unlimited ammo cheat is used while possessing a satchel charge and using atleast one within the inventory, and a different throw weapon is then picked up, the detonator remains until the cheat is deactivated or unless weapons are [[Wasted|surrendered]] [[Busted|to authorities]].
*Acquiring a minigun will ease a lot of rapid destruction activity. Using it in missions post the [[Missions in GTA San Andreas #Desert missions|desert segment of the storyline]] can be extremely useful and will save the player a lot of game time.
*For the mission [[555 We Tip]], '''''throw weapons must not be used within the parking lot'''''.
 
 
==Trivia==
*The [[TEC 9|Tec-9]] and the [[Minigun]] are the only weapons which, when fired, do not move Carl's body, unlike most weapons.
*Oddly enough, melee weapons such as the chainsaw can be used to amass large sums of money in short periods of time if the player correctly utilizes the weapon with no law enforcement in their vicinity. Much like the bat in GTA III where the play can kill literally thousands of citizens with no wanted level if planned correctly.
 
{{Weapons}}
{{Gtasa weapons}}
{{GTA}}
[[Category:Weapons]]
[[Category:GTA San Andreas]]
[[Category:Weapons in GTA San Andreas]]

Latest revision as of 17:46, 2 December 2020

The Pistol in Grand Theft Auto: San Andreas.

Weapons in GTA San Andreas are a principal aspect of the game. Some weapons have returned from previous games, while others are additions available only in Grand Theft Auto: San Andreas (and later Grand Theft Auto IV). A particularly useful addition is the silenced pistol, which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to Grand Theft Auto: Vice City: assisted aiming and dual-weapon wielding.

Assisted Aiming

GTA San Andreas includes computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (Weapon Skill stat). Aiming is an improvement upon the auto-aim available in previous games where the computer would cycle between auto-aim and manual aim, depending upon the proximity of possible targets. [Verification Needed] Furthermore, when multiple targets are within range, the computer selects the closest target first. Another key feature is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death.

The assisted aiming feature is available on every weapon except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons. This aiming system also bears a strong resemblance to the execution system in Rockstar's Manhunt [Verification Needed] where the darker the color or the target, the more gruesome the execution; while in San Andreas the darker the color of the target, the less health of the target.


Dual-Wield

The second new feature is the ability to duel-wield several weapons (Pistol, Tec9, Micro uzi, Sawnoff shotguns) after reaching hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.


Weapons

Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in italics can be dual-wielded.

Slot 1: Hand Slot 2: Melee Weapons Slot 3: Handguns Slot 4: Shotguns Slot 5: Sub-Machine Guns Slot 6: Assault Rifles right The HUD icon for the MP5
Slot 7: Rifles Slot 8: Heavy Weapons Slot 9: Explosives Slot 10: Handheld Items Slot 11: Gifts Slot 12: Special Items Slot 13: Others


Rules of Discharge

  • Among the various slots of weapons, only melee weapons, the fist, the brass knuckle and the gifts warrant safety from a wanted level when inside a police precinct upon unwanted entry. Any weapon from the other slots, including the Detonator, if picked up or selected from inventory within a law enforcement premise, will instantly trigger a 2-star wanted level.
  • The sniper rifle is often a good choice for rapid destruction. During early phases in the game, it can only be stocked up by a repeated game-save process, picking up from the spawn point at a studio in Vinewood. However, if the player uses the map unlock glitch early on in the game correctly, a lot of ammo can be stocked up for the rifle.
  • Only the satchel charge has the ability to spawn a detonator in the player's inventory. No other weapon can do so, but if the unlimited ammo cheat is used while possessing a satchel charge and using atleast one within the inventory, and a different throw weapon is then picked up, the detonator remains until the cheat is deactivated or unless weapons are surrendered to authorities.
  • Acquiring a minigun will ease a lot of rapid destruction activity. Using it in missions post the desert segment of the storyline can be extremely useful and will save the player a lot of game time.
  • For the mission 555 We Tip, throw weapons must not be used within the parking lot.


Trivia

  • The Tec-9 and the Minigun are the only weapons which, when fired, do not move Carl's body, unlike most weapons.
  • Oddly enough, melee weapons such as the chainsaw can be used to amass large sums of money in short periods of time if the player correctly utilizes the weapon with no law enforcement in their vicinity. Much like the bat in GTA III where the play can kill literally thousands of citizens with no wanted level if planned correctly.