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{{Gripe}}The RPG does'nt explode on the ground, but slides on the ground and goes either off-course from enemies or go underneath vehicles and not blow up. The searing heat from the rockets are supposed to blow up when going underneath vehicles, not go through it. Unrealistic atempts by R*. | {{Gripe}}The RPG does'nt explode on the ground, but slides on the ground and goes either off-course from enemies or go underneath vehicles and not blow up. The searing heat from the rockets are supposed to blow up when going underneath vehicles, not go through it. Unrealistic atempts by R*. | ||
:{{Rebut}}The projectile's warhead is equipped with a pressure-sensitive tip, not the entire grenade body. Real RPGs will skid along asphalt and concrete from time to time if fired at the correct angle. |
Revision as of 03:26, 21 January 2009
This is a Community page on Grand Theft Wiki. |
This is the official Grand Theft Wiki GTA IV Gripes list.
For now, this page is open to everybody. If there is any abuse of this page it will be locked, and all submissions will have to go through the Discussion page.
The "Gripes" on this page are intended to warn new players of things they may not like about the game.
The "Rebuts" on this page are intended to explain to new players why some gripes may not be a "gripe" for all players.
Please do not repeat other people's gripes. Also, no silly/stupid/idiotic/explicit/racist gripes or rebuttals.
How To Gripe
- Find the appropriate sub-page for your gripe.
- Make sure your gripe hasn't already been mentioned.
- Start a gripe with {{Gripe}}, then follow with your gripe.
How To Rebut Gripes
- Rebuttals to gripes should be directly underneath the gripe.
- Start your rebuttal with :{{Rebut}}, then follow with your rebuttal.
- Rebuttals should address reasons it is not a valid gripe, and should not accuse the gripe of being "silly" or "stupid."
Early GTAIV screenshots showed a possibility of customizing weapons with flashlights or sights. In addition, half the weapons shown in screenshots or artwork don't appear in the game, like the SPAS-12 and MP5NA3.
Take a look:http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen009.jpg http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen020.jpg http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen019.jpg
- I don't see that idiot "dignifying" you with a proper answer, but I'd say the SPAS12 images are just concept art drawn by people who largely don't have a lot to do with the content of the game. The MP5 is interesting and I wouldn't be surprised to see it in the DLC, since I'd rather have a real MP5 than whatever that SMG is supposed to be.
Ammo limits are really, really annoying.
- This is personal opinion. Ammo limits are not so low that it's difficult to complete missions. In fact, it's more than enough.
What if you are confronted against FBIs and NOOSE patrol teams? If you're very low on ammo, then you're completely defenseless and then you die. Like in GTA SA, there were no ammo limits (you can store 900 rockets, have 7000 pistoms, SMGs, have 900 Flamethrower containers, etc.). Besides, Ammo limits are very humiliating.
Well, by the time the limit is gone, there won't be any real-good reason to utilize it. It would have been much better to just have it on while a person was going through the storyline missions and not after.
But he could at least hold more than 8 rockets. That's not enough.
That's f***ing retarded. The ammo limits are in place for the multiplayer, so people don't just amass 50 RPG's and dominate everyone, and for the new stats they have, like the time wanted on six stars that compel you to actually run from the police instead of holing yourself up and bombarding them with RPGs indefinitely.
There are not enough "special" weapons like the chainsaw, the golf club, the pool cue, or the fire extinguisher like there were in GTA San Andreas.
- If you check the page under features it explains why many of the weapons have been removed.
This is a game where a man is able to hide several large weapons under his coat and who is killed thousands of times and recovers perfectly 12 hours later. Not the most realistic already, and throwing in a few fun weapons like the M60 or Flamethrower wouldn't do any major harm to that vibe.
Who cares!? It's fun to go light old people on fire! With no Flamethrower or other super weapons massacres become harder and you can't that that sick pleasure of castrating a cop with a Katana. I WANT MASS MURDER SPREES! I don't care for realism! Just murder! Oh, and believe me, taking away super weapons won't save R* from lawsuits!
Weapons are now seen on top of buildings, which is harder to find.
Tear Gas and Satchel Bomb was removed.
- Tear gas was completely useless in the main storyline of GTASA other than to knock out some guards. And the Satchel bomb has been replaced with Packie's car bomb.
Maybe not 2000, but surely more than 8.
Weapons stores are few and far between.
- That is explained in game by the mayor's "Crackdown" on weapons
- Or you could just call up Little Jacob for general weaponry. It's not that big of a problem to drive to a gun store every few days to restock on expensive stuff like RPGs.
Little Jacob doesn't sell all the weapons, so an expensive trip to the gun store is required.
True, but he doesn't sell Combat Pistol ammo, RPG ammo or regular shotgun ammo.
Dual-wielding weapons is no longer possible.
Maybe not a shotgun, but pistols are easily dual wieldable.
Niko also is paid hitman being paid to kill people. If dual wielding a Uzi would quickly remove a room full of druggies, i think he would do it.
You can't use free-aim because the targeting reticule automatically locks on to pedestrians, so you'll have to use your Sniper Rifle to shoot pigeons. Even if you try and force the aiming reticule off of the pedestrians, it will simply lock on to another pedestrians, so there is no way to make the aiming reticule let you aim yourself.
- If you hold the aim trigger all the way down it targets a person, if you hold it part of the way down you can move the reticule around to aim how you please, like shooting through the windshield of a moving car to kill the driver.
Where is the fire extinguisher?
The Fire Extinguisher has the ability to douse the flames from burning barrels, burning cars and pedestrians. It can even be ruptured and exploded by a gunshot, thus you can even blind cops, enemies even pedestrains to make the escape.
The silenced pistol was removed
- It was a weak weapon, and removed due to the "Crackdown" on guns, because of its huge ability not to be noticed by the cops.
Shooting ranges is no longer featured.
- Niko doesn't have time to add a flash light onto his M16, does he?
- GTA is not Rainbow Six, so weapon add-ons are not needed. A laser sight and a reflex scope may sound okay, but there's no first-person iron sight aiming with weapons outside of the sniper rifles. And it may be possible that Mayor Ochoa is positively terrified of anything relating to firearms, that he's went and banned all firearm-related accessories in Liberty City.
The Molotov Cocktail does'nt spread flames all over the ground, even if you throw 20 of them to the ground, and yet the fire still dies out, thus dramatically reducing realism.
- Molotov Cocktails didn't start forest fires in GTA:SA, so why should they start now? Rockstar could not possibly produce a game that is completely faithful to the real world.
You don't even get to use your weapons (when out of ammo) as meleé weapons.
- That would probably require integration with the already-difficult melée combat system that it was too much of a hassle for Rockstar to implement.
If a black man in the nineties could obtain a lock on Rocket Launcher from a government agent's house,I'm pretty sure an illegal immigrant could get a flamethrower from a Jamaican arms dealer,no offense intended.
- Sorry to inform you, but flamethrowers have been deleted from Grand Theft Auto IV. If Rockstar had indeed left the flamethrower in the game, it would probably take the shape of an M2-2 or a Lifebuoy/Ack Pack type device. Both are extremely unwieldly contraptions, having tanks which go on the user's back full of volatile fuel and compressed air, and only having an effective burn time of ten seconds. Not very easy to use in face-on combat.
Could you explain that in Person talk?
- That's about as crystal-clear as it gets. Flamethrowers are not like assault rifles; you can't just insert a fresh magazine and go. You need to fill the gas tanks, charge them with the compressed air, which requires two people, and you need to be frugal with the fuel, because after ten seconds it's all used up. Plus, a fully-fueled and charged flamethrower weighs in at about 64 pounds/29.03 kilograms, so running and gunning is not a viable option. Rockstar opted for realism in GTA IV, and that's about as realistic as it gets.
Okay so how come GTA SA has no realism? Neigh,how is it realistic the man carries sooo man guns and soooo much ammo in just ONE shirt.Where is Niko even keeping these guns?!It makes no sense!
This guy came to America on what is essentially a floating door.If he's a veteran ,Niko should have a massive array of weapons at his disposal.I think there would probably be flamethrower amongst those lines.But still,touche" my adversary for a good argument.
- Flamethrowers haven't been seen in combat since the Second World War, and are highly restricted in America, classified as Destructive Devices under the 1934 National Firearms Act and very, very hard to come by, even for Little Jacob. This is not a debate forum, it is a gripe page, and I wish to keep it as such.
They took out all the strange weapons(Rocket Launcher,Dildo,Chainsaw)
- First of all, the RPG is still there. Second of all, why would Niko need a dildo? Third, well, there are no tool stores to get a chainsaw.
I said Rocket Launcher not RPG. There is a difference. Second, Niko could shove a dildo down a cop's throat to slow him down and lastly Niko could buy a chainsaw online. HA!
- Okay, so whats the difference between Rocket Launcher and a Rocket Propelled Grenade? Unless you're talking about the bazooka from GTA III or the Heat Seaking Rocket Launcher from GTA San Andreas, I can see your difference. Second, do you even know what a dildo is supposed to be for? It's a sex toy, not a weapon to shove down a persons throat. Niko isn't a master of torture, and he's seen his share of torture of enemies or POW's. By the way, what the hell is that HA! at the end for anyway? Are you making fun of me?
- The chainsaw was tremendous fun at first but it got old pretty quickly after Vice City. It's loud and bulky and, in GTA San Andreas, lacks the satisfying blood effects and has somewhat worse animations. I'd rather have two well animated melee weapons (like the knife and the bat) than half a dozen of them, most of which serve the same purpose. Pool cue, shovel, golf club? I don't miss them. The flamethrower would be fun to show off the wonderful flame effects of the RAGE engine, but molotovs make a lot more sense so why not just use those? And the dildo... please, that was only included as a joke weapon in the first place, that doesn't mean it has to be a permanent fixture in the 'arsenal'.
- Okay, so whats the difference between Rocket Launcher and a Rocket Propelled Grenade? Unless you're talking about the bazooka from GTA III or the Heat Seaking Rocket Launcher from GTA San Andreas, I can see your difference. Second, do you even know what a dildo is supposed to be for? It's a sex toy, not a weapon to shove down a persons throat. Niko isn't a master of torture, and he's seen his share of torture of enemies or POW's. By the way, what the hell is that HA! at the end for anyway? Are you making fun of me?
I'm just going to replay to that first Rebut.Specifically the dildo thing.I DO know what a Dildo is and yes it would be a great torture weapon.Could you keep your focus with a dildo shoved inside your throat,touching your intestines?No.No you couldn't.
They took away the best gun and one of my my favorites. The minigun. It's kind of sad that a freakin' ex-navy guy can't use a gun that is VERY common in that line of bissness.
- LOL WUT? Firstly, Niko was in the merchant navy, that's not exactly military. Secondly, what makes the M134 Minigun 'common' on the seas? They might mount the things on warships and I know they do in military helicopters, but explain how Niko came in close contact with either of these? He served on a freaking container ship! Plus, even with all of that aside, you do know why a handheld minigun is an extremely impractical weapon, don't you? Or have you been watching too many action movies? Even if you were strong enough to carry it (and I mean really strong), the recoil would knock your aim all over the place and you'd only be able to carry enough ammo for 10 seconds of fire and even that's stretching it. They removed it because it's too ridiculous, even for GTA.
ITS NOT FREAKING RIDICULOUS!Rockstar Co. is tring to make it so real that its getting "ridiculous".
- Firstly, learn to indent your posts so they fit neatly into the thread. Secondly, something isn't so just because you say it with enough force, stop being immature. If you want numbers, I'll give you numbers. An M-134 minigun weighs 30 kgs, that's not including ammunition. A 1,500 round container of 7.62x51 weighs even more than the weapon itself at 58 kgs bringing the total to 88 kgs. That's a hell of a lot of weight, not to mention the fact these objects are also bulky. Even if you could carry and fire it effectively, how long do you think those 1,500 rounds will last you? At the M-134's lowest rate of fire of 3,000 rounds per minute that's good for 30 seconds of sustained fire. 30 whole seconds, and then you need to find a backup weapon. It is an incredibly ridiculous proposition for an individual weapon, end of story.
no body cares about the real life while playing GTA. That's the promblem with GTA IV.And I am not immature
The number of weapons in the game have been greatly reduced from GTA SA to just 10 and those meele weapons. That really sucks and removes customization from the game.
Especially since none of the weapons do much damage (the RPG is okay, it does'nt have enough ammo), when you are surrounded by thousands of cops
After you are done gunning down 10 criminals, he proceeds to the next objective and does'nt reload his weapon automatically.
Only two meleé weapons in the game, as none of these two inflict damageagainst enemies. The knife is also useless, because you can't slit people's throat as a stealth kill. It would be nice if R* should've added more meleé weapons, rather than adding only two.
The RPG does'nt explode on the ground, but slides on the ground and goes either off-course from enemies or go underneath vehicles and not blow up. The searing heat from the rockets are supposed to blow up when going underneath vehicles, not go through it. Unrealistic atempts by R*.