<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://www.grandtheftwiki.com/ANIM/history?feed=atom</id>
	<title>ANIM - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.grandtheftwiki.com/ANIM/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/ANIM/history"/>
	<updated>2026-06-12T23:50:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=ANIM&amp;diff=417308&amp;oldid=prev</id>
		<title>Spaceeinstein: contributions from myself, Aschratt, and Xmen</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=ANIM&amp;diff=417308&amp;oldid=prev"/>
		<updated>2018-07-14T14:20:28Z</updated>

		<summary type="html">&lt;p&gt;contributions from myself, Aschratt, and Xmen&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{IdeSection&lt;br /&gt;
|game        = {{Icon-square|sa}} {{Icon-square|4}}&lt;br /&gt;
|description = Defines animated map objects&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;anim&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; is a section in the item definition file in [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto IV]]. It is used to define standard map objects linked to an animation. Its format is almost exactly like [[OBJS|standard map objects]] but with one additional parameter for the animation file. GTA IV added a section &amp;lt;code&amp;gt;tanm&amp;lt;/code&amp;gt; that supports time controlled objects linked to animations.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== GTA San Andreas ===&lt;br /&gt;
{{Pre|&lt;br /&gt;
anim&lt;br /&gt;
Id, ModelName, TxdName, AnimationName, DrawDistance, Flags&lt;br /&gt;
end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable center-col-1 center-col-2&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 3em;&amp;quot; |{{Icon-square|sa}}&lt;br /&gt;
!style=&amp;quot;width: 12em;&amp;quot; |Identifier&lt;br /&gt;
!style=&amp;quot;width: 6em;&amp;quot; |Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|A ||Id ||integer ||Unique object ID.&lt;br /&gt;
|-&lt;br /&gt;
|B ||ModelName ||string ||Name of the &amp;lt;code&amp;gt;.dff&amp;lt;/code&amp;gt; model file without extension.&lt;br /&gt;
|-&lt;br /&gt;
|C ||TxdName ||string ||Name of the &amp;lt;code&amp;gt;.txd&amp;lt;/code&amp;gt; texture dictionary without extension.&lt;br /&gt;
|-&lt;br /&gt;
|D ||AnimationName ||string ||Name of the &amp;lt;code&amp;gt;.ifp&amp;lt;/code&amp;gt; animation file without extension.&lt;br /&gt;
|-&lt;br /&gt;
|E ||DrawDistance ||float ||Draw distance in [[unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
|F ||Flags ||integer ||Object flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that animated models still have static collisions. This means that the collision do not animate with the model since it does not contain bone information for the animation. If you want to move objects, you can do this using the script.&lt;br /&gt;
&lt;br /&gt;
=== GTA IV ===&lt;br /&gt;
{{Pre|&lt;br /&gt;
anim&lt;br /&gt;
ModelName, TxdName, AnimationName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel&lt;br /&gt;
end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable center-col-1 center-col-2&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 3em;&amp;quot; |{{Icon-square|4}}&lt;br /&gt;
!style=&amp;quot;width: 12em;&amp;quot; |Identifier&lt;br /&gt;
!style=&amp;quot;width: 6em;&amp;quot; |Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|A ||ModelName ||string ||Name of the &amp;lt;code&amp;gt;[[WDR|.wdr]]&amp;lt;/code&amp;gt; model file without extension.&lt;br /&gt;
|-&lt;br /&gt;
|B ||TxdName ||string ||Name of the &amp;lt;code&amp;gt;.wtd&amp;lt;/code&amp;gt; texture dictionary without extension.&lt;br /&gt;
|-&lt;br /&gt;
|C ||AnimationName ||string ||Name of the &amp;lt;code&amp;gt;[[WAD|.wad]]&amp;lt;/code&amp;gt; animation file without extension.&lt;br /&gt;
|-&lt;br /&gt;
|D ||DrawDistance ||float ||Draw distance in units.&lt;br /&gt;
|-&lt;br /&gt;
|E ||Flag ||integer ||Object flag.&lt;br /&gt;
|-&lt;br /&gt;
|F ||&amp;#039;&amp;#039;unknown&amp;#039;&amp;#039; ||float ||Unknown integer (0 by default).&lt;br /&gt;
|-&lt;br /&gt;
|G,H,I ||MinX, MinY, MinZ ||float[3] ||Lower left corner of the bounding box for the object.&lt;br /&gt;
|-&lt;br /&gt;
|J,K,L ||MaxX, MaxY, MaxZ ||float[3] ||Upper right corner of the bounding box for the object.&lt;br /&gt;
|-&lt;br /&gt;
|M,N,O ||SphereX, SphereY, SphereZ ||float[3] ||Center of the bounding sphere for the object.&lt;br /&gt;
|-&lt;br /&gt;
|P ||Radius ||float ||Radius of the bounding sphere into all dimensions.&lt;br /&gt;
|-&lt;br /&gt;
|Q ||LODModel ||string ||Name of the &amp;lt;code&amp;gt;[[WDD|.wdd]]&amp;lt;/code&amp;gt; file that contains the &amp;#039;&amp;#039;lod model&amp;#039;&amp;#039; for the defined modelname.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
Total number of &amp;lt;code&amp;gt;anim&amp;lt;/code&amp;gt; entries in:&lt;br /&gt;
:GTA San Andreas: 54&lt;br /&gt;
:GTA IV: 158&lt;/div&gt;</summary>
		<author><name>Spaceeinstein</name></author>
	</entry>
</feed>