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Decoy: Difference between revisions

24 bytes added ,  13 May 2015
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== Trivia ==
== Trivia ==
* Even though the player gets a 6-star wanted level upon entering the Securicar, no [[Rhino|tanks]] and [[Barracks OL]]s will actually appear as they normally would at this point. This is most likely because they would make it just about impossible to escape in the slow Securicar. Instead, the player gets chased by an endless fleet of [[Police Car|Police cars]], just like a three-star wanted level.
* Even though the player gets a 6-star wanted level upon entering the Securicar, no [[Military|soldiers]], [[Rhino|tanks]], and [[Barracks OL]]s will actually appear as they normally would at this point. This is most likely because they would make it just about impossible to escape in the slow Securicar. Instead, the player gets chased by an endless fleet of [[Police Car|Police car]]s, just like a three-star wanted level.
* Neither [[Police Bribe]]s nor the [[Cheats in GTA III|wanted level-reducing cheat]] work during this mission.
* Neither [[Police Bribe]]s nor the [[Cheats in GTA III|wanted level-reducing cheat]] work during this mission.
* There is a glitch where even if the player has [[A Drop in the Ocean|unlocked Shoreside Vale]], their maximum wanted level is still capped at a five-star wanted level. Completing Decoy fixes this glitch.
* There is a glitch where even if the player has [[A Drop in the Ocean|unlocked Shoreside Vale]], their maximum wanted level is still capped at a five-star wanted level. Completing Decoy fixes this glitch.
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