AmmuNation.net: Difference between revisions
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==Available weapons== | ==Available weapons== | ||
{| class="wikitable" | {|class="wikitable" | ||
! Weapon | !Weapon | ||
! Description | !Description | ||
! Rating | !Rating | ||
! Cost | !Cost | ||
|- | |- | ||
! colspan="4" |Handguns | !colspan="4"|Handguns | ||
|- | |- | ||
| [[Pistol]] | |[[Pistol]] | ||
| Standard lackey side arm. Its 17 bullet | |Standard lackey side arm. Its 17 bullet magazine doesn't have much stopping power, but will get the job done. | ||
| 1 | |1 | ||
| $200 | |$200 | ||
|- | |- | ||
| [[Twin Pistols|Twin pistols]] | |[[Twin Pistols|Twin pistols]] | ||
| 2 pistols and 2 | |2 pistols and 2 magazines make for 34 rounds of mayhem. The stopping power hasn't increased, but the delivery rate just doubled. | ||
| 2 | |2 | ||
| $450 | |$450 | ||
|- | |- | ||
| [[Revolver]] | |[[Revolver]] | ||
| Do you feel lucky? Well, you won't need luck when each and every one of the 6 bullets in your revolver packs a kick like a mule. | |Do you feel lucky? Well, you won't need luck when each and every one of the 6 bullets in your revolver packs a kick like a mule. | ||
| 3 | |3 | ||
| $1,200 | |$1,200 | ||
|- | |- | ||
! colspan="4" |Submachine guns | !colspan="4"|Submachine guns | ||
|- | |- | ||
| [[Micro SMG]] | |[[Micro SMG]] | ||
| Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ...Let your target decide. | |Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ...Let your target decide. | ||
| 2 | |2 | ||
| $350 | |$350 | ||
|- | |- | ||
| [[SMG]] | |[[SMG]] | ||
| Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the | |Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice. | ||
| 3 | |3 | ||
| $1,500 | |$1,500 | ||
|- | |- | ||
! colspan="4" |Shotguns | !colspan="4"|Shotguns | ||
|- | |- | ||
| [[Shotgun]] | |[[Shotgun]] | ||
| One shell fired from this single-barreled gentleman's firearm should provide enough punch to knock anyone down. | |One shell fired from this single-barreled gentleman's firearm should provide enough punch to knock anyone down. | ||
| 2 | |2 | ||
| $300 | |$300 | ||
|- | |- | ||
| [[Stubby Shotgun]] | |[[Stubby Shotgun]] | ||
| Twin short barrels give a greater spread and double the stopping power. Knocking 'em down, and keeping 'em down! | |Twin short barrels give a greater spread and double the stopping power. Knocking 'em down, and keeping 'em down! | ||
| 3 | |3 | ||
| $800 | |$800 | ||
|- | |- | ||
| [[Double Barreled Shotgun]] | |[[Double Barreled Shotgun]] | ||
| The narrow spread of this Shotgun means each shell impacts with greater intensity. ...A wrecking ball might do less damage. | |The narrow spread of this Shotgun means each shell impacts with greater intensity. ...A wrecking ball might do less damage. | ||
| 4 | |4 | ||
| $1,000 | |$1,000 | ||
|- | |- | ||
! colspan="4" |Assault Rifles | !colspan="4"|Assault Rifles | ||
|- | |- | ||
| [[Assault Rifle]] | |[[Assault Rifle]] | ||
| Cheap, dependable Russian import with good range and short reload times. ...The revolutionary's assault weapon of choice. | |Cheap, dependable Russian import with good range and short reload times. ...The revolutionary's assault weapon of choice. | ||
| 3 | |3 | ||
| $2,500 | |$2,500 | ||
|- | |- | ||
| [[Carbine Rifle]] | |[[Carbine Rifle]] | ||
| It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives. | |It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives. | ||
| 4 | |4 | ||
| $3,500 | |$3,500 | ||
|- | |- | ||
! colspan="4" |Heavy Weapons | !colspan="4"|Heavy Weapons | ||
|- | |- | ||
| [[Flame Thrower]] | |[[Flame Thrower]] | ||
| When bullets, shells and explosives won't get the job done, burn it down! Satan's own scalding hot shit-stick. Caliente! | |When bullets, shells and explosives won't get the job done, burn it down! Satan's own scalding hot shit-stick. Caliente! | ||
| 3 | |3 | ||
| $6,000 | |$6,000 | ||
|- | |- | ||
| [[RPG]] | |[[RPG]] | ||
| Enemy goon or vehicle? It doesn't matter what you target: Point this steel finger of destruction at it and witness its obliteration. | |Enemy goon or vehicle? It doesn't matter what you target: Point this steel finger of destruction at it and witness its obliteration. | ||
| 4 | |4 | ||
| $8,000 | |$8,000 | ||
|- | |- | ||
| [[Minigun]] | |[[Minigun]] | ||
| The last word in multi-barreled firepower. Originally designed for mounting on vehicles, now used by macho men as a side arm. | |The last word in multi-barreled firepower. Originally designed for mounting on vehicles, now used by macho men as a side arm. | ||
| 5 | |5 | ||
| $10,000 | |$10,000 | ||
|- | |- | ||
! colspan="4" |Projectiles | !colspan="4"|Projectiles | ||
|- | |- | ||
| [[Flashbangs]] | |[[Flashbangs]] | ||
| Blind and confuse your enemies with this incendiary device. The strategist's and escape artists choice. | |Blind and confuse your enemies with this incendiary device. The strategist's and escape artists choice. | ||
| 1 | |1 | ||
| $150 | |$150 | ||
|- | |- | ||
| [[Molotovs]] | |[[Molotovs]] | ||
| An oily rag in a bottle of gasoline makes a cheap, readily available, incendiary device for the masses. ...I predict a riot. | |An oily rag in a bottle of gasoline makes a cheap, readily available, incendiary device for the masses. ...I predict a riot. | ||
| 2 | |2 | ||
| $300 | |$300 | ||
|- | |- | ||
| [[Grenades]] | |[[Grenades]] | ||
| Army issue frag grenade. Pull the pin and throw, then get your ass under cover! Remember to wait for BANG before looking up. | |Army issue frag grenade. Pull the pin and throw, then get your ass under cover! Remember to wait for BANG before looking up. | ||
| 3 | |3 | ||
| $350 | |$350 | ||
|- | |- | ||
| [[Proximity Mines]] | |[[Proximity Mines]] | ||
| Once armed, the mine will detect any nearby movement and explode. Safety notice: once set, never go back and check it. | |Once armed, the mine will detect any nearby movement and explode. Safety notice: once set, never go back and check it. | ||
| 4 | |4 | ||
| $500 | |$500 | ||
|- | |- | ||
! colspan="4" |Miscellaneous | !colspan="4"|Miscellaneous | ||
|- | |- | ||
| [[Teaser]] | |[[Teaser]] | ||
| Gun shy, but trigger happy? Get excited. Get delirious. Get all the pain compliance you need with this 'non-lethal' weapon. | |Gun shy, but trigger happy? Get excited. Get delirious. Get all the pain compliance you need with this 'non-lethal' weapon. | ||
| 1 | |1 | ||
| $300 | |$300 | ||
|- | |- | ||
| [[Body Armor]] | |[[Body Armor]] | ||
| Heavy armor plating allowing protection for the torso and vital organs. Favored by mommas boys who don't have time for bleed. | |Heavy armor plating allowing protection for the torso and vital organs. Favored by mommas boys who don't have time for bleed. | ||
| n/a | |n/a | ||
| $500 | |$500 | ||
|} | |} | ||
[[Category:Websites]] | [[Category:Websites]] |
Revision as of 07:35, 21 December 2009
AmmuNation.net is a website accessible in Grand Theft Auto: Chinatown Wars. It is only accessible through the PDA but not through the laptop in the safehouses. It is the only shop where the player can buy weapons and ammunition from the website and have it delivered to the nearest safehouse. The website is initially locked but progress through the story unlocks the website.
Ordering weapons
When AmmuNation.net is unlocked, Huang can access it through the PDA (pause screen). There is a choice of six categories for weapons: Handguns, Submachine Guns, Shotguns, Assault Rifles, Heavy Weapons & Projectiles. There is also a Miscellaneous section where the player can buy body armor.
To order weapons, the player touches the category they want and then chooses which weapon they want. Providing they have sufficient funds, the money is deducted and the weapon is put in the basket. Then, when all the weapons the player wants have been selected, touching the basket confirms the order.
After ordering weapons, the player receives 2 emails on their PDA. The first one confirms the order, and the second one tells the player that the order has been delivered to their nearest safehouse. After this email, a white "A" appears on the radar, showing the location of the delivery. At the safehouse, a box with the Ammu-Nation logo on it appears with a blue blip above it. Walk into it and all the weapons (and armor, if ordered) are instantly equipped.
Fully-Cocked
The Revolver, SMG, Double Barreled Shotgun, Carbine Rifle, Minigun, and Proximity Mines are available only after Fully-Cocked is unlocked.
Available weapons
Weapon | Description | Rating | Cost |
---|---|---|---|
Handguns | |||
Pistol | Standard lackey side arm. Its 17 bullet magazine doesn't have much stopping power, but will get the job done. | 1 | $200 |
Twin pistols | 2 pistols and 2 magazines make for 34 rounds of mayhem. The stopping power hasn't increased, but the delivery rate just doubled. | 2 | $450 |
Revolver | Do you feel lucky? Well, you won't need luck when each and every one of the 6 bullets in your revolver packs a kick like a mule. | 3 | $1,200 |
Submachine guns | |||
Micro SMG | Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ...Let your target decide. | 2 | $350 |
SMG | Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice. | 3 | $1,500 |
Shotguns | |||
Shotgun | One shell fired from this single-barreled gentleman's firearm should provide enough punch to knock anyone down. | 2 | $300 |
Stubby Shotgun | Twin short barrels give a greater spread and double the stopping power. Knocking 'em down, and keeping 'em down! | 3 | $800 |
Double Barreled Shotgun | The narrow spread of this Shotgun means each shell impacts with greater intensity. ...A wrecking ball might do less damage. | 4 | $1,000 |
Assault Rifles | |||
Assault Rifle | Cheap, dependable Russian import with good range and short reload times. ...The revolutionary's assault weapon of choice. | 3 | $2,500 |
Carbine Rifle | It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives. | 4 | $3,500 |
Heavy Weapons | |||
Flame Thrower | When bullets, shells and explosives won't get the job done, burn it down! Satan's own scalding hot shit-stick. Caliente! | 3 | $6,000 |
RPG | Enemy goon or vehicle? It doesn't matter what you target: Point this steel finger of destruction at it and witness its obliteration. | 4 | $8,000 |
Minigun | The last word in multi-barreled firepower. Originally designed for mounting on vehicles, now used by macho men as a side arm. | 5 | $10,000 |
Projectiles | |||
Flashbangs | Blind and confuse your enemies with this incendiary device. The strategist's and escape artists choice. | 1 | $150 |
Molotovs | An oily rag in a bottle of gasoline makes a cheap, readily available, incendiary device for the masses. ...I predict a riot. | 2 | $300 |
Grenades | Army issue frag grenade. Pull the pin and throw, then get your ass under cover! Remember to wait for BANG before looking up. | 3 | $350 |
Proximity Mines | Once armed, the mine will detect any nearby movement and explode. Safety notice: once set, never go back and check it. | 4 | $500 |
Miscellaneous | |||
Teaser | Gun shy, but trigger happy? Get excited. Get delirious. Get all the pain compliance you need with this 'non-lethal' weapon. | 1 | $300 |
Body Armor | Heavy armor plating allowing protection for the torso and vital organs. Favored by mommas boys who don't have time for bleed. | n/a | $500 |