Illegal Gun Shop: Difference between revisions

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As a result of a crackdown spearheaded by Liberty City mayor [[Julio Ochoa]] against firearm ownership in the area, Ammu-Nation does not operate in Liberty City circa events in GTA IV. As a result, illegal weapon dealers are the only source for purchasable weapons in GTA IV and its episodic packs. Given their covert nature, illegal gun shops are often far less visible than Ammu-Nation stores, usually having nondescript frontages and are only easily located by gun icons on the city map (or in the case of physical maps, scribbled markers).
As a result of a crackdown spearheaded by Liberty City mayor [[Julio Ochoa]] against firearm ownership in the area, Ammu-Nation does not operate in Liberty City circa events in GTA IV. As a result, illegal weapon dealers are the only source for purchasable weapons in GTA IV and its episodic packs. Given their covert nature, illegal gun shops are often far less visible than Ammu-Nation stores, usually having nondescript frontages and are only easily located by gun icons on the city map (or in the case of physical maps, scribbled markers).


Much like Ammu-Nation, the player must enter the gun shop before they can select and buy weapons. Different weapons are laid out all over the interior of the gun shop, requiring the player walk to a specific point to select a specific weapon; players will only be able to purchase a weapon when they have selected it; if the player already has the same weapon in hand, the player can only purchase additional ammunition for smaller sums of cash. Players can find and access these gun shops at any point of the game, but in the case of GTA IV, most weapons are "Out of Stock" until the player completes specific missions in the game; episodic packs however make most of them available from the start.
Much like Ammu-Nation, the player must enter the gun shop before they can select and buy weapons. Different weapons are laid out all over the interior of the gun shop, requiring the player walk to a specific point to select a specific weapon; players will only be able to purchase a weapon when they have selected it, and if the player already has the same weapon in hand, the player can only purchase additional ammunition for smaller sums of cash. Newly purchase weapons will start with only a single set of rounds. Players can find and access these gun shops at any point of the game, but in the case of GTA IV, most weapons are simply "Display Models" until the player completes specific missions in the game; episodic packs however make all of them except the [[Rocket Launcher|RPG]] available from the start.


The gun shops present other weakness when compared with [[Gun Car|gun cars]]; prices of weapons from the gun shops are charged in full when gun cars offer a 60% discount, and gun cars are far more mobile as they can be dispatched to the closest point to the player. In addition, the gun shops in the episodic packs do not offer any exclusive weapons otherwise available from gun cars.
The gun shops present other weakness when compared with [[Gun Car|gun cars]]; prices of weapons from the gun shops are charged in full when gun cars offer a 60% discount, and gun cars are far more mobile as they can be dispatched to the closest point to the player. In addition, the gun shops in the episodic packs do not offer any exclusive weapons otherwise available from gun cars.
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== List of weapons ==
== List of weapons ==
Prices must be included later
{|style="width:50%" class="wikitable"
-->
!Item
!Cost
!Availability
|-
|[[Baseball Bat]]
|$5
|
|-
|[[Pistol]]
|$600; $35 for 17 additional rounds.
|
|-
|[[Desert Eagle|Combat Pistol]]
|$1,500; $100 for 9 additional rounds.
|
|-
|[[Molotov Cocktail|Molotov]]
|$500 each.
|
|-
|[[Grenades|Grenade]]
|$1,000 each.
|
|-
|[[Pump Action Shotgun|Pump Shotgun]]
|$1,200; $100 for 8 additional rounds.
|
|-
|[[Combat Shotgun]]
|$2,500; $200 for 10 additional rounds.
|
|-
|[[Micro Uzi|Micro SMG]]
|$1,200; $100 for 50 additional rounds.
|
|-
|[[MP5|SMG]]
|$2,500; $150 for 30 additional rounds.
|
|-
|[[AK-47|Assault Rifle]]
|$3,500; $80 for 30 additional rounds.
|
|-
|[[M16|Carbine Rifle]]
|$5,000; $100 for 30 additional rounds.
|
|-
|[[Sniper Rifle]]
|$6,000; $800 for 5 additional rounds.
|
|-
|[[Combat Sniper]]
|$8,500; $500 for 10 additional rounds.
|
|-
|[[Rocket Launcher|RPG]]
|$10,000; $5,000 for 1 additional round.
|
|-
|[[Body Armor]]
|$500
|
|}
 
== Locations ==
== Locations ==
There are a total of three illegal gun shops in Liberty City, each located in three major segments of the city:
There are a total of three illegal gun shops in Liberty City, each located in three major segments of the city:


* Alleyway off Dillon Street, [[Downtown Broker|Downtown]], [[Broker]].
* Backroom off an alleyway off Dillon Street, [[Downtown Broker|Downtown]], [[Broker]].
* Cavity Lane and Bismark Avenue, [[Chinatown, Algonquin|Chinatown]], [[Algonquin]].
* In the basement level underneath "Body Canvas Tattoos" at the Bismark Avenue-[[Cavity Lane]] intersection in [[Chinatown, Algonquin|Chinatown]], [[Algonquin]].
* Alleyway off Odhner Avenue and Traeger Road, [[Port Tudor]], [[Alderney]]. The shop is operated by a member of [[The Lost Brotherhood|The Lost]], suggesting it is owned by the gang.
* Backroom off an alleyway off Odhner Avenue, [[Port Tudor]], [[Alderney]].


== See also ==
== See also ==

Revision as of 20:22, 15 July 2011

Illegal gun shops are underground firearm dealers in the Grand Theft Auto IV rendition of Liberty City that effectively take over the role traditionally held by the Ammu-Nation gun store chain in GTA IV's predecessors.

Description

As a result of a crackdown spearheaded by Liberty City mayor Julio Ochoa against firearm ownership in the area, Ammu-Nation does not operate in Liberty City circa events in GTA IV. As a result, illegal weapon dealers are the only source for purchasable weapons in GTA IV and its episodic packs. Given their covert nature, illegal gun shops are often far less visible than Ammu-Nation stores, usually having nondescript frontages and are only easily located by gun icons on the city map (or in the case of physical maps, scribbled markers).

Much like Ammu-Nation, the player must enter the gun shop before they can select and buy weapons. Different weapons are laid out all over the interior of the gun shop, requiring the player walk to a specific point to select a specific weapon; players will only be able to purchase a weapon when they have selected it, and if the player already has the same weapon in hand, the player can only purchase additional ammunition for smaller sums of cash. Newly purchase weapons will start with only a single set of rounds. Players can find and access these gun shops at any point of the game, but in the case of GTA IV, most weapons are simply "Display Models" until the player completes specific missions in the game; episodic packs however make all of them except the RPG available from the start.

The gun shops present other weakness when compared with gun cars; prices of weapons from the gun shops are charged in full when gun cars offer a 60% discount, and gun cars are far more mobile as they can be dispatched to the closest point to the player. In addition, the gun shops in the episodic packs do not offer any exclusive weapons otherwise available from gun cars.

List of weapons

Item Cost Availability
Baseball Bat $5
Pistol $600; $35 for 17 additional rounds.
Combat Pistol $1,500; $100 for 9 additional rounds.
Molotov $500 each.
Grenade $1,000 each.
Pump Shotgun $1,200; $100 for 8 additional rounds.
Combat Shotgun $2,500; $200 for 10 additional rounds.
Micro SMG $1,200; $100 for 50 additional rounds.
SMG $2,500; $150 for 30 additional rounds.
Assault Rifle $3,500; $80 for 30 additional rounds.
Carbine Rifle $5,000; $100 for 30 additional rounds.
Sniper Rifle $6,000; $800 for 5 additional rounds.
Combat Sniper $8,500; $500 for 10 additional rounds.
RPG $10,000; $5,000 for 1 additional round.
Body Armor $500

Locations

There are a total of three illegal gun shops in Liberty City, each located in three major segments of the city:

See also