<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://www.grandtheftwiki.com/WDR/history?feed=atom</id>
	<title>WDR - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.grandtheftwiki.com/WDR/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/WDR/history"/>
	<updated>2026-06-28T13:42:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220839&amp;oldid=prev</id>
		<title>A-Dust at 23:38, 30 September 2010</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220839&amp;oldid=prev"/>
		<updated>2010-09-30T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:38, 30 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;WDR&#039;&#039;&#039; is the format used for map models and weapons in [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA4&lt;/del&gt;|GTA IV]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;WDR&#039;&#039;&#039; is the format used for map models and weapons in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto IV&lt;/ins&gt;|GTA IV]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A-Dust</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220838&amp;oldid=prev</id>
		<title>Gtabot: clean up, replaced: {{GTA4-navi}} → {{gtaiv}}, removed: {{File-stub}}</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220838&amp;oldid=prev"/>
		<updated>2010-01-23T20:25:07Z</updated>

		<summary type="html">&lt;p&gt;clean up, replaced: {{GTA4-navi}} → {{gtaiv}}, removed: {{File-stub}}&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:25, 23 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{File-stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;WDR&amp;#039;&amp;#039;&amp;#039; is the format used for map models and weapons in [[GTA4|GTA IV]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;WDR&amp;#039;&amp;#039;&amp;#039; is the format used for map models and weapons in [[GTA4|GTA IV]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l255&quot;&gt;Line 255:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 253:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA4-navi&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gtaiv&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:3D File Formats]][[Category:Map Formats]]{{fdl}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:3D File Formats]][[Category:Map Formats]]{{fdl}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gtabot</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220837&amp;oldid=prev</id>
		<title>Gtabot: clean up,</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220837&amp;oldid=prev"/>
		<updated>2010-01-23T20:12:01Z</updated>

		<summary type="html">&lt;p&gt;clean up,&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:12, 23 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== File Format ==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== File Format ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RSC CPU section (Size found from the flags @ 0x08 of RSC file header)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RSC CPU section (Size found from the flags @ 0x08 of RSC file header)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l254&quot;&gt;Line 254:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 254:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following tools and scripts can be used to import &amp;amp; export (edit) these model files.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following tools and scripts can be used to import &amp;amp; export (edit) these model files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{GTAF|418034|DFF2WDR}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{GTAG|7290|WDR Analyze}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{GTAF|384933|SparkIV}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{GTAF|382615|Model format discussion topic}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GTA4-navi}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GTA4-navi}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D_File_Formats&lt;/del&gt;]][[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Map_Formats&lt;/del&gt;]]{{fdl}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3D File Formats&lt;/ins&gt;]][[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Map Formats&lt;/ins&gt;]]{{fdl}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gtabot</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220836&amp;oldid=prev</id>
		<title>Gboyers: 1 revision:&amp;#32;Imported from gtamodding.com - under GNU FDL</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220836&amp;oldid=prev"/>
		<updated>2010-01-11T23:55:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision: Imported from gtamodding.com - under GNU FDL&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:55, 11 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Gboyers</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220835&amp;oldid=prev</id>
		<title>gtw&gt;Gforce@GTAM: /* File Format */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=WDR&amp;diff=220835&amp;oldid=prev"/>
		<updated>2009-10-05T20:30:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;File Format&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{File-stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WDR&amp;#039;&amp;#039;&amp;#039; is the format used for map models and weapons in [[GTA4|GTA IV]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File Format == &lt;br /&gt;
&lt;br /&gt;
RSC CPU section (Size found from the flags @ 0x08 of RSC file header)&lt;br /&gt;
&lt;br /&gt;
-Note on RSC (24 + 8) pointer structure:&lt;br /&gt;
&lt;br /&gt;
	* CPU Offsets are of form [xx xx xx 50]&lt;br /&gt;
	* Data Offsets are of form [xx xx xx 60]&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;WDR&amp;#039;&amp;#039;&amp;#039; Header (BlockSize 0x2A0)&lt;br /&gt;
 -------------------------------------------------------------------&lt;br /&gt;
 Offset	Size	Type	Data			Description&lt;br /&gt;
 -------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (Usually 0x00695254)&lt;br /&gt;
 0x04	4b	Offset	HeaderLength		(Usually 0x90)&lt;br /&gt;
 0x08	4b	Offset	ShaderGroup 		(0 = no Shaders)&lt;br /&gt;
 0x0C	4b	Offset	SkeletonData	 	(0 = no Skeleton)&lt;br /&gt;
 0x10	4b	FLOAT	Center x&lt;br /&gt;
 0x14	4b	FLOAT	Center y&lt;br /&gt;
 0x18	4b	FLOAT	Center z&lt;br /&gt;
 0x1C	4b	FLOAT	Center w&lt;br /&gt;
 0x20	4b	FLOAT	BoundsMin x&lt;br /&gt;
 0x24	4b	FLOAT	BoundsMin y&lt;br /&gt;
 0x28	4b	FLOAT	BoundsMin z&lt;br /&gt;
 0x2C	4b	FLOAT	BoundsMin w&lt;br /&gt;
 0x30	4b	FLOAT	BoundsMax x&lt;br /&gt;
 0x34	4b	FLOAT	BoundsMax y&lt;br /&gt;
 0x38	4b	FLOAT	BoundsMax z&lt;br /&gt;
 0x3C	4b	FLOAT	BoundsMax w&lt;br /&gt;
 0x40	4b	Offset	Pointer ModelCollection	(0=Non existing)&lt;br /&gt;
 0x44	4b	Offset	Pointer LOD models 	(0=Non existing)&lt;br /&gt;
 0x48	4b	Offset	Pointer LOD models 	(0=Non existing)&lt;br /&gt;
 0x4C	4b	Offset	Pointer LOD models 	(0=Non existing)&lt;br /&gt;
 0x50	4b	FLOAT	Max Vectorx 		(Usually 9999.0)&lt;br /&gt;
 0x54	4b	FLOAT	Max Vectory 		(Usually 9999.0)&lt;br /&gt;
 0x58	4b	FLOAT	Max Vectorz 		(Usually 9999.0)&lt;br /&gt;
 0x5C	4b	FLOAT	Max Vectorw 		(Usually 9999.0)&lt;br /&gt;
 0x60	4b	LONG	ObjectCount&lt;br /&gt;
 0x64	4b	LONG	Unknown			(Usually 0xFFFFFFFF)&lt;br /&gt;
 0x68	4b	LONG	Unknown			(Usually 0xFFFFFFFF)&lt;br /&gt;
 0x6C	4b	LONG	Unknown			(Usually 0xFFFFFFFF)&lt;br /&gt;
 0x70	4b	FLOAT	Unknown&lt;br /&gt;
 0x74	20b	LONG	Unknown 		(Usually all zeros)&lt;br /&gt;
 0x88	8b	LONG	Unassigned data		(0xCDCDCDCDCDCDCDCD)&lt;br /&gt;
 0x90	4b	LONG	End of Header		(Usually 0x00000000)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 ModelCollection (BlockSize 0x08)&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	Offset	Pointer to Model Pointer&lt;br /&gt;
 0x04	2b	Short	Number of Pointers&lt;br /&gt;
 0x06	2b	Short	Number of Pointers&lt;br /&gt;
 0x08	4b	LONG	Padding                 (0xCDCDCDCD)&lt;br /&gt;
 0x0C	4b	LONG	Padding                 (0xCDCDCDCD)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 Model (BlockSize 0x20)&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0x34026B00)&lt;br /&gt;
 0x04	8b	Offset  PointerCollection&amp;lt;Geometrys&amp;gt;&lt;br /&gt;
 0x0C	4b	Offset 	SimpleArray&amp;lt;Vector4&amp;gt;    (Unknown Vectors)&lt;br /&gt;
 0x10	4b	Offset 	SimpleArray&amp;lt;Integer&amp;gt;    (Material Mappings)&lt;br /&gt;
 0x14	2b	Short	Unknown1                (Usually 0)&lt;br /&gt;
 0x16	2b	Short	Unknown2&lt;br /&gt;
 0x18	2b	Short	Unknown3&lt;br /&gt;
 0x1A	2b	Short	GeometryCount&lt;br /&gt;
 0x1C	4b	LONG	Padding                 (0xCDCDCDCD)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 Geometry (BlockSize 0x50)&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0xF4486B00)&lt;br /&gt;
 0x04	4b	LONG	Unknown 1		(Usually 0)&lt;br /&gt;
 0x08	4b	LONG 	Unknown 2		(Usually 0)&lt;br /&gt;
 0x0C	4b	Offset 	VertexBuffer&lt;br /&gt;
 0x10	4b	LONG	Unknown 3		(Usually 0)&lt;br /&gt;
 0x14	4b	LONG 	Unknown 4		(Usually 0)&lt;br /&gt;
 0x18	4b	LONG	Unknown 5		(Usually 0)&lt;br /&gt;
 0x1C	4b	Offset	IndexBuffer&lt;br /&gt;
 0x20	4b	LONG	Unknown 6		(Usually 0)&lt;br /&gt;
 0x24	4b	LONG 	Unknown 7		(Usually 0)&lt;br /&gt;
 0x28	4b	LONG	Unknown 8		(Usually 0)&lt;br /&gt;
 0x2C	4b	LONG	IndexCount&lt;br /&gt;
 0x30	4b	LONG	FaceCount&lt;br /&gt;
 0x34	2b	Short	VertexCount&lt;br /&gt;
 0x36	2b	Short	PrimitiveType&lt;br /&gt;
 0x38	4b	LONG	Unknown 9		(Usually 0)&lt;br /&gt;
 0x3C	2b	Short	VertexStride		(36 without normal map, 52 with normal map)&lt;br /&gt;
 0x3E	2b	Short	Unknown 10		(Usually 0)&lt;br /&gt;
 0x40	4b	LONG	Unknown 11		(Usually 0)&lt;br /&gt;
 0x44	4b	LONG	Unknown 12		(Usually 0)&lt;br /&gt;
 0x48	4b	LONG	Unknown 13		(Usually 0)&lt;br /&gt;
 0x4C	4b	LONG	Padding                 (0xCDCDCDCD)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 VertexBuffer (BlockSize 0x64)&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0xD8BA6B00)&lt;br /&gt;
 0x04	2b	Short 	VertexCount&lt;br /&gt;
 0x06	2b	Short	Unknown 1		(Usually 0)&lt;br /&gt;
 0x08	4b	Offset	DataOffset to VertexData&lt;br /&gt;
 0x1C	4b	LONG	VertexStride		(36 without normal map, 52 with normal map)&lt;br /&gt;
 0x20	4b	Offset	VertexDeclarationOffset&lt;br /&gt;
 0x24	4b	LONG	Unknown 2		(Usually 0)&lt;br /&gt;
 0x28	4b	Offset	DataOffset to VertexData (Again)&lt;br /&gt;
 0x2C	4b	LONG	Unknown 3		(Usually 0)&lt;br /&gt;
 0x30	32b	LONG    Padding                 (0xCD)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 IndexBuffer (BlockSize 0x40)&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0x70B86B00)&lt;br /&gt;
 0x04	4b	LONG	IndexCount&lt;br /&gt;
 0x08	4b	Offset	DataOffset to IndexData&lt;br /&gt;
 0x0C	4b	LONG	Unknown 1		(Usually 0)&lt;br /&gt;
 0x10	32b	LONG    Padding                 (0xCD)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 ShaderGroupData (offset remarked in Header at 0x08) (BlockSize 0x50) &lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0x44166B00)&lt;br /&gt;
 0x04	4b	Offset	TextureDictionary       (0 = no Embedded textures)&lt;br /&gt;
 0x08	4b	Offset	Pointer to a Pointer for ShaderFX PointerCollection &lt;br /&gt;
 0x0C    2b      Short	Number of Pointers at Pointer for ShaderFX PointerCollection&lt;br /&gt;
 0x0E    2b      Short	Number of Pointers at Pointer for ShaderFX PointerCollection  &lt;br /&gt;
 0x10	48b	Zeros&lt;br /&gt;
 0x40	4b	Offset  Pointer to SimpleCollection VertexDeclarationUsageFlags&lt;br /&gt;
 0x44    2b      Short   Number of SimpleCollection VertexDeclarationUsageFlag entries&lt;br /&gt;
 0x46    2b      Short   Number of SimpleCollection VertexDeclarationUsageFlag entries&lt;br /&gt;
 0x48	4b	Offset  Pointer to SimpleCollection UnknownInts&lt;br /&gt;
 0x4C    2b      Short   Number of SimpleCollection UnknownInt entries&lt;br /&gt;
 0x4E    2b      Short   Number of SimpleCollection UnknownInt entries&lt;br /&gt;
&lt;br /&gt;
 -----------------------------------------------------------------------------------------------------&lt;br /&gt;
 ShaderFX (offset remarked in ShaderGroupData in the Pointer to ShaderFX PointerCollection 0x08) (BlockSize 0x50) &lt;br /&gt;
 -----------------------------------------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0x3C226B00)&lt;br /&gt;
 0x04	4b	LONG	BlockMapAdress&lt;br /&gt;
 0x08	2b	Short	Unknown 1&lt;br /&gt;
 0x0A	1b	Byte	Unknown 2&lt;br /&gt;
 0x0B	1b	Byte	Unknown 3&lt;br /&gt;
 0x0C	2b	Short	Unknown 4&lt;br /&gt;
 0x0E	2b	Short	Unknown 4_1&lt;br /&gt;
 0x10	4b	LONG	Unknown 5&lt;br /&gt;
 0x14	4b	Offset	ShaderParamsOffsetsOffset&lt;br /&gt;
 0x18	4b	LONG	Unknown 6&lt;br /&gt;
 0x1C	4b	LONG	ShaderParamCount&lt;br /&gt;
 0x20	4b	LONG	Unknown 8&lt;br /&gt;
 0x24	4b	Offset	ShaderParamTypesOffset&lt;br /&gt;
 0x28	4b	Hash	Unknown Hash&lt;br /&gt;
 0x2C	4b	LONG	Unknown 9&lt;br /&gt;
 0x30	4b	LONG	Unknown 10&lt;br /&gt;
 0x34	4b	Offset	ShaderParamNameOffset&lt;br /&gt;
 0x38	4b	LONG	Unknown 11&lt;br /&gt;
 0x3C	4b	LONG	Unknown 12&lt;br /&gt;
 0x40	4b	LONG	Unknown 13&lt;br /&gt;
 0x44	4b	Offset	ShaderName Pointer	(Pointer to null terminated String)&lt;br /&gt;
 0x48	4b	Offset	ShaderSPS Pointer	(Pointer to null terminated String)&lt;br /&gt;
 0x4C	4b	LONG	Unknown 14&lt;br /&gt;
 0x50	4b	LONG	Unknown 15&lt;br /&gt;
 0x54	4b	LONG	Unknown 16&lt;br /&gt;
 0x58	4b	LONG	Unknown 17 &lt;br /&gt;
 0x5C	4b      LONG	Padding                 (0xCDCDCDCD)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 Null Terminated String (BlockSize 0x10) &lt;br /&gt;
 Note: If String is bigger then 0x10 it will be padded till 0x20 etc.&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	String&lt;br /&gt;
 0x??	1b	0x00	(End of String)&lt;br /&gt;
 0x??	0xCD Padding till 0x0F&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 PointerCollection (BlockSize 0x08) &lt;br /&gt;
 Contains pointers to the data of the given type&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	Offset	Offset to the Pointers&lt;br /&gt;
 0x04	2b	Short	Number of Pointers&lt;br /&gt;
 0x06	2b	Short	&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 SimpleCollection (BlockSize 0x08) &lt;br /&gt;
 Contains data of the given type&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	Offset	Offset to the Data&lt;br /&gt;
 0x04	2b	Short	Data Count&lt;br /&gt;
 0x06	2b	Short	Data Size&lt;br /&gt;
&lt;br /&gt;
GRAPHICS section (Size found from the flags @ 0x08 of RSC file header)&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------------&lt;br /&gt;
 VertexData (BlockSize VertexCount*0x24 or 0x34 when the Geometry is using a normal map)&lt;br /&gt;
 ---------------------------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	FLOAT	Position x&lt;br /&gt;
 0x04	4b	FLOAT	Position y&lt;br /&gt;
 0x08	4b	FLOAT	Position z&lt;br /&gt;
 0x0C	4b	FLOAT	Normal x&lt;br /&gt;
 0x10	4b	FLOAT	Normal y&lt;br /&gt;
 0x14	4b	FLOAT	Normal z&lt;br /&gt;
 0x18	4b	DWORD	Color (RGBA)&lt;br /&gt;
 0x1C	4b	FLOAT	Texcoord u&lt;br /&gt;
 0x20	4b	FLOAT	Texcoord v&lt;br /&gt;
 0x24	4b	FLOAT	Tangent/Bi-Normal x   // Only when there is a normal map applied to the Geometry&lt;br /&gt;
 0x28	4b	FLOAT	Tangent/Bi-Normal y   // Only when there is a normal map applied to the Geometry&lt;br /&gt;
 0x2C	4b	FLOAT	Tangent/Bi-Normal z   // Only when there is a normal map applied to the Geometry&lt;br /&gt;
 0x30	4b	FLOAT	Tangent/Bi-Normal w   // Only when there is a normal map applied to the Geometry&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------------------------------&lt;br /&gt;
 IndexData (BlockSize IndexCount*0x06)&lt;br /&gt;
 ---------------------------------------------------------------------------------&lt;br /&gt;
 0x00	2b	Short	Vertex A&lt;br /&gt;
 0x02	2b	Short	Vertex B&lt;br /&gt;
 0x04	2b	Short	Vertex C&lt;br /&gt;
&lt;br /&gt;
 -------------------------------------------------------------------&lt;br /&gt;
 SkeletonData	(BlockSize 64 bytes)&lt;br /&gt;
 -------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	Offset	Pointer to a Pointer for Model Name		        &lt;br /&gt;
 0x04	4b	Offset	Pointer to a Pointer for VertexData&lt;br /&gt;
 0x08	4b	Offset	Pointer to unknown 64b data block (not always used, 0 if not used) &lt;br /&gt;
 0x0C	4b	Offset	Pointer to unknown 64b data block (not always used, 0 if not used)&lt;br /&gt;
 0x10	4b	Offset	Pointer to unknown 64b data block (not always used, 0 if not used)&lt;br /&gt;
 0x14	4b	Long	Geometry Count ?&lt;br /&gt;
 0x18	4b	Long	(Usually 0)&lt;br /&gt;
 0x1C	4b	Long	Unknown Integer&lt;br /&gt;
 0x20	4b	Long	(Usually 0)&lt;br /&gt;
 0x24	4b	Long	(Usually 0)&lt;br /&gt;
 0x28	4b	Long	Geometry Count ?&lt;br /&gt;
 0x2C	4b	Long	Uint32 (Usually 2305907972)&lt;br /&gt;
 0x30	4b	Long	(Usually 0)&lt;br /&gt;
 0x34	4b	Long	(0x6B2778) [[VTable]] ?  &lt;br /&gt;
 0x38	4b	Long	(Usually 0)&lt;br /&gt;
 0x3C	4b	Long	(Usually 0)&lt;br /&gt;
&lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 Texture definition (for externally defined textures)(BlockSize 0x1C) &lt;br /&gt;
 --------------------------------------------------------------------&lt;br /&gt;
 0x00	4b	LONG	[[VTable]]		        (0x5C676B)&lt;br /&gt;
 0x04	4b	LONG	Unknown1&lt;br /&gt;
 0x08	4b	LONG	Unknown2&lt;br /&gt;
 0x0C	4b	LONG	Unknown3&lt;br /&gt;
 0x10	4b	LONG	Unknown4&lt;br /&gt;
 0x14	4b	Offset	Offset Pointer to Texture name&lt;br /&gt;
 0x18	4b	LONG	Unknown5&lt;br /&gt;
 0x1C	4b	LONG	Padding                 (0xCDCDCDCD)&lt;br /&gt;
&lt;br /&gt;
==Tools and Scripts==&lt;br /&gt;
The following tools and scripts can be used to import &amp;amp; export (edit) these model files.&lt;br /&gt;
&lt;br /&gt;
* {{GTAF|418034|DFF2WDR}}&lt;br /&gt;
* {{GTAG|7290|WDR Analyze}}&lt;br /&gt;
* {{GTAF|384933|SparkIV}}&lt;br /&gt;
* {{GTAF|382615|Model format discussion topic}}&lt;br /&gt;
&lt;br /&gt;
{{GTA4-navi}}&lt;br /&gt;
[[Category:3D_File_Formats]][[Category:Map_Formats]]{{fdl}}&lt;/div&gt;</summary>
		<author><name>gtw&gt;Gforce@GTAM</name></author>
	</entry>
</feed>