Weapons in GTA San Andreas: Difference between revisions

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'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while some are additions available only in [[GTA San Andreas]] (and later [[GTA IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention.  There are also two key improvements in weapon handling, as compared to [[GTA Vice City]]: automatic aiming and dual-weapon wielding.


The weapon selection in [[Grand Theft Auto: San Andreas]] is one of the most important aspects of the game. Some of the weapons have returned from [[Vice City]] while some of them are brand new and exclusive to [GTA: San Andreas]]. There are two new and very useful features in the game; '''smart aiming''' being the first. The game will detect whether the weapon should auto target an AI near the player or revert to manual-aim if there is no AI nearby. This feature is especially useful when there is a need of shooting a target through the window of a car with any weapon and manual aim is required. If a player requires to use manual-aim in a crowded area it is as simple as moving the right analog stick while in auto-aim. You '''cannot''' use smart aim for: melee weapons, the country rifle, the sniper rifle, projectiles or any of the heavy weapons. The second new feature is the ability to duel-wield several weapons after reaching a certain skill level for them. One more new feature in the game is the ability for the player to acquire a [[Silenced 9mm|silenced pistol]], which is great for stealth and will not attract as much police or pedestrian attention.
==Auto-Aim==
Auto-aim involves computer-assisted aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat). Pressing the ''aim'' button will engage a green targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death.  The auto aim feature is available on every weapon except melee weapons, the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons.


==Dual-Wield==
The second new feature is the ability to duel-wield several weapons after reaching a high enough weapon skill.  Certain weapons are light enough and feature reloading that is compatible with holding one in each hand.  This allows the player to inflict twice the amount of damage per reload cycle.
==Types==
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons marked with an asterisk (*) can be dual-wielded.
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons marked with an asterisk (*) can be dual-wielded.


* '''Slot 1: Hand'''
===Slot 1: Hand===
**[[Fist]] attack
*[[Fist]] attack
**[[Brass knuckles]]
*[[Brass knuckles]]
* '''Slot 2: Melee Weapons'''
===Slot 2: Melee===
**[[Baseball bat]]
*[[Baseball bat]]
**[[Shovel]]
*[[Shovel]]
**[[Cue stick]]
*[[Cue stick]]
**[[Katana]]
*[[Katana]]
**[[Golf club]]
*[[Golf club]]
**[[Nightstick]]
*[[Nightstick]]
**[[Knife]]
*[[Knife]]
**[[Chainsaw]]
*[[Chainsaw]]
* '''Slot 3: Handguns'''
===Slot 3: Handguns===
**[[9mm pistol]]*
*[[9mm pistol]] (dual-wield capable)
**[[Silenced 9mm]] pistol
*[[Silenced 9mm]] pistol
**[[Desert Eagle]]
*[[Desert Eagle]]
* '''Slot 4: Shotguns'''
===Slot 4: Shotguns===
**[[Pump Action Shotgun]]
*[[Pump Action Shotgun]]
**[[Sawn-off shotgun]]*
*[[Sawn-off shotgun]] (dual-wield capable)
**SPAS 12 [[Combat Shotgun]]
*SPAS 12 [[Combat Shotgun]]
* '''Slot 5: Sub-Machine Guns'''
===Slot 5: Sub-Machine Guns===
**[[TEC-9]]*
*[[TEC-9]] (dual-wield capable)
**[[Micro-SMG]] (Micro Uzi)*
*[[Micro-SMG]] (dual-wield capable)
** H&K [[MP5]] SMG
* H&K [[MP5]] SMG
* '''Slot 6: Assault Rifles'''
===Slot 6: Assault Rifles===
**[[AK-47]]
*[[AK-47]]
**AR-15 [[M-4 Carbine]]
*AR-15 [[M-4 Carbine]]
* '''Slot 7: Rifles:'''
===Slot 7: Rifles===
**Country [[rifle]]
*[[Rifle]]
**Bolt action [[sniper rifle]]
*[[Sniper Rifle]]
* '''Slot 8: Heavy Weapons'''
===Slot 8: Heavy Weapons===
**[[Rocket launcher]]
*[[Rocket launcher]]
**[[Flame thrower]]
*[[Flame thrower]]
**[[Heat-seeking rocket launcher]]
*[[Heat-seeking rocket launcher]]
**[[Minigun]]
*[[Minigun]]
* '''Slot 9: Explosives and Incendiaries'''
===Slot 9: Explosives and Incendiaries===
**[[Molotov cocktail]]
*[[Molotov cocktail]]
**[[Tear gas grenade]]
*[[Tear gas grenade]]
**[[Hand grenade]]
*[[Hand grenade]]
**[[Remote satchel charge]]
*[[Remote satchel charge]]
* '''Slot 10: Handheld Items'''
===Slot 10: Handheld Items===
**[[Fire extinguisher]]
*[[Fire extinguisher]]
**[[Spray paint]]
*[[Spray paint]]
**[[Camera]]
*[[Camera]]
* '''Slot 11: Gifts'''
===Slot 11: Gifts===
**[[Flowers]]
*[[Flowers]]
**[[Cane]]
*[[Cane]]
**[[Dildo]]'s and [[vibrators]] which can be given to CJ's girlfriends
*[[Dildo]] and [[Vibrator]] which can be given to [[Girlfriends in GTA San Andreas|girlfriends]]
* '''Slot 12: Special Items'''
===Slot 12: Special Items===
**[[Thermal vision goggles]]
*[[Thermal vision goggles]]
**[[Night vision goggles]]
*[[Night vision goggles]]
**[[Parachute]]
*[[Parachute]]
* '''Slot 13: Detonators'''
===Slot 13: Detonators===
**Detonator (for [[Remote satchel charges]])
*Detonator (for [[Remote satchel charges]])


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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:GTA San Andreas]]
[[Category:GTA San Andreas]]
[[Category:Weapons in GTA San Andreas| ]]
[[Category:Weapons in GTA San Andreas]]

Revision as of 09:56, 29 July 2008

Weapons in GTA San Andreas are a principal aspect of the game. Some weapons have returned from previous games, while some are additions available only in GTA San Andreas (and later GTA IV). A particularly useful addition is the silenced pistol, which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to GTA Vice City: automatic aiming and dual-weapon wielding.

Auto-Aim

Auto-aim involves computer-assisted aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (Weapon Skill stat). Pressing the aim button will engage a green targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death. The auto aim feature is available on every weapon except melee weapons, the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons.

Dual-Wield

The second new feature is the ability to duel-wield several weapons after reaching a high enough weapon skill. Certain weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.

Types

Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons marked with an asterisk (*) can be dual-wielded.

Slot 1: Hand

Slot 2: Melee

Slot 3: Handguns

Slot 4: Shotguns

Slot 5: Sub-Machine Guns

Slot 6: Assault Rifles

Slot 7: Rifles

Slot 8: Heavy Weapons

Slot 9: Explosives and Incendiaries

Slot 10: Handheld Items

Slot 11: Gifts

Slot 12: Special Items

Slot 13: Detonators