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Community:GTA IV Gripes/Weapons: Difference between revisions

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::[[Image:Smiley Face.jpg|20px|bottom|Rebut]] I too was annoyed by Niko doing underhand throws. Doing an underhand throw will almost always hit what you're hiding behind. Then I realized just tapping the button does this, hold it for a while instead to do an overhand throw, now I feel like an idiot.
::[[Image:Smiley Face.jpg|20px|bottom|Rebut]] I too was annoyed by Niko doing underhand throws. Doing an underhand throw will almost always hit what you're hiding behind. Then I realized just tapping the button does this, hold it for a while instead to do an overhand throw, now I feel like an idiot.


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[[Image:Angry Face.jpg|20px|bottom|Gripe]]Whatever happened to mercenaries and gang members? In GTA: SA you could recruit random people off the street and hand them a 9mm.
[[Image:Angry Face.jpg|20px|bottom|Gripe]]Whatever happened to mercenaries and gang members? In GTA: SA you could recruit random people off the street and hand them a 9mm.
:[[Image:Smiley Face.jpg|20px|bottom|Rebut]]This is not a weapons gripe; this is more of a [[GTA IV Gripes/Gameplay|gameplay gripe]].
:[[Image:Smiley Face.jpg|20px|bottom|Rebut]]This is not a weapons gripe; this is more of a [[GTA IV Gripes/Gameplay|gameplay gripe]].
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[[Image:Angry Face.jpg|20px|bottom|Gripe]] The biggest drawback of this game is probably the ranging system of the weapons. All guns except the sniper rifles have zero effect on enemies after a certain range, as if the bullet magically disappears in mid-air. It's very awkward and unrealistic having to walk closer and closer to your enemy for your gun to start doing damage, especially in multiplayer. (if it wasn't for this, GTA4 would be the perfect multiplayer game IMO) There should be a more realistic ranging system for the guns, like having guns do a lesser amount of damage the farther away you are, or maybe even bullet drop. of course this should be proportional to the gun you were using, 9mm would have a shorter effective range, M4 a longer range, etc. IMO this is the one glaring flaw of GTA4's combat system.
[[Image:Angry Face.jpg|20px|bottom|Gripe]] The biggest drawback of this game is probably the ranging system of the weapons. All guns except the sniper rifles have zero effect on enemies after a certain range, as if the bullet magically disappears in mid-air. It's very awkward and unrealistic having to walk closer and closer to your enemy for your gun to start doing damage, especially in multiplayer. (if it wasn't for this, GTA4 would be the perfect multiplayer game IMO) There should be a more realistic ranging system for the guns, like having guns do a lesser amount of damage the farther away you are, or maybe even bullet drop. of course this should be proportional to the gun you were using, 9mm would have a shorter effective range, M4 a longer range, etc. IMO this is the one glaring flaw of GTA4's combat system.
:{{Rebut}}I've been able to use the AK, M4A1, and even the M249/"Advanced MG" at sniper rifle ranges quite easily. You just have to tap the trigger button briefly and fire one round at a time.
:{{Rebut}}I've been able to use the AK, M4A1, and even the M249/"Advanced MG" at sniper rifle ranges quite easily. You just have to tap the trigger button briefly and fire one round at a time.
[[Image:Angry Face.jpg|20px|bottom|Gripe]] It depends on what console you play on. On a computer, the game has a lot glitches if it meets the demands for the
minimum configuration. Then the bullets disappear in mid-air. Even on the medium configuration the ranging system
sucks.




Anonymous user
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