Weapons in GTA V: Difference between revisions

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In [[Grand Theft Auto V]], '''weapons''' are an essential part of the game. As of the I'm Not a Hipster update, there are up to 41 weapons available in GTA V. Similar to [[Grand Theft Auto IV]], weapons spawns are located in inconspicuous and hard to reach places, and weapons dropped by fallen enemies lie realistically on the ground, glowing to catch the player's eye. Also, like GTA IV, the player buys the gun once, then pays a smaller amount for additional ammunition. Unlike GTA IV, however, firearms no longer have a fixed carrying capacity for each category; the protagonists' carrying capacity dynamically increases depending on their shooting skill, up to 9,999 rounds for many weapons; also, when the player runs out of ammunition, the firearm is not discarded. Unlike previous games, the player can hold more than one weapon for each weapons category.
In [[Grand Theft Auto V]], '''weapons''' are an essential part of the game. As of the [[Independence Day Special]], there are up to 43 weapons available in GTA V. Similar to [[Grand Theft Auto IV]], weapons spawns are located in inconspicuous and hard to reach places, and weapons dropped by fallen enemies lie realistically on the ground, glowing to catch the player's eye. Also, like GTA IV, the player buys the gun once, then pays a smaller amount for additional ammunition. Unlike GTA IV, however, firearms no longer have a fixed carrying capacity for each category; the protagonists' carrying capacity dynamically increases depending on their shooting skill, up to 9,999 rounds for many weapons; also, when the player runs out of ammunition, the firearm is not discarded. Unlike previous games, the player can hold more than one weapon for each weapons category.


==Weapons customization==
==Weapons customization==
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;Available mods
;Available mods
*Extended Clip: Increases ammunition capacity and reduces reloads.
*Extended Clip: Increases magazine capacity.
*Suppressor: Reduces noise at the expense of damage and range.
*Suppressor: Reduces noise at the expense of damage and range.
*Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles.
*Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles.
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*Grip: Increases accuracy and reduces recoil by stabilizing the forward grip.
*Grip: Increases accuracy and reduces recoil by stabilizing the forward grip.
*Flashlight: Increases visibility in dimly lit areas. The light can be toggled on and off by pressing the right directional button while aiming.
*Flashlight: Increases visibility in dimly lit areas. The light can be toggled on and off by pressing the right directional button while aiming.
*Tint: Changes the color of the firearm. This is only for cosmetic appearance and does not effect the weapon's performance.
*Tint: Changes the color of the firearm. This is only for cosmetic appearance and does not affect the weapon's performance.


==Weapons wheel==
==Weapons wheel==