<?xml version="1.0"?>
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	<id>https://www.grandtheftwiki.com/User:Silver_Infernus/history?feed=atom</id>
	<title>User:Silver Infernus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.grandtheftwiki.com/User:Silver_Infernus/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/User:Silver_Infernus/history"/>
	<updated>2026-07-16T18:52:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=380276&amp;oldid=prev</id>
		<title>Silver Infernus at 17:16, 18 August 2013</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=380276&amp;oldid=prev"/>
		<updated>2013-08-18T17:16:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:16, 18 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name=Silver Infernus&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name=Silver Infernus&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|age=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|age=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;19&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gender=Male&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gender=Male&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|height=1.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;83 &lt;/del&gt;m (6&#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|height=1.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;84 &lt;/ins&gt;m (6&#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|weight=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;134 &lt;/del&gt;lbs (61 kg)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|weight=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;135 &lt;/ins&gt;lbs (61 kg)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|blood=O&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|blood=O&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dob=August 7, 1994&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|dob=August 7, 1994&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hi, I&#039;m Silver Infernus. I&#039;m &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;administrator and long-time user of Grand Theft Wiki. I mainly just pop on to add images or whenever I see the occasional article that needs editing. But I&#039;ve had plenty of experience on other wikis, so I&#039;m hardly a stranger to editing guidelines and practising community civility. I just happen to use different usernames on said wikis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hi, I&#039;m Silver Infernus. I&#039;m &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a retired &lt;/ins&gt;administrator and long-time user of Grand Theft Wiki. I mainly just pop on to add images or whenever I see the occasional article that needs editing. But I&#039;ve had plenty of experience on other wikis, so I&#039;m hardly a stranger to editing guidelines and practising community civility. I just happen to use different usernames on said wikis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And if you were wondering about my username, yes, I wish the Infernus could be driven in silver in GTA IV.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And if you were wondering about my username, yes, I wish the Infernus could be driven in silver in GTA IV.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=368542&amp;oldid=prev</id>
		<title>Silver Infernus at 14:31, 9 September 2012</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=368542&amp;oldid=prev"/>
		<updated>2012-09-09T14:31:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:31, 9 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name=Silver Infernus&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name=Silver Infernus&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|age=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|age=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gender=Male&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gender=Male&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|height=1.83 m (6&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|height=1.83 m (6&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Grand Theft Auto: Liberty City Stories&amp;#039;&amp;#039; (PlayStation Portable)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Grand Theft Auto: Liberty City Stories&amp;#039;&amp;#039; (PlayStation Portable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Grand Theft Auto: Vice City Stories&amp;#039;&amp;#039; (PlayStation Portable)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Grand Theft Auto: Vice City Stories&amp;#039;&amp;#039; (PlayStation Portable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Grand Theft Auto IV&#039;&#039; (Xbox 360)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;Grand Theft Auto IV&#039;&#039; (Xbox 360&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, PC&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Grand Theft Auto: The Lost and Damned&#039;&#039; (PlayStation 3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Grand Theft Auto: The Lost and Damned&#039;&#039; (PlayStation 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, PC&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Grand Theft Auto: The Ballad of Gay Tony&#039;&#039; (PlayStation 3)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&#039;&#039;Grand Theft Auto: The Ballad of Gay Tony&#039;&#039; (PlayStation 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, PC&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Games I&amp;#039;m Into==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Games I&amp;#039;m Into==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Call of Duty: Modern Warfare 2&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Call of Duty: Modern Warfare 2&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Call of Duty: Black Ops&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Call of Duty: Black Ops&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;Team Fortress 2&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Personal Reviews of &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Personal Reviews of &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=350108&amp;oldid=prev</id>
		<title>Silver Infernus: /* Grand Theft Auto: Liberty City Stories */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=350108&amp;oldid=prev"/>
		<updated>2012-03-20T02:51:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grand Theft Auto: Liberty City Stories&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:51, 20 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For those who like to play the &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games in sequence of release date, a word of warning: If you are expecting everything &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; was offering and more, you will be greatly disappointed. &amp;#039;&amp;#039;Liberty City Stories&amp;#039;&amp;#039; actually takes a few steps back, with better graphics and physics than its predecessors but feature-wise, giving the player little more to do than they had in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039;. This may seem like a weak point in which opportunity could be taken to attack, but it would be more objective to keep this review relevant to what features it does have. However, the ones that do deserve criticism are listed below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For those who like to play the &amp;#039;&amp;#039;Grand Theft Auto&amp;#039;&amp;#039; games in sequence of release date, a word of warning: If you are expecting everything &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; was offering and more, you will be greatly disappointed. &amp;#039;&amp;#039;Liberty City Stories&amp;#039;&amp;#039; actually takes a few steps back, with better graphics and physics than its predecessors but feature-wise, giving the player little more to do than they had in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039;. This may seem like a weak point in which opportunity could be taken to attack, but it would be more objective to keep this review relevant to what features it does have. However, the ones that do deserve criticism are listed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two of the features that really should have stayed in the game was the ability to swim, and the ability to fly helicopters. There have been many a time in &#039;&#039;Grand Theft Auto III&#039;&#039; and &#039;&#039;Vice City&#039;&#039; where the player needed to go near the water to enter a boat and would instead accidentally fall in. Unable to even paddle to safety, Claude or Tommy would then flounder helplessly in the water until they drowned; it seems Rockstar thought it necessary for this to potentially happen to Toni as well. And why should the player not be able to fly a helicopter in this game? Sure, there was the issue of crossing island borders, but all Rockstar had to do was program an invisible barrier between islands until each one was unlocked; or do what they did in &#039;&#039;San Andreas&#039;&#039; and give the player a wanted level once they crossed an island. Or they could just make the player die automatically when they crossed. In the unlikely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/del&gt;that this was Rockstar&#039;s way of making &#039;&#039;Liberty City Stories&#039;&#039; reminiscent of &#039;&#039;Grand Theft Auto III&#039;&#039;, let me just say that if that were the case, I&#039;d rather have them take out motorbikes, bring back the tunnel between Portland and Staunton, and even make Toni into a fatass again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two of the features that really should have stayed in the game was the ability to swim, and the ability to fly helicopters. There have been many a time in &#039;&#039;Grand Theft Auto III&#039;&#039; and &#039;&#039;Vice City&#039;&#039; where the player needed to go near the water to enter a boat and would instead accidentally fall in. Unable to even paddle to safety, Claude or Tommy would then flounder helplessly in the water until they drowned; it seems Rockstar thought it necessary for this to potentially happen to Toni as well. And why should the player not be able to fly a helicopter in this game? Sure, there was the issue of crossing island borders, but all Rockstar had to do was program an invisible barrier between islands until each one was unlocked; or do what they did in &#039;&#039;San Andreas&#039;&#039; and give the player a wanted level once they crossed an island. Or they could just make the player die automatically when they crossed. In the unlikely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event &lt;/ins&gt;that this was Rockstar&#039;s way of making &#039;&#039;Liberty City Stories&#039;&#039; reminiscent of &#039;&#039;Grand Theft Auto III&#039;&#039;, let me just say that if that were the case, I&#039;d rather have them take out motorbikes, bring back the tunnel between Portland and Staunton, and even make Toni into a fatass again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t know if it&amp;#039;s just GTA III-era&amp;#039;s Liberty City that I don&amp;#039;t like, but I can&amp;#039;t make myself enjoy this game. The missions, while not as bad as &amp;#039;&amp;#039;Grand Theft Auto III&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;s, should have been much better for a game that was developed in 2005. Especially as a sequel to the killer &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; delivered. Feature-wise, I can understand if Rockstar didn&amp;#039;t go as far with &amp;#039;&amp;#039;Liberty City Stories&amp;#039;&amp;#039; as they did with &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039;, because some of it was overkill. But the missions should at least be exciting. Most of the mission cutscenes are just Toni and one other character talking; very rarely is there a third person present. This makes it feel as if the characters have very little connections to each other, and in turn, Toni has very little connections to them. And just like Claude, it seems he&amp;#039;s fallen into the trap of lacking character. Throughout the entire game he was more or less a puppet of Salvatore Leone, and when he did get the chance to make his own decisions, they were quite bland. And just like Claude, Toni finished his story like how he began it. Even if he was now a highly respected member of the Leones, he didn&amp;#039;t &amp;#039;&amp;#039;change&amp;#039;&amp;#039;. The missions were too rigid, and had no sense of progress; they could be done in almost any order and the player would not be able to know the difference. Even the final mission, &amp;quot;[[The Sicilian Gambit]]&amp;quot;, hardly felt conclusive; Salvatore did all the talking, and Toni was just there to shoot stuff. Blowing up couple of boats, killing a few gang members, and shooting down a helicopter certainly wasn&amp;#039;t considered exciting enough as a final confrontation. But that&amp;#039;s what you get when it&amp;#039;s all about Salvatore and Toni&amp;#039;s out of the picture.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t know if it&amp;#039;s just GTA III-era&amp;#039;s Liberty City that I don&amp;#039;t like, but I can&amp;#039;t make myself enjoy this game. The missions, while not as bad as &amp;#039;&amp;#039;Grand Theft Auto III&amp;lt;nowiki&amp;gt;&amp;#039;&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;s, should have been much better for a game that was developed in 2005. Especially as a sequel to the killer &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; delivered. Feature-wise, I can understand if Rockstar didn&amp;#039;t go as far with &amp;#039;&amp;#039;Liberty City Stories&amp;#039;&amp;#039; as they did with &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039;, because some of it was overkill. But the missions should at least be exciting. Most of the mission cutscenes are just Toni and one other character talking; very rarely is there a third person present. This makes it feel as if the characters have very little connections to each other, and in turn, Toni has very little connections to them. And just like Claude, it seems he&amp;#039;s fallen into the trap of lacking character. Throughout the entire game he was more or less a puppet of Salvatore Leone, and when he did get the chance to make his own decisions, they were quite bland. And just like Claude, Toni finished his story like how he began it. Even if he was now a highly respected member of the Leones, he didn&amp;#039;t &amp;#039;&amp;#039;change&amp;#039;&amp;#039;. The missions were too rigid, and had no sense of progress; they could be done in almost any order and the player would not be able to know the difference. Even the final mission, &amp;quot;[[The Sicilian Gambit]]&amp;quot;, hardly felt conclusive; Salvatore did all the talking, and Toni was just there to shoot stuff. Blowing up couple of boats, killing a few gang members, and shooting down a helicopter certainly wasn&amp;#039;t considered exciting enough as a final confrontation. But that&amp;#039;s what you get when it&amp;#039;s all about Salvatore and Toni&amp;#039;s out of the picture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=350107&amp;oldid=prev</id>
		<title>Silver Infernus: /* Grand Theft Auto: San Andreas */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=350107&amp;oldid=prev"/>
		<updated>2012-03-20T02:50:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grand Theft Auto: San Andreas&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:50, 20 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a story, &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; doesn&amp;#039;t do too bad. Carl (or &amp;quot;CJ&amp;quot;) starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ&amp;#039;s decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ&amp;#039;s ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude&amp;#039;s bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable (&amp;quot;[[Just Business]]&amp;quot;, &amp;quot;[[Reuniting the Families]]&amp;quot;, &amp;quot;[[Black Project]]&amp;quot;, &amp;quot;[[Breaking the Bank at Caligula&amp;#039;s]]&amp;quot;, &amp;quot;[[Vertical Bird]]&amp;quot;, etc.). Although admittedly, it does have its patchy moments. &amp;quot;[[Up, Up and Away]]&amp;quot; was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. &amp;quot;[[Saint Mark&amp;#039;s Bistro]]&amp;quot; was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn&amp;#039;t answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a story, &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; doesn&amp;#039;t do too bad. Carl (or &amp;quot;CJ&amp;quot;) starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ&amp;#039;s decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ&amp;#039;s ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude&amp;#039;s bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable (&amp;quot;[[Just Business]]&amp;quot;, &amp;quot;[[Reuniting the Families]]&amp;quot;, &amp;quot;[[Black Project]]&amp;quot;, &amp;quot;[[Breaking the Bank at Caligula&amp;#039;s]]&amp;quot;, &amp;quot;[[Vertical Bird]]&amp;quot;, etc.). Although admittedly, it does have its patchy moments. &amp;quot;[[Up, Up and Away]]&amp;quot; was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. &amp;quot;[[Saint Mark&amp;#039;s Bistro]]&amp;quot; was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn&amp;#039;t answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CJ&#039;s story was like an expanded-upon version of Tommy&#039;s in Vice City. The process of controlling the criminal underworld, trying to shake off the enemy that was always over your shoulder, and in the end dealing with former friends who had betrayed you. The plots are just different enough not to be considered self-plagiarism, unless it could be said that &#039;&#039;Vice City&#039;&#039; and &#039;&#039;San Andreas&#039;&#039; were copied from the countless other stories with the same formula. Being the third GTA III game, it was interesting for the player to be friends with new gangs, as well as gangs they were enemies with in previous games. And Rockstar took full advantage of being able to bring back more characters from previous games (the only recurring &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/del&gt;in &#039;&#039;Vice City&#039;&#039; was Phil Cassidy, who had a very obscure role in &#039;&#039;GTA III&#039;&#039;). One of the few irritating things about the game are the pedestrians&#039; tendency to dive &#039;&#039;onto&#039;&#039; the road while you are speeding past them, more often than not earning you an inconvenient wanted level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CJ&#039;s story was like an expanded-upon version of Tommy&#039;s in Vice City. The process of controlling the criminal underworld, trying to shake off the enemy that was always over your shoulder, and in the end dealing with former friends who had betrayed you. The plots are just different enough not to be considered self-plagiarism, unless it could be said that &#039;&#039;Vice City&#039;&#039; and &#039;&#039;San Andreas&#039;&#039; were copied from the countless other stories with the same formula. Being the third GTA III game, it was interesting for the player to be friends with new gangs, as well as gangs they were enemies with in previous games. And Rockstar took full advantage of being able to bring back more characters from previous games (the only recurring &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/ins&gt;in &#039;&#039;Vice City&#039;&#039; was Phil Cassidy, who had a very obscure role in &#039;&#039;GTA III&#039;&#039;). One of the few irritating things about the game are the pedestrians&#039; tendency to dive &#039;&#039;onto&#039;&#039; the road while you are speeding past them, more often than not earning you an inconvenient wanted level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would I recommend this to a friend? Hells yeah, I&amp;#039;d be surprised if they hadn&amp;#039;t played it already. Would I play it again? I still am.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would I recommend this to a friend? Hells yeah, I&amp;#039;d be surprised if they hadn&amp;#039;t played it already. Would I play it again? I still am.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=345399&amp;oldid=prev</id>
		<title>Silver Infernus at 04:20, 5 February 2012</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=345399&amp;oldid=prev"/>
		<updated>2012-02-05T04:20:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:20, 5 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hi, I&#039;m Silver Infernus. I&#039;m &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;long-time user of Grand Theft Wiki&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but I&#039;m not really one of the most active ones&lt;/del&gt;. I mainly just pop on to add images or whenever I see the occasional article that needs editing. But I&#039;ve had plenty of experience on other wikis, so I&#039;m hardly a stranger to editing guidelines and practising community civility. I just happen to use different usernames on said wikis.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hi, I&#039;m Silver Infernus. I&#039;m &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an administrator and &lt;/ins&gt;long-time user of Grand Theft Wiki. I mainly just pop on to add images or whenever I see the occasional article that needs editing. But I&#039;ve had plenty of experience on other wikis, so I&#039;m hardly a stranger to editing guidelines and practising community civility. I just happen to use different usernames on said wikis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And if you were wondering about my username, yes, I wish the Infernus could be driven in silver in GTA IV.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And if you were wondering about my username, yes, I wish the Infernus could be driven in silver in GTA IV.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=345398&amp;oldid=prev</id>
		<title>Silver Infernus at 04:20, 5 February 2012</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=345398&amp;oldid=prev"/>
		<updated>2012-02-05T04:20:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:20, 5 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.fanfiction.net/u/1771491/wtf2000 Writer]&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://youtube.com/user/Xij29y6 &amp;lt;abbr id=&amp;quot;anId&amp;quot; class=&amp;quot;jargon&amp;quot; style=&amp;quot;color:offwhite;&amp;quot; title=&amp;quot;Xij29y6&amp;quot;&amp;gt;Video-maker&amp;lt;/abbr&amp;gt;]/[http://youtube.com/user/daybreakinautumnband &amp;lt;abbr id=&amp;quot;anId&amp;quot; class=&amp;quot;jargon&amp;quot; style=&amp;quot;color:offwhite;&amp;quot; title=&amp;quot;Daybreak In Autumn&amp;quot;&amp;gt;Musician&amp;lt;/abbr&amp;gt;]&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.fanfiction.net/u/1771491/wtf2000 Writer]&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://youtube.com/user/Xij29y6 &amp;lt;abbr id=&amp;quot;anId&amp;quot; class=&amp;quot;jargon&amp;quot; style=&amp;quot;color:offwhite;&amp;quot; title=&amp;quot;Xij29y6&amp;quot;&amp;gt;Video-maker&amp;lt;/abbr&amp;gt;]/[http://youtube.com/user/daybreakinautumnband &amp;lt;abbr id=&amp;quot;anId&amp;quot; class=&amp;quot;jargon&amp;quot; style=&amp;quot;color:offwhite;&amp;quot; title=&amp;quot;Daybreak In Autumn&amp;quot;&amp;gt;Musician&amp;lt;/abbr&amp;gt;]&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|website=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|website=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rank=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patrol User&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rank=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Administrator&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gamertag=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gamertag=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|othername=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|othername=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343819&amp;oldid=prev</id>
		<title>Silver Infernus: /* Grand Theft Auto: Liberty City Stories */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343819&amp;oldid=prev"/>
		<updated>2012-01-23T16:59:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grand Theft Auto: Liberty City Stories&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:59, 23 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two of the features that really should have stayed in the game was the ability to swim, and the ability to fly helicopters. There have been many a time in &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039; where the player needed to go near the water to enter a boat and would instead accidentally fall in. Unable to even paddle to safety, Claude or Tommy would then flounder helplessly in the water until they drowned; it seems Rockstar thought it necessary for this to potentially happen to Toni as well. And why should the player not be able to fly a helicopter in this game? Sure, there was the issue of crossing island borders, but all Rockstar had to do was program an invisible barrier between islands until each one was unlocked; or do what they did in &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; and give the player a wanted level once they crossed an island. Or they could just make the player die automatically when they crossed. In the unlikely even that this was Rockstar&amp;#039;s way of making &amp;#039;&amp;#039;Liberty City Stories&amp;#039;&amp;#039; reminiscent of &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039;, let me just say that if that were the case, I&amp;#039;d rather have them take out motorbikes, bring back the tunnel between Portland and Staunton, and even make Toni into a fatass again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two of the features that really should have stayed in the game was the ability to swim, and the ability to fly helicopters. There have been many a time in &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039; where the player needed to go near the water to enter a boat and would instead accidentally fall in. Unable to even paddle to safety, Claude or Tommy would then flounder helplessly in the water until they drowned; it seems Rockstar thought it necessary for this to potentially happen to Toni as well. And why should the player not be able to fly a helicopter in this game? Sure, there was the issue of crossing island borders, but all Rockstar had to do was program an invisible barrier between islands until each one was unlocked; or do what they did in &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; and give the player a wanted level once they crossed an island. Or they could just make the player die automatically when they crossed. In the unlikely even that this was Rockstar&amp;#039;s way of making &amp;#039;&amp;#039;Liberty City Stories&amp;#039;&amp;#039; reminiscent of &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039;, let me just say that if that were the case, I&amp;#039;d rather have them take out motorbikes, bring back the tunnel between Portland and Staunton, and even make Toni into a fatass again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&#039;t know if it&#039;s just GTA III-era&#039;s Liberty City that I don&#039;t like, but I can&#039;t make myself enjoy this game. The missions, while not as bad as &#039;&#039;Grand Theft Auto&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III&lt;/del&gt;&#039;s, should have been much better for a game that was developed in 2005. Especially as a sequel to the killer &#039;&#039;San Andreas&#039;&#039; delivered. Feature-wise, I can understand if Rockstar didn&#039;t go as far with &#039;&#039;Liberty City Stories&#039;&#039; as they did with &#039;&#039;San Andreas&#039;&#039;, because some of it was overkill. But the missions should at least be exciting. Most of the mission cutscenes are just Toni and one other character talking; very rarely is there a third person present. This makes it feel as if the characters have very little connections to each other, and in turn, Toni has very little connections to them. And just like Claude, it seems he&#039;s fallen into the trap of lacking character. Throughout the entire game he was more or less a puppet of Salvatore Leone, and when he did get the chance to make his own decisions, they were quite bland. And just like Claude, Toni finished his story like how he began it. Even if he was now a highly respected member of the Leones, he didn&#039;t &#039;&#039;change&#039;&#039;. The missions were too rigid, and had no sense of progress; they could be done in almost any order and the player would not be able to know the difference. Even the final mission, &quot;[[The Sicilian Gambit]]&quot;, hardly felt conclusive; Salvatore did all the talking, and Toni was just there to shoot stuff. Blowing up couple of boats, killing a few gang members, and shooting down a helicopter certainly wasn&#039;t considered exciting enough as a final confrontation. But that&#039;s what you get when it&#039;s all about Salvatore and Toni&#039;s out of the picture.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&#039;t know if it&#039;s just GTA III-era&#039;s Liberty City that I don&#039;t like, but I can&#039;t make myself enjoy this game. The missions, while not as bad as &#039;&#039;Grand Theft Auto &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;III&amp;lt;nowiki&amp;gt;&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/nowiki&amp;gt;&lt;/ins&gt;&#039;&#039;s, should have been much better for a game that was developed in 2005. Especially as a sequel to the killer &#039;&#039;San Andreas&#039;&#039; delivered. Feature-wise, I can understand if Rockstar didn&#039;t go as far with &#039;&#039;Liberty City Stories&#039;&#039; as they did with &#039;&#039;San Andreas&#039;&#039;, because some of it was overkill. But the missions should at least be exciting. Most of the mission cutscenes are just Toni and one other character talking; very rarely is there a third person present. This makes it feel as if the characters have very little connections to each other, and in turn, Toni has very little connections to them. And just like Claude, it seems he&#039;s fallen into the trap of lacking character. Throughout the entire game he was more or less a puppet of Salvatore Leone, and when he did get the chance to make his own decisions, they were quite bland. And just like Claude, Toni finished his story like how he began it. Even if he was now a highly respected member of the Leones, he didn&#039;t &#039;&#039;change&#039;&#039;. The missions were too rigid, and had no sense of progress; they could be done in almost any order and the player would not be able to know the difference. Even the final mission, &quot;[[The Sicilian Gambit]]&quot;, hardly felt conclusive; Salvatore did all the talking, and Toni was just there to shoot stuff. Blowing up couple of boats, killing a few gang members, and shooting down a helicopter certainly wasn&#039;t considered exciting enough as a final confrontation. But that&#039;s what you get when it&#039;s all about Salvatore and Toni&#039;s out of the picture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of gameplay itself, &amp;#039;&amp;#039;Grand Theft Auto: Liberty City Stories&amp;#039;&amp;#039; is much better than the ones before it. Player and vehicle movement has become much smoother than ever before, the cars from &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039; have been brought back, along with new ones, and look their best; their design being more modernized as compared to the cars seen in the 80s and early 90s. The graphics have also been improved so they&amp;#039;re no longer fuzzy or as blocky as before, although they still have a ways to go before they reach &amp;#039;&amp;#039;Grand Theft Auto IV&amp;#039;&amp;#039;&amp;#039;s level. Recurring characters from &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039; also keep the missions interesting (boring cutscenes aside); many missions are fun in themselves, such as &amp;quot;[[The Portland Chainsaw Masquerade]]&amp;quot;, &amp;quot;[[Sindacco Sabotage]]&amp;quot;, and &amp;quot;[[Taking the Peace]]&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of gameplay itself, &amp;#039;&amp;#039;Grand Theft Auto: Liberty City Stories&amp;#039;&amp;#039; is much better than the ones before it. Player and vehicle movement has become much smoother than ever before, the cars from &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039; have been brought back, along with new ones, and look their best; their design being more modernized as compared to the cars seen in the 80s and early 90s. The graphics have also been improved so they&amp;#039;re no longer fuzzy or as blocky as before, although they still have a ways to go before they reach &amp;#039;&amp;#039;Grand Theft Auto IV&amp;#039;&amp;#039;&amp;#039;s level. Recurring characters from &amp;#039;&amp;#039;Grand Theft Auto III&amp;#039;&amp;#039; also keep the missions interesting (boring cutscenes aside); many missions are fun in themselves, such as &amp;quot;[[The Portland Chainsaw Masquerade]]&amp;quot;, &amp;quot;[[Sindacco Sabotage]]&amp;quot;, and &amp;quot;[[Taking the Peace]]&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343818&amp;oldid=prev</id>
		<title>Silver Infernus: /* Grand Theft Auto: San Andreas */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343818&amp;oldid=prev"/>
		<updated>2012-01-23T16:57:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grand Theft Auto: San Andreas&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:57, 23 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Apart from Rockstar for selecting a black protagonist and consequently coming under fire by the oversensitive kind who liked to look for anyone to accuse of racism, &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; opened up numerous new doors for players to explore. Set in 1992, the story revolves around [[Carl Johnson]]&amp;#039;s return to his home, learning about his mother&amp;#039;s death, and later making his way to the top by making friends and eliminating enemies. The city of Los Santos alone was almost the size of the entire Vice City map, and later the player would be able to explore the neighbouring cities of San Fierro, Las Venturas, and the counties in between. &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039;&amp;#039;s new features varied from useful abilities (flying planes, dual-wielding, strafing/rolling, car modding, etc.) to the more trivial ones that made it more fun (stats, tattoos, haircuts, trains, video-games), &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; was as close as one could get to a real life experience in a GTA game back in 2004.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Apart from Rockstar for selecting a black protagonist and consequently coming under fire by the oversensitive kind who liked to look for anyone to accuse of racism, &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; opened up numerous new doors for players to explore. Set in 1992, the story revolves around [[Carl Johnson]]&amp;#039;s return to his home, learning about his mother&amp;#039;s death, and later making his way to the top by making friends and eliminating enemies. The city of Los Santos alone was almost the size of the entire Vice City map, and later the player would be able to explore the neighbouring cities of San Fierro, Las Venturas, and the counties in between. &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039;&amp;#039;s new features varied from useful abilities (flying planes, dual-wielding, strafing/rolling, car modding, etc.) to the more trivial ones that made it more fun (stats, tattoos, haircuts, trains, video-games), &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; was as close as one could get to a real life experience in a GTA game back in 2004.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a story, &#039;&#039;Grand Theft Auto: San Andreas&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does &lt;/del&gt;do too bad. Carl (or &quot;CJ&quot;) starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ&#039;s decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ&#039;s ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude&#039;s bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable (&quot;[[Just Business]]&quot;, &quot;[[Reuniting the Families]]&quot;, &quot;[[Black Project]]&quot;, &quot;[[Breaking the Bank at Caligula&#039;s]]&quot;, &quot;[[Vertical Bird]]&quot;, etc.). Although admittedly, it does have its patchy moments. &quot;[[Up, Up and Away]]&quot; was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. &quot;[[Saint Mark&#039;s Bistro]]&quot; was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn&#039;t answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a story, &#039;&#039;Grand Theft Auto: San Andreas&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;do too bad. Carl (or &quot;CJ&quot;) starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ&#039;s decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ&#039;s ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude&#039;s bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable (&quot;[[Just Business]]&quot;, &quot;[[Reuniting the Families]]&quot;, &quot;[[Black Project]]&quot;, &quot;[[Breaking the Bank at Caligula&#039;s]]&quot;, &quot;[[Vertical Bird]]&quot;, etc.). Although admittedly, it does have its patchy moments. &quot;[[Up, Up and Away]]&quot; was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. &quot;[[Saint Mark&#039;s Bistro]]&quot; was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn&#039;t answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CJ&amp;#039;s story was like an expanded-upon version of Tommy&amp;#039;s in Vice City. The process of controlling the criminal underworld, trying to shake off the enemy that was always over your shoulder, and in the end dealing with former friends who had betrayed you. The plots are just different enough not to be considered self-plagiarism, unless it could be said that &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039; and &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; were copied from the countless other stories with the same formula. Being the third GTA III game, it was interesting for the player to be friends with new gangs, as well as gangs they were enemies with in previous games. And Rockstar took full advantage of being able to bring back more characters from previous games (the only recurring characters in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039; was Phil Cassidy, who had a very obscure role in &amp;#039;&amp;#039;GTA III&amp;#039;&amp;#039;). One of the few irritating things about the game are the pedestrians&amp;#039; tendency to dive &amp;#039;&amp;#039;onto&amp;#039;&amp;#039; the road while you are speeding past them, more often than not earning you an inconvenient wanted level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CJ&amp;#039;s story was like an expanded-upon version of Tommy&amp;#039;s in Vice City. The process of controlling the criminal underworld, trying to shake off the enemy that was always over your shoulder, and in the end dealing with former friends who had betrayed you. The plots are just different enough not to be considered self-plagiarism, unless it could be said that &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039; and &amp;#039;&amp;#039;San Andreas&amp;#039;&amp;#039; were copied from the countless other stories with the same formula. Being the third GTA III game, it was interesting for the player to be friends with new gangs, as well as gangs they were enemies with in previous games. And Rockstar took full advantage of being able to bring back more characters from previous games (the only recurring characters in &amp;#039;&amp;#039;Vice City&amp;#039;&amp;#039; was Phil Cassidy, who had a very obscure role in &amp;#039;&amp;#039;GTA III&amp;#039;&amp;#039;). One of the few irritating things about the game are the pedestrians&amp;#039; tendency to dive &amp;#039;&amp;#039;onto&amp;#039;&amp;#039; the road while you are speeding past them, more often than not earning you an inconvenient wanted level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343817&amp;oldid=prev</id>
		<title>Silver Infernus: /* Grand Theft Auto: San Andreas */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343817&amp;oldid=prev"/>
		<updated>2012-01-23T16:57:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grand Theft Auto: San Andreas&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:57, 23 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the most anticipated games of the GTA III era, &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; was the most successful and many still consider it to be better than 2008&amp;#039;s &amp;#039;&amp;#039;Grand Theft Auto IV&amp;#039;&amp;#039;. With countless new features and more action than ever in both cutscenes and gameplay, it aimed for the gold and most certainly struck gold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the most anticipated games of the GTA III era, &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; was the most successful and many still consider it to be better than 2008&amp;#039;s &amp;#039;&amp;#039;Grand Theft Auto IV&amp;#039;&amp;#039;. With countless new features and more action than ever in both cutscenes and gameplay, it aimed for the gold and most certainly struck gold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Apart from Rockstar for selecting a black protagonist and consequently coming under fire by the oversensitive kind to look for anyone to accuse of racism, &#039;&#039;San Andreas&#039;&#039; opened up numerous new doors for players to explore. Set in 1992, the story revolves around [[Carl Johnson]]&#039;s return to his home, learning about his mother&#039;s death, and later making his way to the top by making friends and eliminating enemies. The city of Los Santos alone was almost the size of the entire Vice City map, and later the player would be able to explore the neighbouring cities of San Fierro, Las Venturas, and the counties in between. &#039;&#039;Grand Theft Auto: San Andreas&#039;&#039;&#039;s new features varied from useful abilities (flying planes, dual-wielding, strafing/rolling, car modding, etc.) to the more trivial ones that made it more fun (stats, tattoos, haircuts, trains, video-games), &#039;&#039;San Andreas&#039;&#039; was as close as one could get to a real life experience in a GTA game back in 2004.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Apart from Rockstar for selecting a black protagonist and consequently coming under fire by the oversensitive kind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who liked &lt;/ins&gt;to look for anyone to accuse of racism, &#039;&#039;San Andreas&#039;&#039; opened up numerous new doors for players to explore. Set in 1992, the story revolves around [[Carl Johnson]]&#039;s return to his home, learning about his mother&#039;s death, and later making his way to the top by making friends and eliminating enemies. The city of Los Santos alone was almost the size of the entire Vice City map, and later the player would be able to explore the neighbouring cities of San Fierro, Las Venturas, and the counties in between. &#039;&#039;Grand Theft Auto: San Andreas&#039;&#039;&#039;s new features varied from useful abilities (flying planes, dual-wielding, strafing/rolling, car modding, etc.) to the more trivial ones that made it more fun (stats, tattoos, haircuts, trains, video-games), &#039;&#039;San Andreas&#039;&#039; was as close as one could get to a real life experience in a GTA game back in 2004.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a story, &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; does do too bad. Carl (or &amp;quot;CJ&amp;quot;) starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ&amp;#039;s decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ&amp;#039;s ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude&amp;#039;s bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable (&amp;quot;[[Just Business]]&amp;quot;, &amp;quot;[[Reuniting the Families]]&amp;quot;, &amp;quot;[[Black Project]]&amp;quot;, &amp;quot;[[Breaking the Bank at Caligula&amp;#039;s]]&amp;quot;, &amp;quot;[[Vertical Bird]]&amp;quot;, etc.). Although admittedly, it does have its patchy moments. &amp;quot;[[Up, Up and Away]]&amp;quot; was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. &amp;quot;[[Saint Mark&amp;#039;s Bistro]]&amp;quot; was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn&amp;#039;t answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a story, &amp;#039;&amp;#039;Grand Theft Auto: San Andreas&amp;#039;&amp;#039; does do too bad. Carl (or &amp;quot;CJ&amp;quot;) starts off as the younger brother of the Grove Street leader, and eventually works his way up past running a gang to dealing cars, earning shares in a casino, and working with a downtrodden rapper who also gets himself a successful career, among earning multiple assets around San Andreas. CJ&amp;#039;s decision at the end to return to Los Santos and take back Grove Street more out of loyalty than any motivation to be rich was understandable, if presented a little too abruptly by Rockstar. But most of the story flows fairly well, and as it progresses, the player accompanies CJ around San Andreas and feels his influence growing over the city states. Each city, district, and even area in San Andreas has a unique distinction to one another, as opposed to the more subtle platforms of Vice and Liberty. The missions are fun and humourous at times (CJ&amp;#039;s ghetto attitude and almost comical disposition makes it an irrepressible thing, in contrast to Claude&amp;#039;s bland nature and the feeble attempts at humour that the people around him created), and many of them are easily memorable (&amp;quot;[[Just Business]]&amp;quot;, &amp;quot;[[Reuniting the Families]]&amp;quot;, &amp;quot;[[Black Project]]&amp;quot;, &amp;quot;[[Breaking the Bank at Caligula&amp;#039;s]]&amp;quot;, &amp;quot;[[Vertical Bird]]&amp;quot;, etc.). Although admittedly, it does have its patchy moments. &amp;quot;[[Up, Up and Away]]&amp;quot; was one of the most awkward missions ever created in GTA history, being a clear example of how to do something the hard way. &amp;quot;[[Saint Mark&amp;#039;s Bistro]]&amp;quot; was also known for its tediously long trip where the player had to fly across a mass of water where there should have been land; to this day still doesn&amp;#039;t answer why Salvatore wanted CJ to fly all the way to Liberty City, spend ten minutes there killing a score of gunmen, and then flying all the way back, when he could have easily asked someone in Liberty themselves to do it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343600&amp;oldid=prev</id>
		<title>Silver Infernus: /* Grand Theft Auto IV */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=User:Silver_Infernus&amp;diff=343600&amp;oldid=prev"/>
		<updated>2012-01-22T04:59:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Grand Theft Auto IV&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:59, 22 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot;&gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;[[Grand Theft Auto IV]]&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;[[Grand Theft Auto IV]]&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Rating:&#039;&#039;&#039; 9/10&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Silver Infernus</name></author>
	</entry>
</feed>