[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]]
'''Safehouses''' are locations in [[Grand Theft Auto]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save; they must find a save point or safehouse.
Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]].
*In [[Grand Theft Auto 2]], they are saving buildings marked ''Jesus Saves''. Saving costs $50,000.
*In [[Grand Theft Auto III]], they are obtained by completing missions. They are used for saving the game and storing [[vehicles]]. To save, the player must step inside the building, after which the door closes, and save options become available. Weapons and bribes spawn at each safehouse.
*In [[Grand Theft Auto: Vice City]], you can enter some safehouses where you can have a change of clothing and containing a save icon. Some also contain [[Garages|garages]] for vehicle storage.
*In [[Grand Theft Auto: San Andreas]] all except two must be purchased for [[100% Completion in GTA San Andreas|100% game completion]], for varying costs, ranging from $6,000 to $120,000. The player can enter a safehouse to access a wardrobe and the save point itself. As in GTA Vice City, many safehouses also contain garages for vehicle storage.
*In [[Grand Theft Auto: Liberty City Stories]], the player has a total number of three safehouses, one spread in each island. The player can enter the safehouses, and save the game or change clothes. Each safehouse has a garage as well.
*In [[Grand Theft Auto: Vice City Stories]], the player has three standard safehouses with garage, unique interior and clothing icon where they can change clothes. However, the player has to purchase a number of 30 empire sites and seize them from enemy gangs as well to get [[100%]] completion.
*In [[Grand Theft Auto IV]], safehouses are either given as a gift for killing [[Playboy X]], bought by [[Ray Boccino]], or owned/bought by [[Niko Bellic|Niko's]] cousin [[Roman Bellic|Roman]]. Safehouses in GTA IV contain a bed, which replaces the save icon from previous games, a wardrobe for changing clothes, and a parking space in front for vehicles. You also have access to a [[television]] and a [[radio]]. Some will have a laptop [[computer]]. In Bohan, there is a clock that shows actual in-game time.
*[[Save Points in GTA San Andreas]]
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