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{{infobox city|
|image=[[File:AnywhereCity-GTA2-conceptartwork.jpg|300px]]
|caption= Concept art of Anywhere City.
|games = [[Grand Theft Auto 2]]
|name = Anywhere City
|country= [[United States]]
|mayor =
|pop =
|established =
|state =
}}


'''Anywhere City''' is the name of the city featured in [[Grand Theft Auto 2]]. It is presumably called this, as it is set in the near future, and doesn't bear any resemblance to any real life city in particular, although the FMV intro shows that it was filmed in New York City. It is divided into 3 separated parts - Commercial, Residential and Industrial.
'''Anywhere City''' is the name of the city featured in [[Grand Theft Auto 2]]. It is presumably called this, as GTA 2 is set in the near future (the game's manual and website use the term "three weeks into the future".), and because the city doesn't bear any resemblance to any real life city in particular and is more likely based off multiple cities around the world, although the intro movie shows that it was filmed in [[:wp:New York City|New York City]].  


The Commercial District is first part of town the player finds himself in. Here are the major office buildings and high flats. There are also an university and some outdated small docks. The roads are wide and reasonably empty of crime in proportion to the other districts. The game begins here and we can start taking missions from the phones. In this district we can work for [[Yakuza]], [[Loonies]], or [[Zaibatsu]]. Maximum [[wanted level]] is 4, and therefore the highest police force encountered the SWAT.
==About the city==
The city bears similarities to [[Liberty City in GTA III Era]], as they were both directly split up into Industrial ([[Portland]]), Commercial ([[Staunton Island]]), and Residential ([[Shoreside Vale]]) districts. Anywhere City is divided into three sectors:


The Residential District is the second, full of blocks of flats and shops. Moreover, the large police headquarters, the Alma Mater Prison, a military base, the Zaibatsu Village, the Redneck RV park and the SRS Scientists laboratory can be found here. Here we can work for [[Scientists]], [[Rednecks]], or Zaibatsu. Maximum wanted level is 5, and therefore the highest police force encountered the Special Agents.
{{main|Downtown District}}
The Downtown District is the first district Claude finds himself in. Here are the major office buildings and high flats, as well as a university and some outdated small docks. The game begins here and Claude can start taking missions from gang leaders, who ring certain telephones around the district. In this district Claude works for the [[Yakuza]] (led by [[Johnny Zoo]]), the [[Loonies]] (led by [[Elmo]]), and [[The Zaibatsu Corporation]] (led by [[Trey Welsh]]). The maximum [[Wanted Level in GTA 2|wanted level]] is 4 and therefore the highest police force encountered is the SWAT.


The Industrial District is full of factories, but there is also a lot of blocks of flats, and even a small village in the northwest, Mad Island, populated by a gang which always attacks you, no matter how much respect you have. Here the player can work for [[Hare Krishna]], [[Russian Mafia|Russians]], and again Zaibatsu. Now we can reach the maximum, sixth wanted level, and therefore the army is ready to pursue you.
{{main|Residential District}}
The Residential District is the second district Claude explores and is full of blocks of flats and shops. The police headquarters, the Alma Mater Prison, a military base, the Zaibatsu Village, the [[Mobile RV Park]] and the SRS Scientists laboratory are located in the Resident District. Here Claude works for the [[Scientists]] (led by [[Dr. LaBrat]]), the [[Rednecks]] (led by [[Billy Bob Bean]]) and The Zaibatsu Corporation (led by [[Red Valdez]]. The maximum wanted level is 5, and therefore the highest police forces encountered are the Special Agents).


It bears similarities to [[Liberty City]] from [[GTA III]] and [[GTA LCS]], as they were both directly split up into Industrial ([[Portland]]), Commercial ([[Staunton Island]]), and Residential ([[Shoreside Vale]]) districts.
{{main|Industrial District}}
The Industrial District is the third and final district Claude explores. The Industrial District mainly consists of factories, although there are also blocks of flats and a small village in the northwest, Mad Island. Mad Island is populated by a gang which always attacks Claude, regardless of Claude's respect level. Here Claude works for the [[Hare Krishna]] (led by [[Sunbeam]]), the [[Russian Mafia]] (led by [[Jerkov]]) and The Zaibatsu Corporation (led by [[Uno Carb]]). The maximum wanted level is 6, leading to an army chasing Claude.


In addition the three main districts, there are nine nouns levels and three multiplayer levels.
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 870px"
| style="text-align: center"|''' Downtown District'''
| style="text-align: center"|''' Residential District'''
| style="text-align: center"|''' Industrial District'''
|-
|[[File:DowntownDistrict-GTA2-detailedmap.jpg|centre|100px]]
|[[File:ResidentialDistrict-GTA2-detailedmap.jpg|centre|100px]]
|[[File:IndustrialDistrict-GTA2-detailedmap.jpg|centre|100px]]
|}


[[Image:Bonus Level A.png|thumb|right|Map of Bonus Level A]]
==Police Department==
Bonus Level A: the objective is to blow 12 [[Ice-Cream Van|Ice Cream Vans]]. No weapons can be found in this level. A [[Stinger]] is given to the player, there are lots of vehicle machine guns around the level. The level is a small district in a chessboard pattern.
[[File:GTA2Movie-GTA2-policechase.jpg|thumb|right|200px|The Anywhere City Police Department.]]
{{main|Anywhere City Police Department}}
The Anywhere City Police Department is the Police Department serving the municipality of Anywhere City, USA. At the time of release they are represented as police force of the near future. The ACPD feature prominently throughout Grand Theft Auto 2 as minor antagonists, as well as appearing briefly in the live action movie. ACPD officers wear a dark blue uniform with a lighter blue tortoiseshell shaped helmet


[[Image:Bonus Level B.png|thumb|right|Map of Bonus Level B]]
{{GTA}}
Bonus Level B: the objective is to blow 12 Ice Cream Vans. No weapons can be found in this level. A [[Stinger]] is given to the player, there are lots of vehicle machine guns around the level. The level consists of an arena-like pattern of roads, always leading inward and lower.
[[Category:Cities]]
 
[[Category:GTA 2]]
[[Image:Bonus Level C.png|thumb|right|Map of Bonus Level C]]
Bonus Level C: the objective is to blow 12 Ice Cream Vans. No weapons can be found in this level. A [[Stinger]] is given to the player, there are lots of vehicle machine guns around the level. The level consists of an arena-like pattern of roads, always leading inward and lower. However, there is a water pit between each ring, so handling is harder than in Bonus Level B.
 
[[Image:Bonus Level D.png|thumb|right|Map of Bonus Level D]]
Bonus Level D: a three-lap race with a [[Furore GT]], avoiding traffic.  Elvis fans can be killed to earn more points. There are two shortcuts through a garage and one via a jump. The level resembles the Zaibatsu Village.
 
[[Image:Bonus Level E.png|thumb|right|Map of Bonus Level E]]
Bonus Level E: a three-lap race with a Furore GT, avoiding traffic.  Elvis fans can be killed to earn more points. In this level it's important to look carefully where are you going. The track goes through squares and rooftops, so it's easy to forget the bad way. At the finish the passage is very small, so the traffic can trap you. The level resembles the SRS Scientists Research Center.
 
[[Image:Bonus Level F.png|thumb|right|Map of Bonus Level F]]
Bonus Level F: a three-lap race with a Furore GT, avoiding traffic.  Elvis fans can be killed to earn more points. S-curves are tricky and not all existing shortcuts can always be usable. A leap over water is required at each lap. The level resembles the RV Mobile Park.
 
[[Image:Bonus Level G.png|thumb|right|Map of Bonus Level G]]
Bonus Level G: the objective is to kill as many Russsians as you can. When you have killed 30 Russians the multiplier increases by one. The more Russians you kill, the less respect you have, and therefore the more powerful weapons they use. There is an Electrogun very close to the start point. The level resembles the construction yard.
 
[[Image:Bonus Level H.png|thumb|right|Map of Bonus Level H]]
Bonus Level H: the objective is to kill as many Zaibatsu as you can. When you have killed 30 Zaibatsu the multiplier increases by one. The more Zaibatsu you kill, the less respect you have, and therefore the more powerful weapons they use. There are health icons in the four reactors. The level resembles the Zaibatsu generator.
 
[[Image:Bonus Level I.png|thumb|right|Map of Bonus Level I]]
Bonus Level I: the objective is to kill as many Krishnas as you can. When you have killed 30 Krishnas the multiplier increases by one. The more Krishnas you kill, the less respect you have, and therefore the more powerful weapons they use. There are weapons and power-ups on the towers. The level resembles the Vedic Temple.
 
[[Category: Cities]]

Latest revision as of 23:53, 2 October 2013

CITY
Anywhere City
Concept art of Anywhere City.
Appearance(s): Grand Theft Auto 2
Country: United States
ADVERTISEMENT


Anywhere City is the name of the city featured in Grand Theft Auto 2. It is presumably called this, as GTA 2 is set in the near future (the game's manual and website use the term "three weeks into the future".), and because the city doesn't bear any resemblance to any real life city in particular and is more likely based off multiple cities around the world, although the intro movie shows that it was filmed in New York City.

About the city

The city bears similarities to Liberty City in GTA III Era, as they were both directly split up into Industrial (Portland), Commercial (Staunton Island), and Residential (Shoreside Vale) districts. Anywhere City is divided into three sectors:

The Downtown District is the first district Claude finds himself in. Here are the major office buildings and high flats, as well as a university and some outdated small docks. The game begins here and Claude can start taking missions from gang leaders, who ring certain telephones around the district. In this district Claude works for the Yakuza (led by Johnny Zoo), the Loonies (led by Elmo), and The Zaibatsu Corporation (led by Trey Welsh). The maximum wanted level is 4 and therefore the highest police force encountered is the SWAT.

The Residential District is the second district Claude explores and is full of blocks of flats and shops. The police headquarters, the Alma Mater Prison, a military base, the Zaibatsu Village, the Mobile RV Park and the SRS Scientists laboratory are located in the Resident District. Here Claude works for the Scientists (led by Dr. LaBrat), the Rednecks (led by Billy Bob Bean) and The Zaibatsu Corporation (led by Red Valdez. The maximum wanted level is 5, and therefore the highest police forces encountered are the Special Agents).

The Industrial District is the third and final district Claude explores. The Industrial District mainly consists of factories, although there are also blocks of flats and a small village in the northwest, Mad Island. Mad Island is populated by a gang which always attacks Claude, regardless of Claude's respect level. Here Claude works for the Hare Krishna (led by Sunbeam), the Russian Mafia (led by Jerkov) and The Zaibatsu Corporation (led by Uno Carb). The maximum wanted level is 6, leading to an army chasing Claude.

Downtown District Residential District Industrial District

Police Department

The Anywhere City Police Department.

The Anywhere City Police Department is the Police Department serving the municipality of Anywhere City, USA. At the time of release they are represented as police force of the near future. The ACPD feature prominently throughout Grand Theft Auto 2 as minor antagonists, as well as appearing briefly in the live action movie. ACPD officers wear a dark blue uniform with a lighter blue tortoiseshell shaped helmet