Community:GTA IV Gripes/Weapons



This is the official Grand Theft Wiki GTA IV Gripes list.

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   Early GTAIV screenshots showed a possibility of customizing weapons with flashlights or sights. In addition, half the weapons shown in screenshots or artwork don't appear in the game, like the SPAS-12 and MP5NA3.

   Ammo limits are really, really annoying.

 This is personal opinion. Ammo limits are not so low that it's difficult to complete missions. In fact, it's more than enough.
 

 What if you are confronted against FBIs and NOOSE patrol teams? If you're very low on ammo, then you're completely defenseless and then you die. Like in GTA SA, there were no ammo limits (you can store 900 rockets, have 7000 pistoms, SMGs, have 900 Flamethrower containers, etc.). Besides, Ammo limits are very humiliating.

 After you beat the game the ammo limit is gone, you keep putting them in, after awhile it may saw you have 9999 of 30 for the machine gun but fire and reload and it says you still have 9999 of 30, ammo limit is removed with completion of the game.
 

 Well, by the time the limit is gone, there won't be any real-good reason to utilise it. It would have been much better to just have it on while a person was going through the storyline missions and not after.

 I cannot imagine a person carrying 9999 bullets for at least 6 guns. Imagine how many extra ammo bags and storage space you would need, carrying 8 rockets in your Perseus pocket is already quite ridiculous, that's enough bullets for every gun.
 

 But he could at least hold more than 8 rockets. That's not enough.

   There are not enough "special" weapons like the chainsaw, the golf club, the pool cue, or the fire extinguisher like there were in GTA San Andreas.

  If you check the page under features it explains why many of the weapons have been removed.
 

 This is a game where a man is able to hide several large weapons under his coat and who is killed thousands of times and recovers perfectly 12 hours later. Not the most realistic already, and throwing in a few fun weapons like the M60 or Flamethrower wouldn't do any major harm to that vibe.

   Weapons are now seen on top of buildings, which is harder to find.

   Tear Gas and Satchel Bomb was removed.

   RPG can only hold 8 rockets.

 In real life, an RPG does NOT hold two thousand rockets. Sorry.
 

 Maybe not 2000, but surely more than 8.

 RPG-7 can hold only 1 rocket, player holds the others, so It's ok, I think

   Weapons stores are few and far between.

 That is explained in game by the mayor's "Crackdown" on weapons

   Little Jacob doesn't sell all the weapons, so an expensive trip to the gun store is required.

 Later on in game he sells armor, rockets, m16 ammo, grenades etc.
 

 True, but he doesn't sell Combat Pistol ammo, RPG ammo or regular shotgun ammo.

   Dual-wielding weapons is no longer possible.

  In real life, would you be able to dual-wield a shotgun?
 

 Maybe not a shotgun, but pistols are easily dual wieldable.

   You can't use free-aim because the targeting reticule automatically locks on to pedestrians, so you'll have to use your Sniper Rifle to shoot pigeons. Even if you try and force the aiming reticule off of the pedestrians, it will simply lock on to another pedestrians, so there is no way to make the aiming reticule let you aim yourself.

 If you hold the aim trigger all the way down it targets a person, if you hold it part of the way down you can move the reticule around to aim how you please, like shooting through the windshield of a moving car to kill the driver.

   Where is the fire extinguisher?

   No one handed gun use.

 Niko is a war veteran and therefore knows how to use weapons properly.

   The silenced pistol was removed

   Shooting ranges is no longer featured.

  Thats because Ammu-nations got shut down.

   No weapon customization.