Car Colours: Difference between revisions

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The '''carcols.dat''' file sets the colours of vehicles for the [[GTA III Era]] and [[GTA IV Era]] games. When a vehicle spawns, it will take any of the colours specified in the carcols file. This is usually selected at random, although many spawns are of specific colours.
The '''carcols.dat''' file sets the colors of vehicles for the [[GTA III Era]] and [[GTA IV Era]] games. When a vehicle spawns, it will take any of the colors specified in the carcols file. This is usually selected at random, although many spawns are of specific colors.


The carcols.dat file is located in the "<code>Data</code>" folder in the GTA III Era, and the "<code>Common\Data</code>" folder in the GTA IV Era. It can be modified by any simple text editor.
The carcols.dat file is located in the "<code>Data</code>" folder in the GTA III Era, and the "<code>Common/Data</code>" folder in the GTA IV Era. It can be modified by any simple text editor.


The file is split up into a COL section (specifying the available colours) and a CAR section (assigning the colours to vehicles).
The file is split up into a COL section (specifying the available colors) and a CAR section (assigning the colors to vehicles).


== COL Section ==
The file contains the RGB color codes for each colour to be used in the file. These colors can be referred to with their ID number, and listed (in pairs) next to each vehicle name to make those colors available for that vehicle (see CAR section). Each game has a separate default palette of colors, so carcol entries are not generally transferable between games (without the palette being altered).


==COL Section==
Each COL line consists of the RGB value, the name of the color, the prefix, and description of the color (used in [[Emergency Vehicle Radio|police radio]]). After the # is a comment ignored by the game.


The file contains the RGB colour codes for each colour to be used in the file. These colours can be referred to with their ID number, and listed (in pairs) next to each vehicle name to make those colours available for that vehicle (see CAR section). Each game has a separate default pallete of colours, so carcol entries are not generally transferable between games (without the pallete being altered).
For example, <code> 88,89,90,dark,grey # 3 pewter gray poly</code> is a dark gray color, with the RGB code (88,89,90) which the developers called "pewter gray poly". The prefix (dark) and color (gray) are used together in police radio for describing the vehicle the [[Protagonist|suspect]] is in.


Each COL line consists of the RGB value, the name of the colour, the prefix and description of the colour (used in police radio). After the # is a comment ignored by the game.  
Below are the colors available in each unedited carcols.dat file, numbered according to their respective lines.


For example, <code> 88,89,90,dark,grey # 3 pewter gray poly</code> is a dark-grey colour, with the RGB code (88,89,90) which the developers called "pewter gray poly". The prefix (dark) and colour (grey) are used together in police radio for describing the vehicle the suspect is in.
; GTA III
{{/gtaiiicol}}


This is the start of the COL section in the carcols.dat of GTA IV, which begins with the black and grey colours.
; GTA Vice City
{{/gtavccol}}


col
; GTA San Andreas
#BLACK's
{{/gtasacol}}
10,10,10,-,black # 0 black
37,37,39,-,black # 1 black poly
#GREYS/SILVERS
101,106,121,-,grey # 2 concord blue poly
88,89,90,dark,grey # 3 pewter gray poly
156,161,163,-,silver # 4 silver stone poly
150,145,140,-,silver # 5 winning silver poly
 
In total, 133 colours are specified by default in GTA IV. When rendered, the colours are as follows:


; GTA IV
{{/gtaivcol}}
{{/gtaivcol}}


Additional colors can be added simply by specifying a new entry in the COL section. This step is often required when installing [[modifications]], to allow the vehicles to use colors not included in the game by default. Beware, as having more than 179 colors in GTA San Andreas can crash the game.


Additional colours can be added simply by specifying a new entry in the COL section. This step is often required when installing [[Vehicle Modifications]], to allow the vehicles to use colours not included in the game by default.
== CAR Section ==
The CAR section is for listing the pairs of colors (from the palette) available for each vehicle.


All vehicles require (at least) two separate colors for each option. Some vehicles can use these multiple colors, whether for separate parts of the body or for decals (signs). All vehicles have some non-colorable textures (such as the interior, fender, wheels, etc.). Some vehicles are entirely texture-based and not affected by color (such as the [[Rhino]]).


==CAR Section==
For a vehicle that requires two colors, they are specified in pairs (with a comma after each value and pair). Using the above GTA IV color palette, this example provides the options for the [[Kuruma]] being either black and gray (1,5) or red-and-red (33,33):


The CAR section is for listing the pairs of colours (from the pallete) available for each vehicle.
kuruma, 1,5 33,33


All vehicles require (at least) two separate colours for each option. Some vehicles can use these multiple colours, whether for separate parts of the body or for decals (signs). All vehicles have some non-colourable textures (such as the interior, fender, wheels). Some vehicles are entirely texture-based and not affected by colour (such as the [[Rhino]]).
=== CAR3 + CAR4 ===
For most of the GTA III Era, vehicles have no more than two colors, and so all have two values (as in the above example). In GTA San Andreas, some vehicles require four colors. Where 4 values are required, these vehicles are listed separately in a CAR4 section.


For a vehicle that requires two colours, they are specified in pairs (with a comma after each value and pair). Using the above GTA IV colour pallete, this example provides the options for the [[Kuruma]] being either black-and-grey (1,5) or red-and-red (33,33):
In GTA IV, all vehicles require a specular (shine) color and thus have 3 values, and so the main CAR section is named CAR3; whilst some also require a fourth color and are listed in CAR4. For example, a CAR4 entry could be:  


  Kuruma, 1,5 33,33
  [[futo]], 32,0,30,1, 0,0,8,133


Trainers and car-spawning utilities can override the color of a vehicle whilst spawning or later, and do not rely entirely on the colors available to that vehicle in the CAR section of carcols. However, they are restricted to the colors available in the COL palette at the top of the carcols file.


===CAR3 + CAR4===
== Original Files ==
On the following pages are the original Carcols.dat files from each game, and a rendering of each game's default color palette:
* [[/gtaiii|GTA III]]
* [[/GTAVC|GTA Vice City]]
* [[/gtasa|GTA San Andreas]]
* [[/gtalcs|GTA Liberty City Stories]]
* [[/gtavcs|GTA Vice City Stories]]
* [[/gtaiv|GTA IV]]
* [[/gtav|GTA V]]


For most of the GTA III Era, vehicles have no more than two colours, and so all have two values (as in the above example). In GTA San Andreas, some vehicles require four colours. Where 4 values are required, these vehicles are listed separately in a CAR4 section.
{{modding}}{{lowercase title}}
 
In GTA IV, all vehicles require a specular (shine) colour and thus have 3 values, and so the main CAR section is named CAR3; whilst some also require a fourth colour and are listed in CAR4. For example, a CAR4 entry could be:
 
futo, 32,0,30,1,  0,0,8,133


Trainers and car-spawning utilities can override the colour of a vehicle whilst spawning or later, and do not rely entirely on the colours available to that vehicle in the CAR section of carcols. However, they are restricted to the colours available in the COL palette at the top of the carcols file.
==Original Files==
On the following pages are the original Carcols.dat files from each game, and a rendering of each game's default colour pallete:
*[[/gtaiv|GTA IV]]
*[[/gtasa|GTA San Andreas]]
*[[/GTAVC|GTA Vice City]]
*[[/gtaiii|GTA III]]
{{modding}}{{lowercase title}}
[[Category:Modding]]
[[Category:Modding]]

Revision as of 23:16, 26 April 2015

The carcols.dat file sets the colors of vehicles for the GTA III Era and GTA IV Era games. When a vehicle spawns, it will take any of the colors specified in the carcols file. This is usually selected at random, although many spawns are of specific colors.

The carcols.dat file is located in the "Data" folder in the GTA III Era, and the "Common/Data" folder in the GTA IV Era. It can be modified by any simple text editor.

The file is split up into a COL section (specifying the available colors) and a CAR section (assigning the colors to vehicles).

COL Section

The file contains the RGB color codes for each colour to be used in the file. These colors can be referred to with their ID number, and listed (in pairs) next to each vehicle name to make those colors available for that vehicle (see CAR section). Each game has a separate default palette of colors, so carcol entries are not generally transferable between games (without the palette being altered).

Each COL line consists of the RGB value, the name of the color, the prefix, and description of the color (used in police radio). After the # is a comment ignored by the game.

For example, 88,89,90,dark,grey # 3 pewter gray poly is a dark gray color, with the RGB code (88,89,90) which the developers called "pewter gray poly". The prefix (dark) and color (gray) are used together in police radio for describing the vehicle the suspect is in.

Below are the colors available in each unedited carcols.dat file, numbered according to their respective lines.

GTA III

Car Colours/gtaiiicol

GTA Vice City

Car Colours/gtavccol

GTA San Andreas

Car Colours/gtasacol

GTA IV

Car Colours/gtaivcol

Additional colors can be added simply by specifying a new entry in the COL section. This step is often required when installing modifications, to allow the vehicles to use colors not included in the game by default. Beware, as having more than 179 colors in GTA San Andreas can crash the game.

CAR Section

The CAR section is for listing the pairs of colors (from the palette) available for each vehicle.

All vehicles require (at least) two separate colors for each option. Some vehicles can use these multiple colors, whether for separate parts of the body or for decals (signs). All vehicles have some non-colorable textures (such as the interior, fender, wheels, etc.). Some vehicles are entirely texture-based and not affected by color (such as the Rhino).

For a vehicle that requires two colors, they are specified in pairs (with a comma after each value and pair). Using the above GTA IV color palette, this example provides the options for the Kuruma being either black and gray (1,5) or red-and-red (33,33):

kuruma, 1,5 33,33

CAR3 + CAR4

For most of the GTA III Era, vehicles have no more than two colors, and so all have two values (as in the above example). In GTA San Andreas, some vehicles require four colors. Where 4 values are required, these vehicles are listed separately in a CAR4 section.

In GTA IV, all vehicles require a specular (shine) color and thus have 3 values, and so the main CAR section is named CAR3; whilst some also require a fourth color and are listed in CAR4. For example, a CAR4 entry could be:

futo, 32,0,30,1,  0,0,8,133

Trainers and car-spawning utilities can override the color of a vehicle whilst spawning or later, and do not rely entirely on the colors available to that vehicle in the CAR section of carcols. However, they are restricted to the colors available in the COL palette at the top of the carcols file.

Original Files

On the following pages are the original Carcols.dat files from each game, and a rendering of each game's default color palette: