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'''Grand Theft Auto: Chinatown Wars''' is a [[Rockstar Leeds]] game for the [[Nintendo DS]], Sony [[PSP]], and Apple iOS ([[iPhone/iPod Touch]]/[[iPad]]). It was released for the DS in North America on March 17, 2009, and March 20, 2009 in Europe. It became available on PlayStation Portable on October 20th 2009. The game is set in [[Liberty City in GTA IV Era|Liberty City]] - based on the [[Grand Theft Auto IV]] rendition. The separate state of [[Alderney]], however, does not appear in the game. The game focuses on the [[Algonquin Triads|Triads]], and [[protagonist]] [[Huang Lee]], the twenty-five year old nephew of [[Lee Family]] [[Gang Leaders|head]] [[Wu Lee]].
'''Grand Theft Auto: Chinatown Wars''' is a [[Rockstar Leeds]] game for the [[Nintendo DS]], Sony [[PSP]], and Apple iOS ([[iPhone/iPod Touch]]/[[iPad]]). It was released for the DS in North America on March 17, 2009, and March 20, 2009 in Europe. It became available on PlayStation Portable on October 20th 2009. The game is set in [[Liberty City in GTA IV Era|Liberty City]] - a year after the events of [[Grand Theft Auto IV]], with a story now focusing on the [[Algonquin Triads|Triads]], and [[protagonist]] [[Huang Lee]], the twenty-five year old nephew of [[Lee Family]] [[Gang Leaders|head]] [[Wu Lee]]. In addition, the separate state of [[Alderney]] does not appear in the game.


==Game Information==
==Game Information==
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[[File:Gtacw e3.jpg|thumb|right|333px|Announcement of GTA Chinatown Wars.]]
[[File:Gtacw e3.jpg|thumb|right|333px|Announcement of GTA Chinatown Wars.]]
[[File:HuangLee-GTACW-artwork.jpg|thumb|left|[[Huang Lee]], the game's [[protagonist]].]]
[[File:HuangLee-GTACW-artwork.jpg|thumb|left|[[Huang Lee]], the game's [[protagonist]].]]
[[File:GTAMap.jpg|thumb|right|303px|The rendition of Liberty City used in GTA Chinatown Wars. Note the absence of the state of Alderney.]]
[[File:LibertyCity-GTACW-map.png|thumb|right|303px|The rendition of Liberty City used in GTA Chinatown Wars. Note the absence of the state of Alderney.]]
{{Chronology}}
{{Chronology}}
[[Huang Lee]], the spoiled son of a recently murdered [[Mr. Lee|Triad boss]], arrives by plane in Liberty City with [[Yu Jian Sword|Yu Jian]], a sword that Huang's father won in a poker game and has decided to use as an heirloom, to deliver it to the new patriarch of the family, Huang's uncle [[Wu Lee|Wu "Kenny" Lee]]. Shortly after landing, Huang's escorts are killed by assassins and he is shot (a bullet grazes the side of the head but he survives) and kidnapped. The assailants steal the sword and, thinking Huang is dead, dump his body in the water. Huang manages to survive and informs Kenny that Yu Jian has been taken. Kenny explains that he had intended to offer the sword to [[Hsin Jaoming]], the aging Triad boss in Liberty City, as a means of securing a position as his replacement. Kenny is been dishonored and been reduced in power due to the loss of Yu Jian, leaving him and Huang working to keep their businesses afloat.
[[Huang Lee]], the spoiled son of a recently murdered [[Mr. Lee|Triad boss]], arrives by plane in Liberty City with [[Yu Jian Sword|Yu Jian]], a sword that Huang's father won in a poker game and has decided to use as an heirloom, to deliver it to the new patriarch of the family, Huang's uncle [[Wu Lee|Wu "Kenny" Lee]]. Shortly after landing, Huang's escorts are killed by assassins and he is shot (a bullet grazes the side of the head but he survives) and kidnapped. The assailants steal the sword and, thinking Huang is dead, dump his body in the water. Huang manages to survive and informs Kenny that Yu Jian has been taken. Kenny explains that he had intended to offer the sword to [[Hsin Jaoming]], the aging Triad boss in Liberty City, as a means of securing a position as his replacement. Kenny is been dishonored and been reduced in power due to the loss of Yu Jian, leaving him and Huang working to keep their businesses afloat.
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==Gameplay==
==Gameplay==
Chinatown Wars has a different presentation than any previous game in the GTA series. Instead of a third person ground-level view behind the protagonist ([[Grand Theft Auto III|GTA III]] - [[Grand Theft Auto IV|GTA IV]]) or a top-down perspective ([[Grand Theft Auto 1|GTA 1]], [[Grand Theft Auto 2|GTA 2]], [[Grand Theft Auto Advance|GTA Advance]]), Chinatown Wars uses a fully rotatable aerial camera angled down at the action. This angle allows the camera to rotate dynamically during action sequences, and is only featured in this game out of the entire GTA series. The game uses a basic lock-on system for combat, which yields variable results, as sometimes the system locks on to vehicles instead of enemies. The game also locks on automatically when using melee weapons. One of the main features of the game, which distinguishes Chinatown Wars from the rest of the series, is the [[PDA]]. This is where many of the game's features are been accessed from, including the [[Ammu-Nation]] online shop and Trade Info, which is used in the [[Drugs|drug]] dealing side feature. The PDA is also how the protagonist receives missions in the game in the form of emails, which is a nice substitute for the lack of voice acting in the game.
Chinatown Wars has a different presentation than any previous game in the GTA series. Instead of a third person ground-level view behind the protagonist ([[Grand Theft Auto III|GTA III]] - [[Grand Theft Auto IV|GTA IV]]) or a top-down perspective ([[Grand Theft Auto 1|GTA 1]], [[Grand Theft Auto 2|GTA 2]], [[Grand Theft Auto Advance|GTA Advance]]), Chinatown Wars uses a fully rotatable aerial camera angled down at the action. This angle allows the camera to rotate dynamically during action sequences, and is only featured in this game out of the entire GTA series. The game uses a basic lock-on system for combat, which yields variable results, as sometimes the system locks on to vehicles instead of enemies. The game also locks on automatically when using melee weapons. One of the main features of the game, which distinguishes Chinatown Wars from the rest of the series, is the [[PDA]]. This is where many of the game's features are been accessed from, including the [[Ammu-Nation]] online shop and Trade Info, which is used in the [[Drugs|drug]] dealing side feature. The PDA is also how the protagonist receives missions in the game in the form of emails, which is a nice substitute for the lack of voice acting in the game.
One major difference between Chinatown Wars and previous games in the series is the inclusion of "hot-wiring" mini-games that the player must complete in order to start stolen parked vehicle. Failing to complete the mini-game within a specific time results in the vehicle's alarm being activated, compared to previous games which automatically sound the alarm in randomly selected vehicles. [[GTA IV]] introduced the requirement for cars to be hot-wired, but the protagonist still does this automatically. In all games previous to GTA IV, the car seemed to be started with a key, even if it was stolen from a parked position.


Chinatown Wars re-introduces over-the-top gameplay, like in [[Grand Theft Auto: San Andreas|GTA San Andreas]], [[Grand Theft Auto: Vice City|GTA Vice City]] and [[The Ballad of Gay Tony]]. The player can once again obtain and use [[Weapons in GTA Chinatown Wars|weapons]] such as the [[Minigun]], [[Flame Thrower]], and [[Chainsaw]]. The game also re-introduces vehicles such as the [[Rhino]], [[Bulldozer]] and the [[Speeder]].
Chinatown Wars re-introduces over-the-top gameplay, like in [[Grand Theft Auto: San Andreas|GTA San Andreas]], [[Grand Theft Auto: Vice City|GTA Vice City]] and [[The Ballad of Gay Tony]]. The player can once again obtain and use [[Weapons in GTA Chinatown Wars|weapons]] such as the [[Minigun]], [[Flame Thrower]], and [[Chainsaw]]. The game also re-introduces vehicles such as the [[Rhino]], [[Bulldozer]] and the [[Speeder]].


==Controversy==
==Controversy==
There has been some controversy over a drug dealing [[minigame]], along with comments that some Nintendo games are being aimed at children. The drug dealing mini-game allows you to peddle six types of drugs around the city, but the profit you make depends on market conditions, which will be based on the area in which you deal, and the amount of service this area receives from you regularly.
There has been some controversy over a drug dealing [[minigame]], along with comments that some Nintendo games are being aimed at children. The drug dealing mini-game allows the player to peddle six types of drugs around the city, but the profit made depends on market conditions, which will be based on the area in which the player deals, and the amount of service this area receives regularly from the player.
{{quote|"Nintendo wanted us to make GTA, and we wanted to make a game on their platform. They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make." - [[Dan Houser]]}}
{{quote|"Nintendo wanted us to make GTA, and we wanted to make a game on their platform. They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make." - [[Dan Houser]]}}


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