Jump to content

Continuity: Difference between revisions

26 bytes removed ,  19 April 2009
no edit summary
No edit summary
No edit summary
Line 3: Line 3:
The term may be applied in the Grand Theft Auto series to compare the consistency in a number of fictional topics in each game. It is difficult to ascertain whether the continuity errors of many of the games are intentional or not, as settings and characters have been frequently redone, while plot lines in certain games are known not to relate to each other. It can be assumed [[Rockstar North]], the series' primary developer, has little regards to continuity when the need arises.
The term may be applied in the Grand Theft Auto series to compare the consistency in a number of fictional topics in each game. It is difficult to ascertain whether the continuity errors of many of the games are intentional or not, as settings and characters have been frequently redone, while plot lines in certain games are known not to relate to each other. It can be assumed [[Rockstar North]], the series' primary developer, has little regards to continuity when the need arises.


A degree of effort was made to maintain continuity in the settings featured between GTA III and GTA Vice City Stories, with many characters recurring between titles, the settings maintaining their designs, and GTA III's plot expanded. Minor continuity errors, however, were still persistent in this part of the series.
A degree of effort was made to maintain continuity between GTA III and GTA Vice City Stories, with many characters recurring between titles, the settings maintaining their designs, and GTA III's plot expanded. Minor continuity errors, however, were still persistent in this part of the series.


== Settings ==
== Settings ==
Line 22: Line 22:


In early games, plot lines were not made to interconnect each other. As characters and settings differ between the games, it is assumed the games each feature their own distinct storyline and thus were not related. Between GTA III and GTA Vice City Stories, however, the original plot of GTA III was expanded towards the past, providing backgrounds on various events and characters. GTA IV, however, does not reference events in previous games, setting itself apart from its predecessors.
In early games, plot lines were not made to interconnect each other. As characters and settings differ between the games, it is assumed the games each feature their own distinct storyline and thus were not related. Between GTA III and GTA Vice City Stories, however, the original plot of GTA III was expanded towards the past, providing backgrounds on various events and characters. GTA IV, however, does not reference events in previous games, setting itself apart from its predecessors.
[[Category:Terminology]]
[[Category:Terminology]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.