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==Description==
==Description==
The '''DeadDodo''' is the full-winged NPC Dodo that flies high above the ground in [[Grand Theft Auto III]], and [[Grand Theft Auto: Vice City]]. It also appears in the [[Handling.cfg|handling file]] of [[Grand Theft Auto: Liberty City Stories]]. In GTA Vice City it can be seen with a banner attached to the tail. The banner differs in the PS2 version and the Xbox, and PC versions. In the PS2 version the banner will have the generic newspaper with the SWAT team headline. And in the other two the [[Zombie Elvis Found!]] paper can be seen. The Deaddodo is essentially an unobtainable version of the regular Dodo. It has a slightly darker skin texture in contrast to it's controllable counterpart, along with flashing white and red strobe lights. Shooting the plane down can result in a [[Wanted Level in GTA III Era|three-star wanted level]], but can escalate into a four-star wanted level upon explosion. The plane is in no way solid, so if the player somehow manages to reach it's set height, they will just phase right through it. This remains the same in the missions. It is only solid to weapons. Despite it being unobtainable, it can be set on [[Fire|fire]]. Spawning through third-party trainers, such as the garage editor will crash the game upon appearing.
The '''DeadDodo''' is the full-winged NPC Dodo that flies high above the ground in [[Grand Theft Auto III]], and [[Grand Theft Auto: Vice City]]. It also appears in the [[Handling.cfg|handling file]] of [[Grand Theft Auto: Liberty City Stories]]. In GTA Vice City it can be seen with a banner attached to the tail. The banner differs in the PS2 version and the Xbox, and PC versions. In the PS2 version the banner will have the generic newspaper with the SWAT team headline. And in the other two the [[Zombie Elvis Found!]] paper can be seen. The Deaddodo is essentially an unobtainable version of the regular Dodo. It has a slightly darker skin texture in contrast to it's controllable counterpart, along with flashing white and red strobe lights. Shooting the plane down can result in a [[Wanted Level in GTA III Era|three-star wanted level]], but can escalate into a four-star wanted level upon explosion. The plane is in no way solid, so if the player somehow manages to reach it's set height, they will just phase right through it. This remains the same in the missions. It is only solid to weapons. Despite it being unobtainable, it can be set on [[Fire|fire]]. Spawning through third-party trainers, such as the garage editor will crash the game upon appearing. Also the reason it's uncontrollable, is not only that it can't be reached through normal circumstances, is that trying to enter it will result in the player just standing there.


==Mission Appearance==
==Mission Appearance==

Revision as of 02:52, 18 January 2010

File:Deaddodo (GTA3) (front).png
The DeadDodo from GTA III

Description

The DeadDodo is the full-winged NPC Dodo that flies high above the ground in Grand Theft Auto III, and Grand Theft Auto: Vice City. It also appears in the handling file of Grand Theft Auto: Liberty City Stories. In GTA Vice City it can be seen with a banner attached to the tail. The banner differs in the PS2 version and the Xbox, and PC versions. In the PS2 version the banner will have the generic newspaper with the SWAT team headline. And in the other two the Zombie Elvis Found! paper can be seen. The Deaddodo is essentially an unobtainable version of the regular Dodo. It has a slightly darker skin texture in contrast to it's controllable counterpart, along with flashing white and red strobe lights. Shooting the plane down can result in a three-star wanted level, but can escalate into a four-star wanted level upon explosion. The plane is in no way solid, so if the player somehow manages to reach it's set height, they will just phase right through it. This remains the same in the missions. It is only solid to weapons. Despite it being unobtainable, it can be set on fire. Spawning through third-party trainers, such as the garage editor will crash the game upon appearing. Also the reason it's uncontrollable, is not only that it can't be reached through normal circumstances, is that trying to enter it will result in the player just standing there.

Mission Appearance

The vehicle was used in two of GTA III's missions.

S.A.M. - Where it was to be destroyed so the cargo could be collected.

A Drop In The Ocean - Where it must be followed to capture cargo that it is dropping.

Technical Handling

Mass: 25500 (as with most unobtainable vehicles)
Top speed: 140.0 knots
Acceleration: 24.0 knots
Braking rate: 10.00 knots

Trivia

  • The DeadDodo shares the same in-game name with the normal Dodo.

Gallery