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==Weapons== | ==Weapons== | ||
= | '''What GTA IV's weapon arsenal needs''' | ||
Of all the different weapons that could concievably be added to the game, I feel this would make the best addition. It bridges the firepower gap between the M4 and the RPG nicely, filling the (currently empty) light machine gun niche. It's powerful enough, but not so powerful to have tremendous recoil and therefore require a prone stance (no such animations exist and would be too difficult to add), it's small enough to work with the current assault rifle animations, and it's not at all unrealistic to expect Niko could acquire a weapon like this on the black market for a price. At least, it's no more of a stretch than the RPG. | * More realistic weapon stats. I'm addressing this with [http://www.gtagarage.com/mods/show.php?id=5914 my weapon mod]. | ||
* Replacement models for most of the weapons. Particularly: | |||
** The Glock, to fix the horrific sights, mainly. The front sights are a mirror image of the rears. | |||
** The Micro Uzi, to add a stock or at least a mount for one so it doesn't look like an Uzi pistol. | |||
** The AK-47 could do to be replaced by an AKM, I think it's more appropriate. | |||
** The MP-10 should have a stock and some kind of sights, it'd make it look a lot more professional. | |||
* An entirely new weapon or two. First up, an LMG of some kind, possibly an M249. Of all the different weapons that could concievably be added to the game, I feel this would make the best addition. It bridges the firepower gap between the M4 and the RPG nicely, filling the (currently empty) light machine gun niche. It's powerful enough, but not so powerful to have tremendous recoil and therefore require a prone stance (no such animations exist and would be too difficult to add), it's small enough to work with the current assault rifle animations, and it's not at all unrealistic to expect Niko could acquire a weapon like this on the black market for a price. At least, it's no more of a stretch than the RPG. | |||
* New reload animations. This ties in to new models to some degree, because the weapons should have moving parts and detachable magazines. Pistol slides should lock back when empty, and magazines of all weapons (but especially the assault rifles) should visibly detach during reloads. The reload animations for the rifles particularly need tweaking. The standing one is a joke (racking an invisible charging handle, and that's all), but even the crouched one is bad. Niko should flip the rifle over to pull the charging handle, because now he 'pulls' a non-existent one on the left side of the weapon. | |||
* Some new sounds. Most of the weapons sound nice as they are now, but some leave a lot of room for improvement. The Glock, MP-10, and maybe the AK-47 could do with new sounds. (The AK-47's sound is okay but it could be better) | |||
'''More ideas for new weapon additions''' | |||
'' | * A .45 pistol of some sort to act as a middle ground between 9mm and .40 pistols and the silly Desert Eagle. Possibly a USP.45 (like a [http://en.wikipedia.org/wiki/File:HKUspExpert.jpg USP Expert]? You don't see many of those in games) or some 1911 variant, like a [[Wikipedia:Kimber Custom|Kimber Custom]]. | ||
* A 7.62 NATO battle rifle (or carbine variant thereof) to act as a more powerful but harder to handle equivalent of the existing assault rifles. I'm thinking either an [http://www.imfdb.org/index.php/Image:G3KA4.jpg H&K G3KA4] (with the less common 30 round magazine?) or an [http://www.imfdb.org/index.php/Image:Fal_para-1-.jpg FN FAL Paratrooper]. | |||
' | |||
==Script/gameplay modifications== | ==Script/gameplay modifications== |