Wanted Level in GTA IV Era

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Upon gaining a wanted level a police search radius is centered around the player.

A Wanted Level in Grand Theft Auto IV and its expansions is a measure of how much the player is wanted by Liberty City law enforcement, and therefore how much force will be used in pursuit of the player. As in previous games, the GTA IV's Wanted Level is measured on a six-star scale, ranking police lethality from the non-lethal one star to the extremely aggressive six stars.

Relatively minor crimes committed within sight of the police may attract one star. Committing serious crimes is likely to earn multiple stars outright — for example, killing or wounding a police officer with a firearm results in an immediate three star Wanted Level, rather than a two star Wanted Level like in previous GTA games.

Wanted Level stars are cumulative — repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.

Once the player has a Wanted Level, LCPD officers give chase and attempt to arrest the player; if caught, the player is transported to the nearest police station and released a few hours later after a fine (10% of the player's current cash balance) and the confiscation of all weapons.

Police officers can arrest the player by holding them at gunpoint — if the player is in a vehicle, the protagonist surrenders immediately; if on foot, the player can resist arrest by running away and/or fighting back; however, this immediately escalates a one-star wanted level to two-stars (three if the player wounds or kills the officer with a firearm) and causes the officer to open fire, a risky endeavor at close range. If the player is at low health and evading the wanted level is not likely, it is better for the player to get wasted rather than busted as the player retains his weapons if sent to a hospital.

As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of three stars or higher, although police will attempt vehicular arrests if the opportunity arises.

Escaping

Search radius

Police are in constant radio contact with one another, which is reflected in the 'search radius' system — when the player attracts a Wanted Level, a 'search radius' will appear on the map, in the form of a flashing red and blue circle centered on the player's position when the police are first alerted to the crime. While within this radius, the player's Wanted Level does not decrease; the goal is to move outside of this circle without the police making visual contact with the player again — if they do, the circle re-centers itself at the player's current position. If the player escapes the circle and avoids the police for several seconds, the player's wanted status is entirely removed.

Pay 'n' Spray

Unlike GTA III era games, Wanted Levels cannot be reduced by picking up police bribes, as these no longer exist; the Pay 'n' Spray service is, however, still available. Unlike in previous games, Pay 'n' Sprays cannot be used in sight of police, even for vehicle repair; visibility to police is indicated by whether the wanted stars on the HUD are white (visible) or gray (out of sight). Pay 'n' Sprays instantly remove the player's Wanted level, and their use advances the in-game clock three hours.

Swapping vehicles

The player can swap vehicles while he is wanted. This makes the cops less likely to find the player as the police dispatcher relies on the last known location of the player as well as the color, make, and model of the vehicle the player was last seen driving. Like the Pay 'n' Spray, swapping a vehicle can only be done if the player is out of the sight of the police. When possible, the player should obtain a replacement vehicle in a secluded area. At higher wanted levels, swapping vehicles is essential in order to keep police confused and to ensure that the player has a fresh getaway vehicle. The player must be careful not to stay in a particular area for too long or meet any police car head-on while the stars are gray, as the police will eventually recognize the player, causing the wanted radius to refocus to the player's current location.

Safehouse

Like previous games, if the player can access a safehouse, the player can then use the bed to access the save function, dropping any wanted level in the process. This will, as usual, advance time six hours if the player decides to save the game, and cannot be used to achieve the Walk Free achievement.

Character assistance

During gameplay, the player meets two characters who may help the player reduce a wanted level. Kiki Jenkins, a datable character who can be met on Love-meet.net, is a lawyer whose influence with the District Attorney may be used to reduce a wanted level up to three stars once her 'like' statistic reaches 70%. Following Blood Brothers, it is possible to have Francis McReary lower one's wanted level if the player chooses to spare him. Both of these characters' abilities are not available during some missions, with Francis' ability removed after the final storyline mission.

Police behavior

Police in GTA IV are better-equipped, smarter, more determined, and more lethal than in previous GTA games; they can even respond to crimes committed out of their sight, as civilians can call police on their cell phones to report crimes. Police use their available weapons intelligently -- an officer with a Pump Action Shotgun will move in closer to the player to compensate for the weapon's short range, while one with a Carbine Rifle will hang back to take advantage of distance. During a chase, police officers will coordinate themselves and will attempt to box the player in with several cars, drive faster, use the PIT maneuver and try harder as the player's wanted level increases. Also, police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a police car is unavailable; they may even commandeer the cars parked in front of the player's safehouses.

Police radio messages are an additional audio indicator of a player having one or more police stars. These messages reflect the crimes being committed by the player; for example, firing a pistol will lead to mentions of "firearms discharge" over the radio, and hitting an individual with any gun is described as a "shooting".

In-game help

When the player attains their first Wanted level, the game displays information to briefly explain the Wanted level system.

The area cops search is shown by the flashing red and blue zone. Cops are shown by the flashing red and blue icons.


To lose your wanted level, escape the flashing zone.
The cops are less likely to identify you if you swap vehicles or run through alleyways and side streets.
If the wanted stars are grayed out then the cops have lost sight of you.


Wanted levels

One star

At a one-star Wanted Level, any LCPD police patrols will give chase and attempt to arrest the player on sight. Officers only shoot at one star if they feel threatened (for example, if the player aims a firearm in their direction or drives dangerously close to said officer), and most commonly attempt to arrest the player. Police cars follow the player. The search radius for one star is approximately two city blocks. The player is unable to buy any items (weapons, clothes, or food [except from vending machines]), enter a taxi as a passenger (except for Roman's Car Service), enter bars or clubs, or partake in activities like TV, darts, bowling, etc., while wanted by police.

A one-star Wanted Level is attained by committing the following crimes:

  • Attacking a police officer unarmed or with a melee weapon
  • Running into or pushing down a police officer repeatedly
  • Attacking and/or killing a civilian (explosions may result in higher levels)
  • Damaging or destroying a vehicle (explosions may result in higher levels)
  • Attacking, crashing into, or climbing on top of an occupied police vehicle
  • Discharging any firearm in public
  • Vehicular hit and run
  • Stealing any vehicle
  • Driving a vehicle with its alarm sounding
  • Driving past a toll booth in a civilian vehicle without paying (emergency vehicles are exempt from the toll, as is apparently the bomb truck in Rigged to Blow)
  • Driving under the influence
  • Spraying NPCs with a water cannon while driving a fire truck
  • Robbing any accessible store
  • Arson
  • Obstruction of justice, when an officer is chasing or arresting an NPC
  • Attacking or colliding with the guard house at the entrance to Beachgate.

Two stars

The player attempting to evade a two star wanted level in Grand Theft Auto IV, obtained during the mission Russian Revolution.

Officers now shoot to kill more often. Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road.

Two wanted stars are attained by:

  • Attacking a police officer with a firearm or explosives (wounding or killing an officer leads to three stars)
  • Aiming any weapon at a police officer
  • Repeated physical assault of a police officer
  • Destroying many vehicles at once
  • Killing many people in a short space of time
  • Shooting someone in front of a police officer
  • Destroying a fuel pump at a gas station
  • Resisting arrest
  • Hovering over the runway area at Francis International Airport, or the grounds of the Civilization Committee complex, in a helicopter
  • Destroying a Securicar or Police Stockade with firearms or explosives
  • Stealing certain cars for Brucie's Exotic Exports
  • In TBoGT, Punching someone with the explosive punches cheat enabled
  • Spraying a police vehicle with the water cannon from a fire engine.

Three stars

At a three-star Wanted Level, police vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. NOOSE now begin to assist the LCPD in setting up roadblocks on main roads and bridges; they also send NOOSE Cruisers and NOOSE Patriots in pursuit of the player. NOOSE Patriots may attempt to ram the player from the front, putting the player and officer(s) inside at risk of a windshield ejection from their vehicle. Strong, fast vehicles are recommended; motorcycles are not suggested, due to the aggressive driving of the police. Officers on foot now use Pump Action Shotguns against the player.

A police helicopter is now called in, which can be heard on the radio as "Dispatch air unit from _______", The helicopter will shine a spotlight on the player at night and opening fire if officers on board get a clear shot. The helicopter, however, periodically breaks off from pursuit. The helicopter retreats if the player goes underground, stays inside a large structure for a long time, or kills both sharpshooters on board. In the Ballad of Gay Tony, sharpshooters are equipped with Advanced Machine Guns instead of Carbine Rifles. Police boats are dispatched if the player is in or near water. Like the Police Maverick, the Predator has a sharpshooter on board. The player is now unable to board the subway.

Three wanted stars are attained by:

Four stars

At four wanted stars, the FIB and NOOSE's Tactical Response Unit join the fray, and the player is confronted by NOOSE Enforcers and FIB Buffaloes in addition to the previously mentioned forces. Tactical Response Unit officers and FIB agents come four to a vehicle and are typically armed with Carbine Rifles, although some agents carry SMGs and Pump Action Shotguns, and wear body armor for protection. The search radius covers an area approximately the size of Bohan. It is speculated that a player's vehicle of choice will dictate the police vehicles spawned -- FIB Buffaloes dispatched when the player is in a small, quick car, and NOOSE Enforcers dispatched when the player is in a larger vehicle. None of this speculation is confirmed; sometimes, both services chase the player.

Note: In The Ballad of Gay Tony, all law enforcement officers start firing upon the player while in pursuit at this level, and NOOSE and FIB officers use Assault SMGs and Automatic Shotguns as well as the aforementioned weapons against the player. Also, rooftop snipers start to appear.

Four wanted stars are attained by:

Five stars

A five star wanted level gunfight in the mission Three Leaf Clover.

At five wanted stars, the Police Maverick is accompanied by a NOOSE Annihilator. In the main game and The Lost and Damned, all law enforcement officers fire upon the player while in pursuit (In The Ballad of Gay Tony they will do this at Four Stars), making getaways difficult — FIB or NOOSE are particularly perilous to engage, as their SMGs are likely to make short work of the player's getaway vehicle. Due the increased risk of being shot to death, use of a motorcycle as a getaway vehicle is especially not recommended. All officers employ more advanced driving techniques, such as the PIT maneuver, as they try to make the player spin out of control and crash. NOOSE/FIB cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers.

Five stars are attained by:

Six stars

At six wanted stars, the Police Maverick is replaced with a second Annihilator, making escape from the search radius extremely difficult. The search area is approximately the size of the Broker-Dukes island in Liberty City. More NOOSE Cruisers, Patriots, Enforcers and FIB Buffaloes pursue the player, with only a smattering of LCPD cruisers and patrol cars. The number of police patrols and police cruisers reduces so more FIB Buffaloes and NOOSE Enforcers can join the chase/shootout. Survival and escape is most difficult, and a very fast and/or durable vehicle is recommended. All law enforcement vehicles fire upon and ram the player relentlessly with very little regard for collateral damage. The player must not hang around too long in a busy area of the city, or else they will rapidly lose health due to the rooftop snipers. On foot, the player must move and/or retaliate quickly to avoid being cut down by gunfire; however, fleeing is the better option when pitted against several officers.

Six stars are attained by:

  • Continuing to retaliate against law enforcement
  • Continuing to cause collateral damage
  • Crossing or attacking police barricades or flying/swimming/walking into areas of Liberty City that the player has not yet unlocked

Achievements/Trophies

The player can earn two Achievements/Trophies associated with the Wanted Level, however the use of specific cheat codes blocks the rewards. GTA IV Tips can give help on obtaining these achievements/trophies.

  • Walk Free — Evade/lose a four-star wanted level. (50G/Bronze Trophy)
  • One Man Army — Survive a six-star wanted level for five minutes without saving and/or getting wasted or busted. (40G/Silver Trophy)

Glitches

  • With a Wanted level, any nearby helicopter will chase the player, including the Helitours Mavericks, other civilian Mavericks, or even an Annihilator. Fortunately the civilian Mavericks have no riflemen on-board to fire upon the player, but the pilots will shout the same warnings and threats usually heard from police helicopters, as though they were themselves police.
  • If the player drinks a can of soda, the police will temporarily cease fire while the player is drinking; they will, however, resume attacking immediately afterwards.
  • If the protagonist is drunk and on foot with a one-star Wanted level, the police will merely follow him around, pointing their guns at him until he 'sobers up'.
  • If an officer commandeers a vehicle in the player's parking space and the player uses the "Wanted Down" cheat, stealing the car back from the officer doesn't earn the player a Wanted rating.
  • If the player spawns a FIB Buffalo via cheat code 227-555-0100, it increases the likelihood of FIB agents appearing at higher wanted levels.
  • If the player shoots down an Annihilator or Police Maverick and wanted level is dropped, sometimes the burnt out wreck of helicopter remains with a police officer slumped over the controls inside, and upon ramming the wreck with a vehicle, the player weirdly attains 1 star, typically normal if a player rams into a police car, yet this glitch happens very rarely.

Tips

Escaping the search radius

  • Run through alleys and narrow streets when on 1-2 star wanted level to give the cops the slip.
  • At lower wanted levels, steal a helicopter or a boat if near water as a means of escape. It is easier to escape by air or water than by land. However, above 3 stars, the player is always visible if in a helicopter, and Police Predators will follow alongside if on or near water, making it impossible to escape via these methods.
  • At higher levels, the best way to escape is to take down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system and follow the underground routes until out of the search radius, but the player must be careful not to get lost in the system or get hit by the oncoming subway trains, as getting hit by the subway trains results in instant death.
  • Stunt jumping gives the player considerable distance from the police but may not guarantee total escape, as certain factors, such as wanted level radius, environment of the stunt jump, "projectile" motion concept of physics, and the position of other police units, come into play.
  • Listen to the police scanner; it will indicate which vehicles the police are sending after the protagonist as well as the general area where they will spawn. Some are: "Dispatch X (number of police units, usually 2-6) units from __", "Dispatch Air Unit from __", "Dispatch FIB team from __" and "Dispatch NOOSE team from __".
  • To save money, only use the Pay 'n' Spray at a wanted level of at least 3 stars, as the player can easily escape a 1-2 star wanted level (and occasionally 3 stars, depending on the location of the Police Maverick).
  • Learn the locations of police stations and other places officers on foot are often found, such as subway stations and landmark areas, and avoid these areas whenever possible, especially since some of these officers may carry Carbine Rifles.

Fighting the police

  • Typically, the player should avoid engaging and/or provoking the police, especially if NOOSE and FIB are involved; however, if a confrontation cannot be avoided, especially during some missions, it is recommended to engage them with either the Carbine Rifle (long range), Assault Rifle (medium-long range), SMG (medium range), Micro SMG (short-medium range), Combat Shotgun (short range), Grenades (anti-personnel, area of effect) or RPG (anti-material, area of effect).
  • Avoid trying to use pistols or the Pump Shotgun to engage the police. They fire at a slow rate, which carries the risk of the police swamping the player as soon as they take out a few officers. Additionally, Molotovs are slow and cumbersome against officers and carry the additional burn risk.
  • Sniper rifles should only be used for taking out police rooftop snipers or helicopter pilots. Using it to combat ground forces can result in the player getting killed.
  • Whenever possible, attain headshots for instant kills, especially against NOOSE officers and FIB agents. Also, officers killed in one shot drop twice as much ammunition.
  • At lower levels, prioritize escaping from or killing officers with shotguns, as they can kill the player with 1-2 shots at close range.
  • Avoid getting stuck into open, dead end alleyways, as that allows the police to easily finish off the player.
  • When in a gunfight with the police, make full use of the cover system. Unless the player is proficient in non-cover combat, not using it can result in the player getting wasted in a matter of seconds, due to the advanced weaponry of the NOOSE and the FIB.
  • When fighting the police officers while in cover, unless using the shotgun, use blindfire and fire in bursts, using full auto only when confronted up close. The player should use caution when using vehicles as cover, due to potential burn or explosive damage.