<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://www.grandtheftwiki.com/Wanted_Level_in_GTA_1/history?feed=atom</id>
	<title>Wanted Level in GTA 1 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.grandtheftwiki.com/Wanted_Level_in_GTA_1/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/Wanted_Level_in_GTA_1/history"/>
	<updated>2026-06-29T07:18:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=315693&amp;oldid=prev</id>
		<title>Tommy-Vercetti: way too redundant with all the &quot;player&quot;s. Not needed.</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=315693&amp;oldid=prev"/>
		<updated>2011-04-19T16:25:46Z</updated>

		<summary type="html">&lt;p&gt;way too redundant with all the &amp;quot;player&amp;quot;s. Not needed.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:25, 19 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player&amp;#039;s wanted level, which reflects how much attention the police give them, is simply illustrated by one or more police heads on top of the screen (in GTA 1, the police heads are those of generalized American cops with [[wp:peaked cap|peaked cap]]s, while those in GTA London are distinguishable by their signature [[wp:custodian helmet|custodian helmet]]s); the heads bob in an up-and-down motion the player is in sight of one or more police officers, but remain stationary when the player evades the police. This feature was carried over to [[Grand Theft Auto 2]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player&amp;#039;s wanted level, which reflects how much attention the police give them, is simply illustrated by one or more police heads on top of the screen (in GTA 1, the police heads are those of generalized American cops with [[wp:peaked cap|peaked cap]]s, while those in GTA London are distinguishable by their signature [[wp:custodian helmet|custodian helmet]]s); the heads bob in an up-and-down motion the player is in sight of one or more police officers, but remain stationary when the player evades the police. This feature was carried over to [[Grand Theft Auto 2]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of the game, the player has no wanted level and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player &lt;/del&gt;is ignored, but when the player commits a serious crime, the police give &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player &lt;/del&gt;more attention, and the wanted level increases, up to a maximum of four police heads. At wanted level one, the police tend only to give chase if they are in the area anyway (unlike GTA 2 and its successors, even a single wanted level will not disperse on its own), whereas at four, the police set up roadblocks on major roads, shoot on sight, and send everyone available to the player&#039;s location.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of the game, the player has no wanted level and is ignored, but when the player commits a serious crime, the police give more attention, and the wanted level increases, up to a maximum of four police heads. At wanted level one, the police tend only to give chase if they are in the area anyway (unlike GTA 2 and its successors, even a single wanted level will not disperse on its own), whereas at four, the police set up roadblocks on major roads, shoot on sight, and send everyone available to the player&#039;s location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Evasion ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Evasion ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tommy-Vercetti</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229742&amp;oldid=prev</id>
		<title>ZS: /* Wanted levels */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229742&amp;oldid=prev"/>
		<updated>2010-04-12T13:39:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Wanted levels&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:39, 12 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wanted levels ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wanted levels ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player&#039;s wanted level, which reflects how much attention the police give them, is simply illustrated by one or more police heads on top of the screen (in GTA 1, the police heads are those of generalized American cops, while those in GTA London are distinguishable by their signature [[wp:custodian helmet|custodian helmet]]s); the heads bob in an up-and-down motion the player is in sight of one or more police officers, but remain stationary when the player evades the police. This feature was carried over to [[Grand Theft Auto 2]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player&#039;s wanted level, which reflects how much attention the police give them, is simply illustrated by one or more police heads on top of the screen (in GTA 1, the police heads are those of generalized American cops &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with [[wp:peaked cap|peaked cap]]s&lt;/ins&gt;, while those in GTA London are distinguishable by their signature [[wp:custodian helmet|custodian helmet]]s); the heads bob in an up-and-down motion the player is in sight of one or more police officers, but remain stationary when the player evades the police. This feature was carried over to [[Grand Theft Auto 2]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of the game, the player has no wanted level and the player is ignored, but when the player commits a serious crime, the police give the player more attention, and the wanted level increases, up to a maximum of four police heads. At wanted level one, the police tend only to give chase if they are in the area anyway (unlike GTA 2 and its successors, even a single wanted level will not disperse on its own), whereas at four, the police set up roadblocks on major roads, shoot on sight, and send everyone available to the player&amp;#039;s location.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of the game, the player has no wanted level and the player is ignored, but when the player commits a serious crime, the police give the player more attention, and the wanted level increases, up to a maximum of four police heads. At wanted level one, the police tend only to give chase if they are in the area anyway (unlike GTA 2 and its successors, even a single wanted level will not disperse on its own), whereas at four, the police set up roadblocks on major roads, shoot on sight, and send everyone available to the player&amp;#039;s location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZS</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229741&amp;oldid=prev</id>
		<title>A-Dust at 02:55, 25 March 2010</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229741&amp;oldid=prev"/>
		<updated>2010-03-25T02:55:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:55, 25 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dotted around each city are a number of [[Spray Shop|respray shops]] (if one of the cities are large for inexperienced players, then finding it will be difficult), where the player&amp;#039;s vehicle can be resprayed, or have the license plates changed, to disguise it. This makes the police think the player is someone else, even if they see the player enter the shop, although this does cost money (i.e. points). The higher a player&amp;#039;s wanted level, the more points it costs to have a car re-sprayed or plates changed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dotted around each city are a number of [[Spray Shop|respray shops]] (if one of the cities are large for inexperienced players, then finding it will be difficult), where the player&amp;#039;s vehicle can be resprayed, or have the license plates changed, to disguise it. This makes the police think the player is someone else, even if they see the player enter the shop, although this does cost money (i.e. points). The higher a player&amp;#039;s wanted level, the more points it costs to have a car re-sprayed or plates changed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An alternate method is simply to locate and acquire a [[Police &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bribe&lt;/del&gt;|cop bribe]], which can be found in specific breakable crate in any city. Although the pickup is cost-free, its rarity makes this approach equally difficult. Another similar pickup, the &quot;Get Outta Jail Free Card&quot;, allows the player to avoid the pitfalls of being arrested by having the player retain their weapons, armor and multiplier as of the time they were arrested.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An alternate method is simply to locate and acquire a [[Police &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bribes&lt;/ins&gt;|cop bribe]], which can be found in specific breakable crate in any city. Although the pickup is cost-free, its rarity makes this approach equally difficult. Another similar pickup, the &quot;Get Outta Jail Free Card&quot;, allows the player to avoid the pitfalls of being arrested by having the player retain their weapons, armor and multiplier as of the time they were arrested.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>A-Dust</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229740&amp;oldid=prev</id>
		<title>ZS: /* Description */</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229740&amp;oldid=prev"/>
		<updated>2010-03-05T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Description&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 5 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The police&#039;s aim is in general &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrest &lt;/del&gt;the player, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although they will &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hesitate in shooting or trying to ram them off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;road in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desperate attempt to stop &lt;/del&gt;the player, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger happy &lt;/del&gt;the higher the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted level&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On arrest&lt;/del&gt;, the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is dropped off at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearest &lt;/del&gt;police &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;station&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;losing all weapons and armor and half &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;score multiplier, but the wanted level is reset back to zero&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normally, any crime committed (including hit-and-run, firearms discharge, collisions with vehicles, vehicle theft, etc.) will eventually lead &lt;/ins&gt;to the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attaining a wanted level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless of whether or &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a police officer is on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene; on occasions, police chatter can be heard following a crime &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player commits. If &lt;/ins&gt;the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaks a law within earshot of a passing police officer or a moving [[Police Car|police car]]&lt;/ins&gt;, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will instantaneously receive a wanted level. The &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crimes the player commits, &lt;/ins&gt;the higher the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rating goes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes &lt;/ins&gt;the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically gets noticed, if a mission leads to someone calling &lt;/ins&gt;the police, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or in the case &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bank robberies that not surprisingly put &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;police on full alert&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normally, any crime committed (including hit-and-run, firearms discharge, collisions with vehicles, vehicle theft, etc.) will eventually lead to the player attaining a wanted level, regardless of whether or not a &lt;/del&gt;police &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;officer &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the scene; on occasions, police chatter can be heard following a crime the player commits. If the player breaks a law within earshot of a passing police officer or a moving &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Police Car&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;police car&lt;/del&gt;]], they will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantaneously receive a wanted level. The more crimes &lt;/del&gt;the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commits&lt;/del&gt;, the higher the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rating goes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes &lt;/del&gt;the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically gets noticed, if a mission leads to someone calling &lt;/del&gt;the police, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case of bank robberies that not surprisingly put &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;police on full alert&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;police&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s aim &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in general to &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Busted&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrest&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/ins&gt;they will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not hesitate in shooting or trying to ram them off the road in the desperate attempt to stop &lt;/ins&gt;the player, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they get more trigger happy &lt;/ins&gt;the higher the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted level&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On arrest&lt;/ins&gt;, the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is dropped off at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearest &lt;/ins&gt;police &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;station&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;losing all weapons and armor and half of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;score multiplier, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted level is reset back to zero&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wanted levels ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wanted levels ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZS</name></author>
	</entry>
	<entry>
		<id>https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229739&amp;oldid=prev</id>
		<title>ZS: Created page with &#039;Whilst cities in Grand Theft Auto 1, Grand Theft Auto: London, 1969 and Grand Theft Auto: London, 1961 have other emergency services, as a criminal the player is more…&#039;</title>
		<link rel="alternate" type="text/html" href="https://www.grandtheftwiki.com/index.php?title=Wanted_Level_in_GTA_1&amp;diff=229739&amp;oldid=prev"/>
		<updated>2010-03-05T11:01:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;Whilst cities in &lt;a href=&quot;/Grand_Theft_Auto_1&quot; title=&quot;Grand Theft Auto 1&quot;&gt;Grand Theft Auto 1&lt;/a&gt;, &lt;a href=&quot;/Grand_Theft_Auto:_London,_1969&quot; class=&quot;mw-redirect&quot; title=&quot;Grand Theft Auto: London, 1969&quot;&gt;Grand Theft Auto: London, 1969&lt;/a&gt; and &lt;a href=&quot;/Grand_Theft_Auto:_London,_1961&quot; class=&quot;mw-redirect&quot; title=&quot;Grand Theft Auto: London, 1961&quot;&gt;Grand Theft Auto: London, 1961&lt;/a&gt; have other emergency services, as a criminal the player is more…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Whilst cities in [[Grand Theft Auto 1]], [[Grand Theft Auto: London, 1969]] and [[Grand Theft Auto: London, 1961]] have other emergency services, as a criminal the player is more likely to notice the local [[Police|cops]], especially after committing various crimes. Their degree of hostility towards the player is determined by the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;wanted level&amp;#039;&amp;#039;&amp;#039;, which is considerably rudimentary when originally conceived.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The police&amp;#039;s aim is in general to arrest the player, although they will not hesitate in shooting or trying to ram them off the road in the desperate attempt to stop the player, and they get more trigger happy the higher the wanted level. On arrest, the player is dropped off at the nearest police station, losing all weapons and armor and half of the score multiplier, but the wanted level is reset back to zero.&lt;br /&gt;
&lt;br /&gt;
Normally, any crime committed (including hit-and-run, firearms discharge, collisions with vehicles, vehicle theft, etc.) will eventually lead to the player attaining a wanted level, regardless of whether or not a police officer is on the scene; on occasions, police chatter can be heard following a crime the player commits. If the player breaks a law within earshot of a passing police officer or a moving [[Police Car|police car]], they will instantaneously receive a wanted level. The more crimes the player commits, the higher the rating goes. Also, sometimes the player automatically gets noticed, if a mission leads to someone calling the police, or in the case of bank robberies that not surprisingly put the police on full alert.&lt;br /&gt;
&lt;br /&gt;
=== Wanted levels ===&lt;br /&gt;
The player&amp;#039;s wanted level, which reflects how much attention the police give them, is simply illustrated by one or more police heads on top of the screen (in GTA 1, the police heads are those of generalized American cops, while those in GTA London are distinguishable by their signature [[wp:custodian helmet|custodian helmet]]s); the heads bob in an up-and-down motion the player is in sight of one or more police officers, but remain stationary when the player evades the police. This feature was carried over to [[Grand Theft Auto 2]].&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the player has no wanted level and the player is ignored, but when the player commits a serious crime, the police give the player more attention, and the wanted level increases, up to a maximum of four police heads. At wanted level one, the police tend only to give chase if they are in the area anyway (unlike GTA 2 and its successors, even a single wanted level will not disperse on its own), whereas at four, the police set up roadblocks on major roads, shoot on sight, and send everyone available to the player&amp;#039;s location.&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
There are only two ways the player can evade the police.&lt;br /&gt;
&lt;br /&gt;
Dotted around each city are a number of [[Spray Shop|respray shops]] (if one of the cities are large for inexperienced players, then finding it will be difficult), where the player&amp;#039;s vehicle can be resprayed, or have the license plates changed, to disguise it. This makes the police think the player is someone else, even if they see the player enter the shop, although this does cost money (i.e. points). The higher a player&amp;#039;s wanted level, the more points it costs to have a car re-sprayed or plates changed.&lt;br /&gt;
&lt;br /&gt;
An alternate method is simply to locate and acquire a [[Police Bribe|cop bribe]], which can be found in specific breakable crate in any city. Although the pickup is cost-free, its rarity makes this approach equally difficult. Another similar pickup, the &amp;quot;Get Outta Jail Free Card&amp;quot;, allows the player to avoid the pitfalls of being arrested by having the player retain their weapons, armor and multiplier as of the time they were arrested.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The imagery of the police heads&amp;#039; bobbing motion when the player is in sight of police officers seemingly references the term &amp;quot;bobbies&amp;quot;, a British slang for police officers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Features in GTA 1]]&lt;br /&gt;
[[Category:Wanted Level]]&lt;/div&gt;</summary>
		<author><name>ZS</name></author>
	</entry>
</feed>