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Bomb Da Base II: Difference between revisions

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== Bugs ==
== Bugs ==
* In the PS3 version, a bug can occur where all players are kicked back out to single-player mode as soon as any player reaches the ship or dock area. If the ship has been successfully boarded, all players can still be kicked out at any point up until the end of the mission. The bug was introduced into the game by the trophy support patch.<br /><br />This bug or glitch will occur if one or more players have exited the pre-game lobby before a mission has launched, or if one or more players leave a mission that is already in progress. If the exiting player(s) leave at any point before the ship has been reached, then the remaining players will be kicked out as soon as one of them reaches the ship or dock area.<br /><br />If no one has exited the pre-game lobby or the current mission, and players are able to successfully board the ship, they can still be kicked out if any current players (or "dead" players watching in spectator mode) choose to leave the mission before it has been completed.<br /><br />New players can join the pre-game lobby, or a mission already in progress, without causing the bug. The problem is only caused by exiting players, not late-joining players. Even players who have joined late in a non-participating, spectator-only mode, will not cause the bug, as long as they don't leave before mission completion (those people should get some kind of reward for being patient enough to just watch and let the other players play to completion).<br /><br />If you notice that any players have left the pre-game lobby or the mission in progress, you can avoid being booted from the mission (and multi-player mode) by destroying the armored truck instead of taking it to the helicopter landing site. Destroying the armored truck will cause the mission to quickly end in failure, and then allow you and the remaining players to return to the lobby together to start a new, bug-free mission (provided no one leaves the next lobby or mission!). The truck can be destroyed by a hand grenade, or by driving it into water. It would be probably be faster for the remaining players to just use up all of their current lives as soon as the mission starts (resulting in mission failure), though this could easily be confused as "griefing" by the other players if you aren't all in communication with each other. It's easier to "accidentally" destroy the truck, most people will let you get away with at least one such incident, especially when it appears to be a driving accident.<br /><br />If someone has left the pre-game lobby, you could also choose to start a new mission before the current one launches. But be aware that the new lobby will most likely not have the same co-players that the current lobby has. You may also be put into a lobby that, unknown to you, has already experienced an exiting player of it's own, so that mission would already be doomed without you even being aware of it. In that case it would be better to just stick with your current lobby and destroy the truck to start over.<br /><br />Another workaround to the bug would be to set up a custom match with private slots. If you set two of the slots to private, then only one other player can join your match without an invitation. If that player should leave during a mission, then the mission will be ended (you can't play solo), and you can return to the lobby and wait for another, more reliable player to join.
* In the PS3 version, a bug can occur where all players are kicked back out to single-player mode as soon as any player reaches the ship or dock area. If the ship has been successfully boarded, all players can still be kicked out at any point up until the end of the mission. The bug was introduced into the game by the trophy support patch.<br /><br />This bug or glitch will occur if one or more players have exited the pre-game lobby before a mission has launched, or if one or more players leave a mission that is already in progress.<br /><br />If you notice that any players have left the pre-game lobby or a mission in progress, you can avoid being booted from the mission (and multi-player mode) by destroying the armored truck instead of taking it to the helicopter landing site. Destroying the armored truck will cause the mission to quickly end in failure, and then allow you and the remaining players to return to the lobby together to start a new, bug-free mission (provided no one leaves the next lobby or mission!). The truck can be destroyed by a hand grenade, or by driving it into water.<br /><br />Another workaround to the bug would be to set up a custom match with private slots. If you set two of the slots to private, then only one other player can join your match without an invitation. If that player should leave during a mission, then the mission will be ended (you can't play solo), and you can return to the lobby and wait for another, more reliable player to join.


* There is a very rare glitch that makes an NPC completely invisible, though the player can still see their gunfire and their reticule health and can still target them with auto-aim. Unfortunately, Bomb Da Base II is where it happens the most, specifically in the ship's lounge or right outside on the paths leading to the bomb spots. If auto-aim is turned off, it is very difficult to fight them. It is best to either blind fire or use grenades against them.
* There is a very rare glitch that makes an NPC completely invisible, though the player can still see their gunfire and their reticule health and can still target them with auto-aim. Unfortunately, Bomb Da Base II is where it happens the most, specifically in the ship's lounge or right outside on the paths leading to the bomb spots. If auto-aim is turned off, it is very difficult to fight them. It is best to either blind fire or use grenades against them.
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