Body Armor: Difference between revisions

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=== GTA III — GTA Vice City Stories ===
=== GTA III — GTA Vice City Stories ===
Body armor continued to be featured between [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], undergoing several more evolutions as it continue to be used. In all its of its appearances, armor now offer nearly the same amount of hitpoints as the player's full health, doubling the player's resistance to damage. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks; the armor in [[Grand Theft Auto: San Andreas|GTA San Andreas]] is an exception, providing no protection to the player from falls.
Body armor continued to be featured between [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], undergoing several more evolutions. In all its of its appearances, armor now offer nearly the same amount of hitpoints as the player's full health, doubling the player's resistance to damage. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks; the armor in [[Grand Theft Auto: San Andreas|GTA San Andreas]] is an exception, providing no protection to the player from falls.


In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as [[Ammu-Nation]], as well as entering the police/[[SWAT]] [[Enforcer]] trucks. Like the player's health, armor hitpoints between [[Grand Theft Auto: Vice City|GTA Vice City]] and GTA Vice City Stories (sans [[Grand Theft Auto Advance|GTA Advance]]) can typically be increased easily via side-missions (such as "[[Vigilante]]"), as well as [[100%|100% completion of the game]].
In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as [[Ammu-Nation]], as well as entering the police/[[SWAT]] [[Enforcer]] trucks. Like the player's health, armor hitpoints between [[Grand Theft Auto: Vice City|GTA Vice City]] and GTA Vice City Stories (sans [[Grand Theft Auto Advance|GTA Advance]]) can typically be increased easily via side-missions (such as "[[Vigilante]]"), as well as [[100%|100% completion of the game]].
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== See also ==
* [[Health]]


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[[Category:Pickups]]
[[Category:Pickups]]

Revision as of 16:20, 5 April 2010

File:Armorpickup-GTAVC.jpg
A body armor pickup in GTA Vice City.

Body armor is a pickup in the Grand Theft Auto series that serves primarily to protect the player's health from specific forms of damage, most notably gunfire. In most cases, body armor in the games are illustrated as a protective vest.

Description

First introduced in the original Grand Theft Auto, the body armor's primary function is to serve as padding for the player health, in effect extending the player's resilience to damage from gunfire, explosions and fire.

GTA 1 — GTA 2

In early top-down GTA games, armors in both GTA 1 (as well as GTA London mission packs) and GTA 2 serve their intended purpose, adding 10 more hitpoints to the player's existing health, but provides no protection to the player when they fall from great heights, are run over by vehicles, or are beaten up by the police and arrested. Armors are most commonly found spawned in specific locations or crates, and, in the case of GTA 2, can also be acquired by crushing specific cars.

GTA III — GTA Vice City Stories

Body armor continued to be featured between GTA III and GTA Vice City Stories, undergoing several more evolutions. In all its of its appearances, armor now offer nearly the same amount of hitpoints as the player's full health, doubling the player's resistance to damage. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks; the armor in GTA San Andreas is an exception, providing no protection to the player from falls.

In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as Ammu-Nation, as well as entering the police/SWAT Enforcer trucks. Like the player's health, armor hitpoints between GTA Vice City and GTA Vice City Stories (sans GTA Advance) can typically be increased easily via side-missions (such as "Vigilante"), as well as 100% completion of the game.

The appearance of armor pickups has also changed significantly after GTA III. When included in GTA III, the armor pickup assumed the appearance of a shield icon; in games after, however, the pickup is redesigned as a spinning vest, possibly to avoid confusion with the police bribe pickup.

GTA IV — GTA Chinatown Wars

Armor in GTA IV has been refashioned slightly out of realism. It no longer offers protection to falls, collisions with vehicles on foot, or melee attacks (including hand-to-hand combat and melee weapons), increasing the player's chances of death from these hazards. Armor in GTA Chinatown Wars appears to revert to pre-GTA IV settings.

As expected, armor can be found lying about in specific points of the city (distinguishable by its red glow) as well as underground weapon dealers in GTA IV or AmmuNation.net in GTA Chinatown Wars. (NOOSE) Enforcers still provide the player some armor, but only gives the player roughly one third of the maximum amount.

Gallery

See also