Wardrobe: Difference between revisions

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[[File:Wardrobe-GTASA.jpg|thumb|150px|right|Access to the wardrobe in GTA San Andreas.]]
A '''wardrobe''' is an accessible room in a [[safehouse]] in both [[GTA San Andreas]] and [[GTA IV]] that allows the player to change the [[Protagonist|protagonist's]] clothes.
A '''wardrobe''' is an area in a [[safehouse]] in [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] and [[The Ballad of Gay Tony]] that allows the player to change the [[Protagonist|protagonist's]] clothing. Prior to GTA San Andreas, specifically [[Clothing in GTA Vice City|GTA Vice City]], clothing pickups were scattered all over the city, as opposed to being available in one spot.


==GTA San Andreas==
== Description ==
In GTA San Andreas, wardrobes are contained only within safehouses, and appear as a separate room with a yellow entrance icon (the same showing up on the exterior doors of accessible buildings).  Upon entering the room, the player must walk into the red destination icon, which causes [[Carl Johnson]] to enter a walk-in closet. Once inside, [[clothing]] options will become available, including adding and removing items.  The only clothing options available are the clothes Carl is wearing at the beginning of the game, any items the player purchases from clothing retailers, and special outfits the player unlocks as the story progresses. Changing clothes allows the player to evade a 1- or 2-star [[Wanted Level|wanted level]].  Clothes can be changed back immediately afterward without reinstating the wanted level.
=== GTA San Andreas ===
[[File:Wardrobe-GTASA-interior.jpg|thumb|250px|left|Interior of the wardrobe, GTA San Andreas.]]


==GTA IV==
In GTA San Andreas, wardrobes are contained only within safehouses, and appear as a separate room with a yellow entrance icon (the same showing up on the exterior doors of accessible buildings). Upon entering the room, the player must walk into the red destination icon, which causes [[Carl Johnson]] to enter a walk-in closet. Once inside, [[Clothing in GTA San Andreas|clothing]] options will become available, including adding and removing items. The only clothing options available are the clothes Carl is wearing at the beginning of the game, any items the player purchases from clothing retailers, and special outfits the player unlocks as the story progresses. Changing clothes allows the player to evade a [[Wanted Level in GTA III Era|wanted level]]. Clothes can be changed back immediately afterward without reinstating the wanted level.


==See Also==
====Glitch====
In the PC version, when the player is in the wardrobe, Alt+Tab-ing out and going back in-game, will make CJ's texture appear on the game screen. This may not happen with some computers.
 
In the console versions, killing yourself in the wardrobe will respawn you at the hospital in Los Santos, regardless of where your wardrobe is.
 
=== GTA Liberty City Stories and GTA Vice City Stories ===
The wardrobe system in both GTA Liberty City Stories and GTA Vice City Stories are significantly simplified to support preset outfits. Wardrobes are typically identifiable by spinning clothing pickups (which design is carried over from GTA Vice City) situation in front of non-interactive closets; once the player is in contact of the pickup, they enter a clothes selection interface where they can cycle through the available outfits and select any of them to wear.
 
=== GTA IV ===
The wardrobe system in GTA IV is a direct decedent of the wardrobe systems implemented in GTA Liberty City Stories and GTA Vice City Stories. As opposed to simply cycling through preset attires, the wardrobe in GTA IV allows the player to cycle through available [[Clothing in GTA IV|tops, pants, footwear, glasses and headgears]] (the left and right commands cycle through the available clothing within the category, while up or down commands cycle between clothing categories), before settling with any desired combination.
 
The wardrobe system in [[The Ballad of Gay Tony]] is more alike those in GTA Liberty City Stories and GTA Vice City Stories, only allowing the player to cycle between preset outfits.
 
In both GTA IV and The Ballad of Gay Tony, access to the wardrobe is identifiable by a yellow marker (similar used to represent contact points for missions) inside the safehouse, which will only be activated once the player stands in the marker and accepts to enter the wardrobe interface.
 
==Trivia==
*In the GTA San Andreas rendition of the wardrobe, a surfboard is located on the right side of the room, near the radio. It has the motif of [[Washington Beach]] area of [[Vice City in GTA III Era|Vice City]].
*The wardrobe's radio in GTA San Andreas plays the songs from the player's favorite [[Radio Stations in GTA San Andreas|radio station]].
 
==See also==
*[[Clothing in GTA San Andreas]]
*[[Clothing in GTA San Andreas]]
*[[Clothing in GTA Liberty City Stories]]
*[[Clothing in GTA Vice City Stories]]
*[[Clothing in GTA IV]]
*[[Clothing in GTA IV]]
{{Clothing}}


[[Category:Safehouses]]
[[Category:Safehouses]]
[[Category:GTA San Andreas]]
[[Category:Features in GTA San Andreas]]
[[Category:GTA IV]]
[[Category:Features in GTA Liberty City Stories]]
[[Category:Features in GTA Vice City Stories]]
[[Category:Features in GTA IV]]
[[Category:Features in The Ballad of Gay Tony]]
[[Category:Clothing]]

Latest revision as of 18:45, 31 October 2012

Access to the wardrobe in GTA San Andreas.

A wardrobe is an area in a safehouse in Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, Grand Theft Auto IV and The Ballad of Gay Tony that allows the player to change the protagonist's clothing. Prior to GTA San Andreas, specifically GTA Vice City, clothing pickups were scattered all over the city, as opposed to being available in one spot.

Description

GTA San Andreas

Interior of the wardrobe, GTA San Andreas.

In GTA San Andreas, wardrobes are contained only within safehouses, and appear as a separate room with a yellow entrance icon (the same showing up on the exterior doors of accessible buildings). Upon entering the room, the player must walk into the red destination icon, which causes Carl Johnson to enter a walk-in closet. Once inside, clothing options will become available, including adding and removing items. The only clothing options available are the clothes Carl is wearing at the beginning of the game, any items the player purchases from clothing retailers, and special outfits the player unlocks as the story progresses. Changing clothes allows the player to evade a wanted level. Clothes can be changed back immediately afterward without reinstating the wanted level.

Glitch

In the PC version, when the player is in the wardrobe, Alt+Tab-ing out and going back in-game, will make CJ's texture appear on the game screen. This may not happen with some computers.

In the console versions, killing yourself in the wardrobe will respawn you at the hospital in Los Santos, regardless of where your wardrobe is.

GTA Liberty City Stories and GTA Vice City Stories

The wardrobe system in both GTA Liberty City Stories and GTA Vice City Stories are significantly simplified to support preset outfits. Wardrobes are typically identifiable by spinning clothing pickups (which design is carried over from GTA Vice City) situation in front of non-interactive closets; once the player is in contact of the pickup, they enter a clothes selection interface where they can cycle through the available outfits and select any of them to wear.

GTA IV

The wardrobe system in GTA IV is a direct decedent of the wardrobe systems implemented in GTA Liberty City Stories and GTA Vice City Stories. As opposed to simply cycling through preset attires, the wardrobe in GTA IV allows the player to cycle through available tops, pants, footwear, glasses and headgears (the left and right commands cycle through the available clothing within the category, while up or down commands cycle between clothing categories), before settling with any desired combination.

The wardrobe system in The Ballad of Gay Tony is more alike those in GTA Liberty City Stories and GTA Vice City Stories, only allowing the player to cycle between preset outfits.

In both GTA IV and The Ballad of Gay Tony, access to the wardrobe is identifiable by a yellow marker (similar used to represent contact points for missions) inside the safehouse, which will only be activated once the player stands in the marker and accepts to enter the wardrobe interface.

Trivia

  • In the GTA San Andreas rendition of the wardrobe, a surfboard is located on the right side of the room, near the radio. It has the motif of Washington Beach area of Vice City.
  • The wardrobe's radio in GTA San Andreas plays the songs from the player's favorite radio station.

See also