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Satchel Charges: Difference between revisions

Rewording
(how's it hilarious when they're not available in Ammunation?)
(Rewording)
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== Description ==
== Description ==
When satchel charges are planted, the player gains a [[detonator]] in an additional weapon slot; by firing the detonator, the charges explode. Satchel charges can be detonated from any distance, and with any time delay, assuming they still exist. There is a limit on the amount of satchel charges that can be placed in the game: 32. After the limit is reached, any further placement of the charges won't appear in the game. They will stick to walls, vehicles, and pedestrians if thrown on them. Throwing the satchel charges will cause the people around the player to scream and run away, even gaining a wanted level if thrown in front of the cops.
When satchel charges are planted, the player gains a [[detonator]] in an additional weapon slot; by firing the detonator, the charges explode. Satchel charges can be detonated from any distance, and with any time delay, assuming they still exist. There is a limit of 32 satchel charges that can be placed at a time. After the limit is reached, any further placement of the charges won't appear. They will stick to walls, vehicles, and pedestrians if thrown on them. Throwing the satchel charges will cause the people around the player to scream and run away, even gaining a wanted level if thrown in front of the cops.


If the charges disappeared (through cutscenes or saving the game), the detonator will not disappear with the charges. Using the detonator will cause no explosion.
If the charges disappeared (through cutscenes or saving the game), the detonator will not disappear with the charges. Using the detonator will cause no explosion.
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