Weapons in GTA San Andreas: Difference between revisions

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==Smart Aim==
==Smart Aim==
Smart aim involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range.  The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat).  Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets.  Furthermore, when multiple targets are within range, smart aim selects the closest target first.  Another key feature of smart aim is the targeting lock that changes color as the target's health decreases.  Green progresses to orange, which progresses to red, and finally black upon the target's death.  The smart aim feature is available on every weapon except melee weapons, the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons.
Smart aim involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range.  The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat).  Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets.  Furthermore, when multiple targets are within range, smart aim selects the closest target first.  Another key feature of smart aim is the targeting lock that changes color as the target's health decreases.  Green progresses to orange, which progresses to red, and finally black upon the target's death.  The smart aim feature is available on every weapon except the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons.


==Dual-Wield==
==Dual-Wield==
The second new feature is the ability to duel-wield several weapons after reaching a high enough weapon skill.  Certain weapons are light enough and feature reloading that is compatible with holding one in each hand.  This allows the player to inflict twice the amount of damage per reload cycle.
The second new feature is the ability to duel-wield several weapons after reaching a high enough weapon skill level.  Certain weapons are light enough and feature reloading that is compatible with holding one in each hand.  This allows the player to inflict twice the amount of damage per reload cycle.


==Types==
==Types==
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===Slot 1: Hand===
===Slot 1: Hand===
*[[Fist]] attack
*[[Fist]]
*[[Brass knuckles]]
*[[Brass Knuckles]]
===Slot 2: Melee===
===Slot 2: Melee===
*[[Baseball bat]]
*[[Baseball bat]]
*[[Shovel]]
*[[Shovel]]
*[[Cue stick]]
*[[Pool Cue]]
*[[Katana]]
*[[Katana]]
*[[Golf club]]
*[[Golf Club]]
*[[Nightstick]]
*[[Nightstick]]
*[[Knife]]
*[[Knife]]

Revision as of 10:39, 29 July 2008

Weapons in GTA San Andreas are a principal aspect of the game. Some weapons have returned from previous games, while some are additions available only in GTA San Andreas (and later GTA IV). A particularly useful addition is the silenced pistol, which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to GTA Vice City: smart aiming and dual-weapon wielding.

Smart Aim

Smart aim involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (Weapon Skill stat). Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets. Furthermore, when multiple targets are within range, smart aim selects the closest target first. Another key feature of smart aim is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death. The smart aim feature is available on every weapon except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons.

Dual-Wield

The second new feature is the ability to duel-wield several weapons after reaching a high enough weapon skill level. Certain weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.

Types

Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in bold can be dual-wielded.

Slot 1: Hand

Slot 2: Melee

Slot 3: Handguns

Slot 4: Shotguns

Slot 5: Sub-Machine Guns

Slot 6: Assault Rifles

Slot 7: Rifles

Slot 8: Heavy Weapons

Slot 9: Explosives and Incendiaries

Slot 10: Handheld Items

Slot 11: Gifts

Slot 12: Special Items

Slot 13: Detonators