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Top Speeds? | Top Speeds? | ||
I've been wondering where the info came from for some of the cars' top speeds? For eg. the Super GT in IV, it says it's 105 mph (170 km/h), which seems much too low. I would have thought it was more like 180mph. I have no way to verify this but it would be weird for the R* developers to not be accurate and to scale with top speed. | I've been wondering where the info came from for some of the cars' top speeds? For eg. the Super GT in IV, it says it's 105 mph (170 km/h), which seems much too low. I would have thought it was more like 180mph. I have no way to verify this but it would be weird for the R* developers to not be accurate and to scale with top speed. | ||
[[User:Yaksox|Yaksox]] 05:28, September 6, 2010 (UTC) | [[User:Yaksox|Yaksox]] 05:28, September 6, 2010 (UTC) | ||
:Why would it be weird? R* has a history of making cars with low top speeds.--'''[[User:Spaceeinstein|spaceeinstein]]''' 20:19, September 6, 2010 (UTC) | |||
I've been working on a table simular to the one used on San Andreas, using information the game actually has when you start a multiplayer "race" type. I'm posting to ask if this would be acceptable. | I've been working on a table simular to the one used on San Andreas, using information the game actually has when you start a multiplayer "race" type. I'm posting to ask if this would be acceptable. |