Illegal Gun Shop: Difference between revisions

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The gun shops present other weakness when compared with [[Gun Car|gun cars]]; prices of weapons from the gun shops are charged in full when gun cars offer discounts, and gun cars are far more mobile as they can be dispatched to the closest point to the player. In addition, the gun shops in the episodic packs do not offer any exclusive weapons otherwise available from gun cars.
The gun shops present other weakness when compared with [[Gun Car|gun cars]]; prices of weapons from the gun shops are charged in full when gun cars offer discounts, and gun cars are far more mobile as they can be dispatched to the closest point to the player. In addition, the gun shops in the episodic packs do not offer any exclusive weapons otherwise available from gun cars.
Like gun cars, players will have no access to gun shops when they have a [[Wanted Level in GTA IV|wanted level]] of one star or above.


== Locations ==
== Locations ==

Revision as of 19:09, 26 October 2011

Interior of the illegal gun shop in Broker in GTA IV, also used as the Alderney outlet's interior.

Illegal gun shops are underground firearm dealers in the Grand Theft Auto IV rendition of Liberty City that effectively take over the role traditionally held by the Ammu-Nation gun store chain in GTA IV's predecessors.

Description

A crackdown spearheaded by Liberty City mayor Julio Ochoa against firearm ownership in Liberty State and its surrounding has led to closure of legalized gun shops. As a result, illegal weapon dealers are the only source for purchasable weapons in GTA IV and its episodic packs. Given their covert nature, illegal gun shops are often far less visible than Ammu-Nation stores, usually having nondescript frontages and are only easily located by gun icons on the city map (or in the case of physical maps, scribbled markers).

"Examining" a weapon at a illegal gun shop, GTA IV. Selection of a new weapon will prompt the player character to enter an animation cycle where he will "examine" the weapon until the player purchases the weapon or cancels their selection.

Much like Ammu-Nation, the player must enter the gun shop before they can select and buy weapons. Different weapons are laid out all over the interior of the gun shop, requiring the player walk to a specific point to select a specific weapon; players will only be able to purchase a weapon when they have selected it, and if the player already has the same weapon in hand, the player can only purchase additional ammunition for smaller sums of cash; newly purchase weapons start out with only a single set of rounds. Players can find and access these gun shops at any point of the game, but in the case of GTA IV, most weapons are simply "Display Models" until the player completes specific missions in the game; episodic packs however make all of them except the RPG available from the start.

The gun shops present other weakness when compared with gun cars; prices of weapons from the gun shops are charged in full when gun cars offer discounts, and gun cars are far more mobile as they can be dispatched to the closest point to the player. In addition, the gun shops in the episodic packs do not offer any exclusive weapons otherwise available from gun cars.

Like gun cars, players will have no access to gun shops when they have a wanted level of one star or above.

Locations

There are a total of three illegal gun shops in Liberty City, each located in three major segments of the city:

  • A single storey corner shop at Montauk Avenue and Dillon Street, accessible off an alleyway off Dillon, Downtown, Broker, labeled inside as a "Lock & Load".
  • In the basement level underneath "Body Canvas Tattoos" at the Bismark Avenue-Cavity Lane intersection in Chinatown, Algonquin.
  • A single storey shop at Odhner Avenue and Traeger Road, accessible off an alleyway off Odhner, Port Tudor, Alderney, labeled inside as a "Lock & Load".

List of weapons

Item Cost Availability
Baseball Bat $5
Pistol $600; $35 for 17 additional rounds.
Combat Pistol $1,500; $100 for 9 additional rounds.
Molotov $500 each.
Grenade $1,000 each.
Pump Shotgun $1,200; $100 for 8 additional rounds.
Combat Shotgun $2,500; $200 for 10 additional rounds.
Micro SMG $1,200; $100 for 50 additional rounds.
SMG $2,500; $150 for 30 additional rounds.
Assault Rifle $3,500; $80 for 30 additional rounds.
Carbine Rifle $5,000; $100 for 30 additional rounds.
Sniper Rifle $6,000; $800 for 5 additional rounds.
Combat Sniper $8,500; $500 for 10 additional rounds.
RPG $10,000; $5,000 for 1 additional round.
Body Armor $500

See also