Bullet Physics Library: Difference between revisions

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[[wp:Bullet (software)|Bullet]] is a 3D physics library produced by Erwin Coumans, featuring rigid and soft body physics, 3D collision detection and multiple 3D modelling/animation software plugins. The library has been incorporated into the [[Rockstar Advanced Game Engine]], which has been used by [[Grand Theft Auto IV]] and Red Dead Redemption.
[[wp:Bullet (software)|Bullet]] is an open-source 3D physics library produced by Erwin Coumans, featuring rigid and soft body physics, 3D collision detection and multiple 3D modelling/animation software plugins. The library has been incorporated into the [[Rockstar Advanced Game Engine]], which has been used by [[Grand Theft Auto IV]] and Red Dead Redemption.


==See Also==
==See Also==

Latest revision as of 11:56, 26 July 2013

Bullet is an open-source 3D physics library produced by Erwin Coumans, featuring rigid and soft body physics, 3D collision detection and multiple 3D modelling/animation software plugins. The library has been incorporated into the Rockstar Advanced Game Engine, which has been used by Grand Theft Auto IV and Red Dead Redemption.

See Also