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	<title>Leeds Engine - Revision history</title>
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	<updated>2026-07-12T00:24:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Leeds_Engine&amp;diff=417278&amp;oldid=prev</id>
		<title>Spaceeinstein: contributions from The Hero</title>
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		<updated>2018-07-07T13:44:51Z</updated>

		<summary type="html">&lt;p&gt;contributions from The Hero&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The engine Rockstar Leeds used for [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]] is derived from [[RenderWare]].&lt;br /&gt;
Most of the functions have the same name except Rw/Rp/... are replaced by Rsl. Also some RW objects were renamed:&lt;br /&gt;
&lt;br /&gt;
  RwFrame            -&amp;gt; RslNode&lt;br /&gt;
  RpAtomic           -&amp;gt; RslElement&lt;br /&gt;
  RpClump            -&amp;gt; RslElementGroup&lt;br /&gt;
  RwTexDictionary    -&amp;gt; RslTexList&lt;br /&gt;
  RpHAnim(Hierarchy) -&amp;gt; RslTAnim(Tree)&lt;br /&gt;
&lt;br /&gt;
Furthermore RslGeometry conatains no platform independent data like RwGeometry does but only PSP or PS2 specific data. The iOS/Android versions of GTA Liberty City Stories use PS2 geometry that is converted to OpenGL geometry at runtime.&lt;br /&gt;
Unlike RW Rsl has no plugin system, instead all data that is stored in RW plugins is hardcoded in the respective object&amp;#039;s struct.&lt;br /&gt;
&lt;br /&gt;
While the stream file formats (DFF and TXD) are similar to the real RenderWare formats, they&amp;#039;re not the same, especially since RslGeometry and RwGeometry are so different.&lt;br /&gt;
The PSP and PS2 versions don&amp;#039;t ship with DFF and TXD files (and many other files for that matter). Instead they use files in relocatable format which are raw compacted memory contents with relocated pointers.&lt;br /&gt;
All versions of these games use relocatable chunks for the world system, which is unique to GTA Liberty City Stories and GTA Vice City Stories.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Engines]]&lt;/div&gt;</summary>
		<author><name>Spaceeinstein</name></author>
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