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	<id>https://www.grandtheftwiki.com/Grand_Theft_Auto:_San_Andreas/Gameplay_Features/history?feed=atom</id>
	<title>Grand Theft Auto: San Andreas/Gameplay Features - Revision history</title>
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	<updated>2026-07-18T19:39:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=418004&amp;oldid=prev</id>
		<title>El Grando Smokio at 07:58, 5 July 2019</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=418004&amp;oldid=prev"/>
		<updated>2019-07-05T07:58:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:58, 5 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rockstar Games]] has emphasized the [[:wp:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&#039;s many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[:wp:Non-player character|NPCs]]&#039; reactions than the clothing in &#039;&#039;GTA Vice City&#039;&#039;. Players must also ensure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ &lt;/del&gt;eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ &lt;/del&gt;eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &#039;&#039;San Andreas&#039;&#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ &lt;/del&gt;may also learn three different styles of [[:wp:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&#039;s three cities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rockstar Games]] has emphasized the [[:wp:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&#039;s many clothing stores), haircuts and tattoos are now available for purchase by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist [[Carl Johnson|Carl &quot;&lt;/ins&gt;CJ&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Johnson]]&lt;/ins&gt;, and have more effect on [[:wp:Non-player character|NPCs]]&#039; reactions than the clothing in &#039;&#039;GTA Vice City&#039;&#039;. Players must also ensure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl &lt;/ins&gt;eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl &lt;/ins&gt;eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &#039;&#039;San Andreas&#039;&#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl &lt;/ins&gt;may also learn three different styles of [[:wp:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&#039;s three cities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A new activity that continues the &#039;&#039;Grand Theft Auto&#039;&#039; series&#039; tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[Home Invasion]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ &lt;/del&gt;is able to sneak into a residence, and cart off valuables or shake down the occupants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A new activity that continues the &#039;&#039;Grand Theft Auto&#039;&#039; series&#039; tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[Home Invasion]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl &lt;/ins&gt;is able to sneak into a residence, and cart off valuables or shake down the occupants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Numerous [[minigame]]s are also available for play in &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039;, including [[basketball]], [[:wp:pool (game)|pool]], [[:wp:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[Arcade Games|arcade games]] such as &amp;#039;&amp;#039;Gyruss&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[:wp:Defender (game)|Defender]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Gradius&amp;#039;&amp;#039;, in addition to the aforementioned methods of gambling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Numerous [[minigame]]s are also available for play in &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039;, including [[basketball]], [[:wp:pool (game)|pool]], [[:wp:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[Arcade Games|arcade games]] such as &amp;#039;&amp;#039;Gyruss&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[:wp:Defender (game)|Defender]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Gradius&amp;#039;&amp;#039;, in addition to the aforementioned methods of gambling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another improvement to the game is the [[:wp:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ&lt;/del&gt;, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another improvement to the game is the [[:wp:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl&lt;/ins&gt;, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player can also voluntarily enable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ &lt;/del&gt;to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ&lt;/del&gt;&#039;s level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJ &lt;/del&gt;has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player can also voluntarily enable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl &lt;/ins&gt;to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl&lt;/ins&gt;&#039;s level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carl alone &lt;/ins&gt;has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GTA San Andreas]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GTA San Andreas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>El Grando Smokio</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=350157&amp;oldid=prev</id>
		<title>A-Dust at 11:43, 20 March 2012</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=350157&amp;oldid=prev"/>
		<updated>2012-03-20T11:43:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:43, 20 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sapreview2&lt;/del&gt;.jpg|300px|right|thumb|The in-game character creates [[graffiti]]. Rockstar&#039;s interpretation of the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:Watts Towers|&#039;&#039;Nuestro Pueblo&#039;&#039;]] can be seen in the background.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tagging-GTASA-prerelease&lt;/ins&gt;.jpg|300px|right|thumb|The in-game character creates [[graffiti]]. Rockstar&#039;s interpretation of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:Watts Towers|&#039;&#039;Nuestro Pueblo&#039;&#039;]] can be seen in the background.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many new features have been included in the game.  New vehicles include bicycles (which feature a new control scheme), trucks with detachable [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer &lt;/del&gt;(vehicle)|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[HPV1000|police &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motorcycle&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, operable [[Tow Truck|tow &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truck&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combine &lt;/del&gt;Harvester|combine &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harvester&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, [[Quad-Bike|quad &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bike&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/del&gt;, aircrafts, military jet fighters and trains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many new features have been included in the game.  New vehicles include bicycles (which feature a new control scheme), trucks with detachable [[:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wp:Trailer &lt;/ins&gt;(vehicle)|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailers&lt;/ins&gt;]], [[HPV1000|police &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motorcycles&lt;/ins&gt;]], operable [[Tow Truck|tow &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trucks&lt;/ins&gt;]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combine &lt;/ins&gt;Harvester|combine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harvesters&lt;/ins&gt;]], [[Quad-Bike|quad &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bikes&lt;/ins&gt;]], aircrafts, military jet fighters and trains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rockstar has emphasized the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&#039;s many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:Non-player character|NPCs]]&#039; reactions than the clothing in &#039;&#039;Vice City&#039;&#039;. Players must also ensure CJ eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If CJ eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &#039;&#039;San Andreas&#039;&#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may also learn three different styles of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&#039;s three cities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Rockstar &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games]] &lt;/ins&gt;has emphasized the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&#039;s many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:Non-player character|NPCs]]&#039; reactions than the clothing in &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA &lt;/ins&gt;Vice City&#039;&#039;. Players must also ensure CJ eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If CJ eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &#039;&#039;San Andreas&#039;&#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may also learn three different styles of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&#039;s three cities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A new activity that continues the &#039;&#039;Grand Theft Auto&#039;&#039; series&#039; tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;home invasion&lt;/del&gt;]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, CJ is able to sneak into a residence, and cart off valuables or shake down the occupants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A new activity that continues the &#039;&#039;Grand Theft Auto&#039;&#039; series&#039; tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Home Invasion&lt;/ins&gt;]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, CJ is able to sneak into a residence, and cart off valuables or shake down the occupants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Numerous [[minigame]]s are also available for play in &#039;&#039;San Andreas&#039;&#039;, including [[basketball]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:pool (game)|pool]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[arcade &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;such as &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Gyruss&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;, &#039;&#039;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:Defender (game)|Defender]]&#039;&#039; and &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Gradius&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;, in addition to the aforementioned methods of gambling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Numerous [[minigame]]s are also available for play in &#039;&#039;San Andreas&#039;&#039;, including [[basketball]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:pool (game)|pool]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcade Games|&lt;/ins&gt;arcade &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games&lt;/ins&gt;]] such as &#039;&#039;Gyruss&#039;&#039;, &#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:Defender (game)|Defender]]&#039;&#039; and &#039;&#039;Gradius&#039;&#039;, in addition to the aforementioned methods of gambling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another improvement to the game is the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack CJ, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another improvement to the game is the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:wp&lt;/ins&gt;:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack CJ, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player can also voluntarily enable CJ to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  CJ&amp;#039;s level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that CJ has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player can also voluntarily enable CJ to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  CJ&amp;#039;s level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that CJ has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A-Dust</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115052&amp;oldid=prev</id>
		<title>Gta-mysteries at 23:32, 22 July 2010</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115052&amp;oldid=prev"/>
		<updated>2010-07-22T23:32:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:32, 22 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many new features have been included in the game.  New vehicles include bicycles (which feature a new control scheme), trucks with detachable [[wikipedia:trailer (vehicle)|trailer]]s, [[HPV1000|police motorcycle]]s, operable [[Tow Truck|tow truck]]s, [[combine Harvester|combine harvester]]s, [[Quad-Bike|quad bike]]s, aircrafts, military jet fighters and trains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many new features have been included in the game.  New vehicles include bicycles (which feature a new control scheme), trucks with detachable [[wikipedia:trailer (vehicle)|trailer]]s, [[HPV1000|police motorcycle]]s, operable [[Tow Truck|tow truck]]s, [[combine Harvester|combine harvester]]s, [[Quad-Bike|quad bike]]s, aircrafts, military jet fighters and trains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &#039;&#039;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Manhunt (video game)|&lt;/del&gt;Manhunt]]&#039;&#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &#039;&#039;[[Manhunt]]&#039;&#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rockstar has emphasized the [[wikipedia:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&amp;#039;s many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[wikipedia:Non-player character|NPCs]]&amp;#039; reactions than the clothing in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039;. Players must also ensure CJ eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&amp;#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If CJ eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&amp;#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may also learn three different styles of [[wikipedia:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&amp;#039;s three cities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rockstar has emphasized the [[wikipedia:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&amp;#039;s many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[wikipedia:Non-player character|NPCs]]&amp;#039; reactions than the clothing in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039;. Players must also ensure CJ eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&amp;#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If CJ eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&amp;#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may also learn three different styles of [[wikipedia:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&amp;#039;s three cities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GTA San Andreas]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GTA San Andreas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gta-mysteries</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115051&amp;oldid=prev</id>
		<title>A-Dust at 03:28, 5 February 2009</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115051&amp;oldid=prev"/>
		<updated>2009-02-05T03:28:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:28, 5 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Sapreview2.jpg|300px|right|thumb|The in-game character creates [[graffiti]]. Rockstar&amp;#039;s interpretation of the [[wikipedia:Watts Towers|&amp;#039;&amp;#039;Nuestro Pueblo&amp;#039;&amp;#039;]] can be seen in the background.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Sapreview2.jpg|300px|right|thumb|The in-game character creates [[graffiti]]. Rockstar&amp;#039;s interpretation of the [[wikipedia:Watts Towers|&amp;#039;&amp;#039;Nuestro Pueblo&amp;#039;&amp;#039;]] can be seen in the background.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many new features have been included in the game.  New vehicles include &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[bicycle]]s &lt;/del&gt;(which feature a new control scheme), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[truck]]s &lt;/del&gt;with detachable [[wikipedia:trailer (vehicle)|trailer]]s, [[HPV1000|police motorcycle]]s, operable [[Tow Truck|tow truck]]s, [[combine Harvester|combine harvester]]s, [[Quad-Bike|quad bike]]s, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[:Category:Aircrafts|&lt;/del&gt;aircrafts&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, military jet fighters and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[train]]s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many new features have been included in the game.  New vehicles include &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bicycles &lt;/ins&gt;(which feature a new control scheme), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trucks &lt;/ins&gt;with detachable [[wikipedia:trailer (vehicle)|trailer]]s, [[HPV1000|police motorcycle]]s, operable [[Tow Truck|tow truck]]s, [[combine Harvester|combine harvester]]s, [[Quad-Bike|quad bike]]s, aircrafts, military jet fighters and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trains&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt (video game)|Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt (video game)|Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A-Dust</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115050&amp;oldid=prev</id>
		<title>A-Dust: Categorised.</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115050&amp;oldid=prev"/>
		<updated>2008-08-06T00:28:16Z</updated>

		<summary type="html">&lt;p&gt;Categorised.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:28, 6 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:GTA San Andreas]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A-Dust</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115049&amp;oldid=prev</id>
		<title>GuildKnight: moving info from main article</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Grand_Theft_Auto:_San_Andreas/Gameplay_Features&amp;diff=115049&amp;oldid=prev"/>
		<updated>2008-05-28T19:35:48Z</updated>

		<summary type="html">&lt;p&gt;moving info from main article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Sapreview2.jpg|300px|right|thumb|The in-game character creates [[graffiti]]. Rockstar&amp;#039;s interpretation of the [[wikipedia:Watts Towers|&amp;#039;&amp;#039;Nuestro Pueblo&amp;#039;&amp;#039;]] can be seen in the background.]]&lt;br /&gt;
&lt;br /&gt;
Many new features have been included in the game.  New vehicles include [[bicycle]]s (which feature a new control scheme), [[truck]]s with detachable [[wikipedia:trailer (vehicle)|trailer]]s, [[HPV1000|police motorcycle]]s, operable [[Tow Truck|tow truck]]s, [[combine Harvester|combine harvester]]s, [[Quad-Bike|quad bike]]s, [[:Category:Aircrafts|aircrafts]], military jet fighters and [[train]]s.&lt;br /&gt;
&lt;br /&gt;
New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, &amp;#039;&amp;#039;[[Manhunt (video game)|Manhunt]]&amp;#039;&amp;#039;, including improved target cross-hairs that change colors from green to red to black, depending on the target&amp;#039;s health.&lt;br /&gt;
&lt;br /&gt;
Rockstar has emphasized the [[wikipedia:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game&amp;#039;s many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[wikipedia:Non-player character|NPCs]]&amp;#039; reactions than the clothing in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039;. Players must also ensure CJ eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin&amp;#039; Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If CJ eats too much in a short period, he will get sick and throw up; if he overeats periodically, he&amp;#039;ll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may also learn three different styles of [[wikipedia:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game&amp;#039;s three cities.&lt;br /&gt;
&lt;br /&gt;
A new activity that continues the &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; series&amp;#039; tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[home invasion]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, CJ is able to sneak into a residence, and cart off valuables or shake down the occupants.&lt;br /&gt;
&lt;br /&gt;
Numerous [[minigame]]s are also available for play in &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039;, including [[basketball]], [[wikipedia:pool (game)|pool]], [[wikipedia:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[arcade game]]s such as &amp;#039;&amp;#039;[[Gyruss]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[wikipedia:Defender (game)|Defender]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Gradius]]&amp;#039;&amp;#039;, in addition to the aforementioned methods of gambling.&lt;br /&gt;
&lt;br /&gt;
Another improvement to the game is the [[wikipedia:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack CJ, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.&lt;br /&gt;
&lt;br /&gt;
The player can also voluntarily enable CJ to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  CJ&amp;#039;s level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that CJ has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].&lt;br /&gt;
&lt;br /&gt;
A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a &amp;quot;Rampage&amp;quot; in previous &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.&lt;/div&gt;</summary>
		<author><name>GuildKnight</name></author>
	</entry>
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