Empire Building: Difference between revisions

mNo edit summary
 
(33 intermediate revisions by 13 users not shown)
Line 1: Line 1:
:''This article is about building an empire. For the Empire State Building, see [[Rotterdam Tower]]''
:''This article is about building an empire. For the Empire State Building, see [[Rotterdam Tower]]''
'''Empire Building ''' is one of the new features added to the Grand Theft Auto series in [[Grand Theft Auto: Vice City Stories]]. This feature is a mix of the properties from [[Grand Theft Auto: Vice City]] and gang territories in [[Grand Theft Auto: San Andreas]].
[[Image:Buisness take over.jpg|thumb|200px|Victor Vance taking over an empire]]
==Overview==
In [[Vice City in GTA III Era|Vice City]] circa 1984, Vice City was a growing city. Economic opportunities were available to anyone who could afford them. [[Victor Vance]], after killing [[Marty Jay Williams]], gains access to these sites.


Since his organization, the [[Vance Crime Family]], was a criminal organization, these sites were used as bases of operations for his various activities. Each site was disguised as a front business. There are three levels that each business can go through: Small-time, Medium Venture and High Roller - the larger the business, the larger the profit. The daily income is paid every day at 16:00.  
[[File:EmpireBuilding-GTAVCS-takeover.jpg|thumb|200px|Victor Vance taking over an empire.]]
'''Empire Building ''' is one of the new features added to the Grand Theft Auto series in [[Grand Theft Auto: Vice City Stories]]. This feature is inspired from a mix of the properties from [[Grand Theft Auto: Vice City]] and [[Gang Warfare in GTA San Andreas|gang territories]] in [[Grand Theft Auto: San Andreas]].


The empire sites come under constant attack from rival gangs, because to gain new sites, the player must seize them from other gangs and they try the same in return. If the rival gang succeeds in damaging the site, it's daily income will drop, or rarely, it could even be seized by the other gang.
== Overview ==
In [[Vice City in GTA III Era|Vice City]] circa 1984, Vice City was a growing city. Economic opportunities were available to anyone who could afford them. [[Victor Vance]], after killing [[Marty Jay Williams]] in "[[To Victor, the Spoils]]", gains access to these sites.
 
Since his organization, the [[Vance Crime Family]], was a criminal organization, these sites were used as bases of operations for his various activities. Each site was disguised as a front business. There are three levels that each business can go through: Small-time, Medium Venture and High Roller - the larger the business, the larger the profit. The daily income is paid every day at 16:00 (4 PM).
 
The empire sites come under constant attack from rival gangs, because to gain new sites, the player must seize them from other gangs and they try the same in return. If the rival gang succeeds in damaging the site, its daily income will drop--or rarely, it could even be seized by the other gang.


These sites, when entered, have members of Vic's gang inside. Some, when spoken to, start missions. These missions are based around the operation's business, i.e. Smuggling businesses yield smuggling missions.
These sites, when entered, have members of Vic's gang inside. Some, when spoken to, start missions. These missions are based around the operation's business, i.e. Smuggling businesses yield smuggling missions.
Line 13: Line 15:
Upon creating a High Roller empire site for a business, Vic unlocks a new clothing item, again, something related to the business that unlocked that particular item. Each business also has a vehicle that is either not found anywhere other than that particular business, or a vehicle with increased statistics. Once all 30 empire sites are taken over by the player, the vehicles that spawn outside of them will become bulletproof.
Upon creating a High Roller empire site for a business, Vic unlocks a new clothing item, again, something related to the business that unlocked that particular item. Each business also has a vehicle that is either not found anywhere other than that particular business, or a vehicle with increased statistics. Once all 30 empire sites are taken over by the player, the vehicles that spawn outside of them will become bulletproof.


==Attacking A Business==
== Attacking a business ==
To make profit throughout the game, conquering enemy businesses is necessary to progress. The player must first destroy the rival's car/bike parked outside the building. Next, gang members will come out to defend their turf. Once defeated, the player must eliminate the remaining members and destroy business assets inside the building. But be careful after attacking and seizing an enemy business the gang that previously owned it will send deathsquads after you making it hard to get to the next one you want to attack. The [[Cholos]] will send two members in a [[Cholo Sabre]] armed with Baseball Bats, Micro SMGs, and Pistols. The [[Vice City Bikers|Bikers]] will send two members on a bike armed with Micro SMGs and Scorpions. The [[Sharks]] are the most deadliest. They send four members in a [[Gang Rancher]] armed with MAC-10s, MP5s, Micro SMGs, and AK-47s.
To make profit throughout the game, conquering enemy businesses is necessary to progress. The player must first destroy the rival's car/bike parked outside the building. Next, gang members will come out to defend their turf. Once defeated, the player must eliminate the remaining members and destroy business assets inside the building. But be careful after attacking and seizing an enemy business the gang that previously owned it will send deathsquads after you making it hard to get to the next one you want to attack. The [[Cholos]] will send two members in a [[Cholo Sabre]] armed with Baseball Bats, Micro SMGs, and Pistols. The [[Vice City Bikers|Bikers]] will send two members on a bike armed with Micro SMGs and Scorpions. The [[Sharks]] are the deadliest. They send four members in a [[Gang Rancher]] armed with MAC-10s, MP5s, Micro SMGs, and AK-47s.


Once that is completed, the business is put up for sale, and can be turned into any business type wanted.
Once that is completed, the business is put up for sale, and can be turned into any business type wanted.


==Business Types==
[[File:EmpireBuilding-GTAVCS-map.png|thumb|400px|The empire site locations around Vice City.]]
 
== Business types ==
There are six available businesses to construct. Which each one being a different size ranging from a Small-Time, Medium Venture, and High-Roller. The six types are:
There are six available businesses to construct. Which each one being a different size ranging from a Small-Time, Medium Venture, and High-Roller. The six types are:
:[[Protection Racket (business)|Protection Racket]],
{|
:[[Loan Shark]]
| [[File:ProtectionRacket-GTAVCS-icon.png|64px]] || [[Protection Racket (business)|Protection Racket]]
:[[Prostitution]]
|-
:[[Drugs (business)|Drugs]]
| [[File:LoanShark-GTAVCS-icon.png|64px]] || [[Loan Shark]]
:[[Smuggling]]
|-
:[[Robbery]]
| [[File:Prostitution-GTAVCS-icon.png|64px]] || [[Prostitution]]
|-
| [[File:Drug-GTAVCS-icon.png|64px]] || [[Drugs (business)|Drugs]]
|-
| [[File:Smuggling-GTAVCS-icon.png|64px]] || [[Smuggling]]
|-
| [[File:Robbery-GTAVCS-icon.png|64px]] || [[Robbery]]
|}
 
==GTA Vice City==
In [[Grand Theft Auto: Vice City]], set two years after Vice City Stories, the sites are static and give some insight as to what became of them as to the storyline. From north to south on each side of the city, they became:
 
===Mainland===
'''Downtown'''
 
1. Empty lot, directly east of Dirtbike Track
 
2. 4-5 story building with storefronts, directly west of Dirtbike Track
 
3. 5 story office building, in the center of Downtown
 
4. Empty lot, westernmost in the wide alley
 
5. Empty lot
 
6. Empty lot, part of a hi-rise hotel's landscape
 
'''Little Haiti'''
 
1. A small, concrete tenement complex, possibly abandoned (the brothel in [[Hose the Hoes]])
 
2. A one-story concrete building
 
3. Joe's Beds, the small yellow building along the highway
 
4. Empty lot
 
'''Little Havana'''
 
1. El Nuevo Siglo Supermarket
 
2. One-story building
 
3. One-story building
 
4. Empty lot (Marty's small office in [[Fear the Repo]])
 
===Vice Beach===
'''Vice Point'''
 
1. Empty lot
 
2. Empty lot
 
3. Three-story art deco apartment building (claimed by Vic in [[Hostile Takeover]])
 
4. Two-story building
 
5. Shopping row, includes [[Jocksport]] and the jeweler in [[Waste the Wife]]
 
'''Vice Point Island'''
 
1. Empty lot
 
2. Absorbed by [[Avery Carrington]]'s [[Shady Acres]] construction site
 
'''Washington Beach'''
 
1. Empty lot
 
2. One-story building up for rent
 
'''Ocean Beach'''
 
1. [[Washington Mall]] parking lot
 
2. Small boutique


3. 4-story, light pink-colored warehouse


==Trivia==
*Unlike other Gangs, The [[Vance Crime Family]] will not spawn if you don't have any businesses


==Gallery==
<gallery>
<gallery>
Image:ProtectionRacket.gif|Protection Racket
Image:EmpireBuilding-GTAVCS.jpg|Victor choosing a business
Image:LoanShark.gif|Loan Sharking
Image:Prostitution.gif|Prostitution
</gallery>
<gallery>
Image:Robbery.gif|Robbery
Image:Drugs.gif|Drugs
Image:Smuggling.gif|Smuggling
</gallery>
<gallery>
Image:Small Time.gif|Small Time
Image:Medium.gif|Medium
Image:High Roller.gif|High Roller
</gallery>
</gallery>
[[Category:GTA Vice City Stories]]
[[Category:Empire Building| ]]
[[Category:Empire Building]]

Latest revision as of 16:52, 21 December 2012

This article is about building an empire. For the Empire State Building, see Rotterdam Tower
Victor Vance taking over an empire.

Empire Building is one of the new features added to the Grand Theft Auto series in Grand Theft Auto: Vice City Stories. This feature is inspired from a mix of the properties from Grand Theft Auto: Vice City and gang territories in Grand Theft Auto: San Andreas.

Overview

In Vice City circa 1984, Vice City was a growing city. Economic opportunities were available to anyone who could afford them. Victor Vance, after killing Marty Jay Williams in "To Victor, the Spoils", gains access to these sites.

Since his organization, the Vance Crime Family, was a criminal organization, these sites were used as bases of operations for his various activities. Each site was disguised as a front business. There are three levels that each business can go through: Small-time, Medium Venture and High Roller - the larger the business, the larger the profit. The daily income is paid every day at 16:00 (4 PM).

The empire sites come under constant attack from rival gangs, because to gain new sites, the player must seize them from other gangs and they try the same in return. If the rival gang succeeds in damaging the site, its daily income will drop--or rarely, it could even be seized by the other gang.

These sites, when entered, have members of Vic's gang inside. Some, when spoken to, start missions. These missions are based around the operation's business, i.e. Smuggling businesses yield smuggling missions.

Upon creating a High Roller empire site for a business, Vic unlocks a new clothing item, again, something related to the business that unlocked that particular item. Each business also has a vehicle that is either not found anywhere other than that particular business, or a vehicle with increased statistics. Once all 30 empire sites are taken over by the player, the vehicles that spawn outside of them will become bulletproof.

Attacking a business

To make profit throughout the game, conquering enemy businesses is necessary to progress. The player must first destroy the rival's car/bike parked outside the building. Next, gang members will come out to defend their turf. Once defeated, the player must eliminate the remaining members and destroy business assets inside the building. But be careful after attacking and seizing an enemy business the gang that previously owned it will send deathsquads after you making it hard to get to the next one you want to attack. The Cholos will send two members in a Cholo Sabre armed with Baseball Bats, Micro SMGs, and Pistols. The Bikers will send two members on a bike armed with Micro SMGs and Scorpions. The Sharks are the deadliest. They send four members in a Gang Rancher armed with MAC-10s, MP5s, Micro SMGs, and AK-47s.

Once that is completed, the business is put up for sale, and can be turned into any business type wanted.

The empire site locations around Vice City.

Business types

There are six available businesses to construct. Which each one being a different size ranging from a Small-Time, Medium Venture, and High-Roller. The six types are:

Protection Racket
Loan Shark
Prostitution
Drugs
Smuggling
Robbery

GTA Vice City

In Grand Theft Auto: Vice City, set two years after Vice City Stories, the sites are static and give some insight as to what became of them as to the storyline. From north to south on each side of the city, they became:

Mainland

Downtown

1. Empty lot, directly east of Dirtbike Track

2. 4-5 story building with storefronts, directly west of Dirtbike Track

3. 5 story office building, in the center of Downtown

4. Empty lot, westernmost in the wide alley

5. Empty lot

6. Empty lot, part of a hi-rise hotel's landscape

Little Haiti

1. A small, concrete tenement complex, possibly abandoned (the brothel in Hose the Hoes)

2. A one-story concrete building

3. Joe's Beds, the small yellow building along the highway

4. Empty lot

Little Havana

1. El Nuevo Siglo Supermarket

2. One-story building

3. One-story building

4. Empty lot (Marty's small office in Fear the Repo)

Vice Beach

Vice Point

1. Empty lot

2. Empty lot

3. Three-story art deco apartment building (claimed by Vic in Hostile Takeover)

4. Two-story building

5. Shopping row, includes Jocksport and the jeweler in Waste the Wife

Vice Point Island

1. Empty lot

2. Absorbed by Avery Carrington's Shady Acres construction site

Washington Beach

1. Empty lot

2. One-story building up for rent

Ocean Beach

1. Washington Mall parking lot

2. Small boutique

3. 4-story, light pink-colored warehouse

Trivia

  • Unlike other Gangs, The Vance Crime Family will not spawn if you don't have any businesses

Gallery