Grand Theft Auto IV/Features: Difference between revisions

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In kicking off a [[GTA IV Era|new era]] in the Grand Theft Auto series, GTA IV is quite distant from its predecessors in many aspects of gameplay, most notably its physics and visual detail. The changes that usher in the newest GTA are described below.


== Game Mechanics==
== Game Mechanics==
[[Grand Theft Auto IV]] is powered by Rockstar's own [[RAGE]] (Rockstar Advanced Game Engine), along with the [http://en.wikipedia.org/wiki/Euphoria_%28software%29 Euphoria] run-time animation engine developed by [http://en.wikipedia.org/wiki/NaturalMotion NaturalMotion]. Euphoria uses a procedural animation technology called Dynamic Motion Synthesis instead of pre-recorded animations to facilitate player motion, allowing more natural, unscripted movements. DMS animates fully interactive 3D characters "on the fly" through real-time simulations of human motor functions, giving each character a "central nervous system." NPCs exhibit different actions and reactions in every scene, so each player's experience is unique and, as a result, more realistic.<ref>Euphoria. Wikipedia, the free encyclopedia. http://en.wikipedia.org/wiki/Euphoria_%28software%29</ref><ref>NaturalMotion. Wikipedia, the free encylopedia. http://en.wikipedia.org/wiki/NaturalMotion</ref>
[[Grand Theft Auto IV]] is powered by Rockstar's own [[Rockstar Advanced Game Engine|RAGE]] game engine, along with the [[:wp:Euphoria (software)|Euphoria]] run-time animation engine developed by [[:wp:NaturalMotion|NaturalMotion]]. Euphoria uses a procedural animation technology called Dynamic Motion Synthesis instead of pre-recorded animations to facilitate player motion, allowing more natural, unscripted movements. DMS animates fully interactive 3D characters "on the fly" through real-time simulations of human motor functions, giving each character a "central nervous system." NPCs exhibit different actions and reactions in every scene, so each player's experience is unique and, as a result, more realistic.<ref>"Euphoria (software)". Wikipedia, the free encyclopedia. http://en.wikipedia.org/wiki/Euphoria_%28software%29</ref><ref>"NaturalMotion". Wikipedia, the free encylopedia. http://en.wikipedia.org/wiki/NaturalMotion</ref>
 
Characters can cleanly dodge punches, limp away with gunshot wounds, and even get ejected through their vehicle's windshield, all in fluid motions with subtle transitions. Explosions send people flying further than ever before. There is also a new damage system that assesses cosmetic damage to vehicles and objects in the environment through more accurate measures of the force and location of impact. The game uses [http://en.wikipedia.org/wiki/Image_Metrics Image Metrics] middleware for facial expressions and lip-synching.
 
The bump maps used to generate landscape topography are much more detailed than in previous GTA eras, allowing the contours of the gamespace to have more texture and depth. Also, the relative speed of in-game [[time]] is decreased. Every two seconds of play represents one minute of in-game time, so the time it takes to complete a full day is doubled from that of the [[GTA III Era|GTA III era]], from 24 minutes to approximately 48 minutes.  There are also no load times during exterior-interior transitions in GTA IV, adding significantly to the continuity of the game.


Characters can cleanly dodge punches, limp away with gunshot wounds, and even get ejected through their vehicle's windshield, all in fluid motions with subtle transitions. Explosions send people flying further than ever before. There is also a new damage system that assesses cosmetic damage to vehicles and objects in the environment through more accurate measures of the force and location of impact. The game uses [[:wp:Image Metrics|Image Metrics]] middleware for facial expressions and lip-synching.


The bump maps used to generate landscape topography are much more detailed than in previous GTA eras, allowing the contours of the gamespace to have more texture and depth. Also, the relative speed of in-game [[time]] is decreased. Every two seconds of play represents one minute of in-game time, so the time it takes to complete a full day is doubled from that of the [[GTA III Era|GTA III era]], from 24 minutes to approximately 48 minutes. Load times during exterior-interior transitions in GTA IV have also been removed, adding significantly to the continuity of the game.


==Graphics==
==Graphics==
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Road and building textures are also more varied than in previous GTAs. Potholes, sewer plates, tar patches, and cracks in the asphalt are highly visible, and no two [[Burger Shot]] exteriors are the same.
Road and building textures are also more varied than in previous GTAs. Potholes, sewer plates, tar patches, and cracks in the asphalt are highly visible, and no two [[Burger Shot]] exteriors are the same.


==Content==
Many fans criticized Rockstar for the omission of many features from GTA IV that made [[Grand Theft Auto: San Andreas|GTA San Andreas]] so much fun to play.<ref>The streets hit back: a review of Grand Theft Auto IV. http://arstechnica.com/gaming/reviews/2008/05/gta-4-review.ars</ref> Most of the complaints were about the removal of RPG-like features and customizable elements that were present in GTA San Andreas, such as building muscle or becoming fat; the variety of clothing and tattoos to wear; the modification of cars; and many of the more amusing gameplay elements like the jetpack, parachutes, highly destructive weapons, planes, bicycles, and impractical vehicles. Other gamers commended Rockstar for adding realism, saying the believability benefits the game and enables more focus on the story.<ref>Xbox Review: Grand Theft Auto IV - Official Xbox 360 Magazine. http://www.oxm.co.uk/article.php?id=3993</ref>
The following are some of the changes in content from previous games:
*The size of the map is only about one-sixth the size of [[San Andreas in GTA III Era|San Andreas]], but the scale is no different, and the smaller worldspace is detailed to a greater depth. There is very little "wasted" space, and every inch of the city tells a story.<ref>Grand Theft Auto IV - Overview: Platforms, Features, Release Dates. http://www.gta4.net/overview/index.php</ref>
*Player-operable airplanes have been omitted, yet helicopters still exist.


*A new [[Cover System]] gives the player the ability to hide behind any wall, car, or sufficiently large object.


==Content==
*[[Police Bribes]] have been removed from gameplay.
Many fans criticized Rockstar for the omission of many features from GTA IV that made [[Grand Theft Auto: San Andreas|San Andreas]] so much fun to play.<ref>The streets hit back: a review of Grand Theft Auto IV. http://arstechnica.com/gaming/reviews/2008/05/gta-4-review.ars</ref> Most of the complaints were about the removal of RPG-like features and customizable elements that were present in SA, such as building muscle or becoming fat; the variety of clothing and tattoos to wear; the modification of cars; and many of the more amusing gameplay elements like the jetpack, parachutes, highly destructive weapons, planes, bikes, and impractical vehicles. Other gamers commended Rockstar for adding realism, saying the believability benefits the game and enables more focus on the story.<ref>Xbox Review: Grand Theft Auto IV - Official Xbox 360 Magazine. http://www.oxm.co.uk/article.php?id=3993</ref>
 
*The player's [[Mobile Phone|phone]] has become an integral part of the game; many missions and friendships rely on its use, and it enables many other gameplay features, including the use of [[Cheats in GTA IV|cheats]].
 
*[[Mod Garages|Vehicle customization]] like that seen in San Andreas has been omitted. Players can no longer buy upgrades and accessories for their cars in mod garages.


Although the size of the map is only about one-sixth the size of [[State of San Andreas|San Andreas]], the scale is no different, and the smaller worldspace is detailed to a greater depth. There is very little "wasted" space, and every inch of the city tells a story.<ref>Grand Theft Auto IV - Overview: Platforms, Features, Release Dates. http://www.gta4.net/overview/index.php</ref>
*An in-game [[GPS]] guides the player turn-by-turn to mission destinations or selected waypoints by highlighting the shortest legal route on the mini-map and, in some cars, playing a voice recording.


Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, helicopters still exist. The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York.<ref>Citation needed.</ref> It has also been said that Rockstar removed planes because in NYC flight is restricted, so it should also be restriced in [[Liberty City in GTA IV|Liberty City]]. The driving model has also been strongly tweaked, giving a very strong sense of realism. Cars no longer feel as if they are gliding on rails. Every shake of the steering wheel or bump in the road now has very realistic feedback. Moreover, players do not find the parachute anymore.
*There is no way to physically change the player character's body shape by eating too much or working out at a gymnasium. Similarly, the player can no longer change hairstyles at a barber shop or get tattoos at a tattoo parlor.


*Vehicles are stolen more realistically; when the player takes an unoccupied vehicle, Niko must smash a window to unlock the door and then [[Hotwiring|hotwire]] it on the inside to get it running.


*Diving below the surface of water, and consequently, the underwater landscape, is no longer available.


The new [[Cover System|cover system]], which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War."<ref>Citation needed.</ref> Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that [[CJ]], the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.
*The player can hail a [[taxi]] and get a ride to selected destinations, for a fee.


*When the player mounts a motorcycle, a helmet appears on Niko's head.




Unlike in previous Grand Theft Auto games, cars are more realistic. The speed of the car depends on how much pressure you apply on the acceleration buttons. Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the engine's RPM, instead of just having the basic acceleration sound and deceleration sound, the engine sound will match the RPM. If you hit something at a high speed, the player will crash through the windshield and lose health depending on the speed. Burnouts are more realistic as smoke builds up the longer you burn out. If you burn out for too long, the tires will pop from the heat. You can control the lights. The radio can be heard from outside the vehicle. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the gas tank will rupture, sparks will ignite the fuel and the car will catch fire. Now if you flip over in a vehicle, it will no longer catch on fire automatically. If your engine is severely damaged, the engine will refuse to turn over and the car won't start. Also, you have the ability to ignite or extinguish a vehicle's engine at your leisure. This is a useful feature for parking your hard-earned rare vehicle in the parking space at the safehouse, to ensure it doesn't move anywhere, or just for that added touch of realism.
==References==
==References==
<references/>
<references/>
[[Category:GTA IV]]
[[Category:GTA IV]]

Latest revision as of 14:36, 27 July 2012

In kicking off a new era in the Grand Theft Auto series, GTA IV is quite distant from its predecessors in many aspects of gameplay, most notably its physics and visual detail. The changes that usher in the newest GTA are described below.

Game Mechanics

Grand Theft Auto IV is powered by Rockstar's own RAGE game engine, along with the Euphoria run-time animation engine developed by NaturalMotion. Euphoria uses a procedural animation technology called Dynamic Motion Synthesis instead of pre-recorded animations to facilitate player motion, allowing more natural, unscripted movements. DMS animates fully interactive 3D characters "on the fly" through real-time simulations of human motor functions, giving each character a "central nervous system." NPCs exhibit different actions and reactions in every scene, so each player's experience is unique and, as a result, more realistic.[1][2]

Characters can cleanly dodge punches, limp away with gunshot wounds, and even get ejected through their vehicle's windshield, all in fluid motions with subtle transitions. Explosions send people flying further than ever before. There is also a new damage system that assesses cosmetic damage to vehicles and objects in the environment through more accurate measures of the force and location of impact. The game uses Image Metrics middleware for facial expressions and lip-synching.

The bump maps used to generate landscape topography are much more detailed than in previous GTA eras, allowing the contours of the gamespace to have more texture and depth. Also, the relative speed of in-game time is decreased. Every two seconds of play represents one minute of in-game time, so the time it takes to complete a full day is doubled from that of the GTA III era, from 24 minutes to approximately 48 minutes. Load times during exterior-interior transitions in GTA IV have also been removed, adding significantly to the continuity of the game.

Graphics

GTA IV's graphics largely benefit from the high-definition capability of the seventh-generation consoles it runs on and the new game engine. New sunlight and weather effects give the environment a vividly realistic appearance as the time of day progresses. Volumetric lighting effects allow sunshine to stream into dusty interiors and fog to darken distant horizons. Modern pixel shaders reflect light in the body panels of clean cars and the glass windows of skyscrapers, and water appears staggeringly wet.

Road and building textures are also more varied than in previous GTAs. Potholes, sewer plates, tar patches, and cracks in the asphalt are highly visible, and no two Burger Shot exteriors are the same.

Content

Many fans criticized Rockstar for the omission of many features from GTA IV that made GTA San Andreas so much fun to play.[3] Most of the complaints were about the removal of RPG-like features and customizable elements that were present in GTA San Andreas, such as building muscle or becoming fat; the variety of clothing and tattoos to wear; the modification of cars; and many of the more amusing gameplay elements like the jetpack, parachutes, highly destructive weapons, planes, bicycles, and impractical vehicles. Other gamers commended Rockstar for adding realism, saying the believability benefits the game and enables more focus on the story.[4]

The following are some of the changes in content from previous games:

  • The size of the map is only about one-sixth the size of San Andreas, but the scale is no different, and the smaller worldspace is detailed to a greater depth. There is very little "wasted" space, and every inch of the city tells a story.[5]
  • Player-operable airplanes have been omitted, yet helicopters still exist.
  • A new Cover System gives the player the ability to hide behind any wall, car, or sufficiently large object.
  • The player's phone has become an integral part of the game; many missions and friendships rely on its use, and it enables many other gameplay features, including the use of cheats.
  • Vehicle customization like that seen in San Andreas has been omitted. Players can no longer buy upgrades and accessories for their cars in mod garages.
  • An in-game GPS guides the player turn-by-turn to mission destinations or selected waypoints by highlighting the shortest legal route on the mini-map and, in some cars, playing a voice recording.
  • There is no way to physically change the player character's body shape by eating too much or working out at a gymnasium. Similarly, the player can no longer change hairstyles at a barber shop or get tattoos at a tattoo parlor.
  • Vehicles are stolen more realistically; when the player takes an unoccupied vehicle, Niko must smash a window to unlock the door and then hotwire it on the inside to get it running.
  • Diving below the surface of water, and consequently, the underwater landscape, is no longer available.
  • The player can hail a taxi and get a ride to selected destinations, for a fee.
  • When the player mounts a motorcycle, a helmet appears on Niko's head.


References

  1. "Euphoria (software)". Wikipedia, the free encyclopedia. http://en.wikipedia.org/wiki/Euphoria_%28software%29
  2. "NaturalMotion". Wikipedia, the free encylopedia. http://en.wikipedia.org/wiki/NaturalMotion
  3. The streets hit back: a review of Grand Theft Auto IV. http://arstechnica.com/gaming/reviews/2008/05/gta-4-review.ars
  4. Xbox Review: Grand Theft Auto IV - Official Xbox 360 Magazine. http://www.oxm.co.uk/article.php?id=3993
  5. Grand Theft Auto IV - Overview: Platforms, Features, Release Dates. http://www.gta4.net/overview/index.php