Weapons in GTA San Andreas: Difference between revisions

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The weapon selection in [[Grand Theft Auto: San Andreas]] is one of the most important aspects of the game. Some off the weapons have returned from [[Vice City]] while some of them are brand new and exclusive for San Andreas. There are two new and '''very''' useful features in the game; '''smart aiming''' being the first. The game will detect whether the weapon shall auto target an [[AI]] near the player; or revert to manual-aim if there is no AI nearby. This feature is especially useful when there is a need of shooting a target through the window of a car with any weapon and manual aim is required. If a player requires to use manual-aim in a crowded area it is as simple as moving the right analog stick while in auto-aim, to quicly switch to the manual feature. You '''cannot''' use smart aim for: meele weapons, country rifle, sniper rifle, projectiles or any of the heavy weapons. The second new feature is the ability to [[duel-weild]] several weapons after reaching a certain skill level in each weapon. One more new feature in the game is the ability for the player to aquire a '''suppressed''' pistol, great for stealth, and will not attract as much "police attention".
The weapon selection in [[Grand Theft Auto: San Andreas]] is one of the most important aspects of the game. Some off the weapons have returned from [[Vice City]] while some of them are brand new and exclusive for San Andreas. There are two new and '''very''' useful features in the game; '''smart aiming''' being the first. The game will detect whether the weapon shall auto target an [[AI]] near the player; or revert to manual-aim if there is no AI nearby. This feature is especially useful when there is a need of shooting a target through the window of a car with any weapon and manual aim is required. If a player requires to use manual-aim in a crowded area it is as simple as moving the right analog stick while in auto-aim, to quicly switch to the manual feature. You '''cannot''' use smart aim for: meele weapons, country rifle, sniper rifle, projectiles or any of the heavy weapons. The second new feature is the ability to [[duel-weild]] several weapons after reaching a certain skill level in each weapon. One more new feature in the game is the ability for the player to aquire a '''suppressed''' pistol, great for stealth, and will not attract as much "police attention".
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons marked with an asterisk (*) can be dual-wielded.
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons marked with an asterisk (*) can be dual-wielded.



Revision as of 21:51, 6 September 2006

The weapon selection in Grand Theft Auto: San Andreas is one of the most important aspects of the game. Some off the weapons have returned from Vice City while some of them are brand new and exclusive for San Andreas. There are two new and very useful features in the game; smart aiming being the first. The game will detect whether the weapon shall auto target an AI near the player; or revert to manual-aim if there is no AI nearby. This feature is especially useful when there is a need of shooting a target through the window of a car with any weapon and manual aim is required. If a player requires to use manual-aim in a crowded area it is as simple as moving the right analog stick while in auto-aim, to quicly switch to the manual feature. You cannot use smart aim for: meele weapons, country rifle, sniper rifle, projectiles or any of the heavy weapons. The second new feature is the ability to duel-weild several weapons after reaching a certain skill level in each weapon. One more new feature in the game is the ability for the player to aquire a suppressed pistol, great for stealth, and will not attract as much "police attention".

Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons marked with an asterisk (*) can be dual-wielded.

  • Slot 1: Hand
    • bare fist
    • brass knuckles
  • Slot 2: Melee Weapons
    • baseball bat
    • shovel
    • cue stick
    • katana
    • golf club
    • nightstick
    • knife
    • chainsaw
  • Slot 3: Handguns
    • 9mm pistol*
    • silenced 9mm pistol
    • Desert Eagle
  • Slot 4: Shotguns
    • pump-action shotgun
    • sawn-off shotgun*
    • combat shotgun (SPAS-12)
  • Slot 5: Sub-Machine Guns
    • TEC-9*
    • micro-SMG (Micro-Uzi)*
    • SMG (H&K MP5)
  • Slot 6: Assault Rifles
    • AK-47
    • M4 Carbine
  • Slot 7: Rifles:
    • hunting rifle
    • sniper rifle
  • Slot 8: Heavy Weapons
    • rocket launcher
    • flame thrower
    • heat-seeking rocket launcher
    • minigun
  • Slot 9: Explosives and Incendiaries
    • hand grenade
    • (lethal) tear gas grenade
    • Molotov cocktail
    • remote satchel charge
  • Slot 10: Handheld Items
    • fire extinguisher
    • spray paint
    • camera
  • Slot 11: Gifts
    • flowers
    • a cane
    • dildos and vibrators which can be given to CJ's girlfriends
  • Slot 12: Special Items
    • thermal/night vision goggles
    • parachute
  • Slot 13: Detonators
    • detonator (for satchel bombs)