Difference between revisions of "Missions"

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'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto|Grand Theft Auto series]] by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. The completion of missions will often unlock other missions, [[safehouses]] and new [[locations]].
 
'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto|Grand Theft Auto series]] by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. The completion of missions will often unlock other missions, [[safehouses]] and new [[locations]].
  
Missions are usually given to the [[protagonist]] by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as [[Cell Phone|phone calls]], or [[email|e-mails]]. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.
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Missions are usually given to the [[protagonist]] by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as [[Mobile Phone|phone calls]], or [[email|e-mails]]. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.
  
Missions make up the most part of [[100%|100% completion]] of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.
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Missions make up the most part of [[completion]] of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. Completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.
  
 
==Story and Side Missions==
 
==Story and Side Missions==
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* [[Missions in GTA London 1969]]
 
* [[Missions in GTA London 1969]]
 
* [[Missions in GTA London 1961]]
 
* [[Missions in GTA London 1961]]
* [[Missions in GTA 2|Missions in Grand Theft Auto 2]]
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* [[Missions in GTA 2]]
* [[Missions in GTA III|Missions in Grand Theft Auto III]]
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* [[Missions in GTA III]]
* [[Missions in GTA Vice City|Missions in Grand Theft Auto: Vice City]]
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* [[Missions in GTA Vice City]]
* [[Missions in GTA San Andreas|Missions in Grand Theft Auto: San Andreas]]
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* [[Missions in GTA San Andreas]]
* [[Missions in GTA Advance|Missions in Grand Theft Auto Advance]]
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* [[Missions in GTA Advance]]
* [[Missions in GTA Liberty City Stories|Missions in Grand Theft Auto: Liberty City Stories]]
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* [[Missions in GTA Liberty City Stories]]
* [[Missions in GTA Vice City Stories|Missions in Grand Theft Auto: Vice City Stories]]
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* [[Missions in GTA Vice City Stories]]
* [[Missions in GTA IV|Missions in Grand Theft Auto IV]]
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* [[Missions in GTA IV]]
 
* [[Missions in The Lost and Damned]]
 
* [[Missions in The Lost and Damned]]
 
* [[Missions in The Ballad of Gay Tony]]
 
* [[Missions in The Ballad of Gay Tony]]
* [[Missions in GTA Chinatown Wars|Missions in Grand Theft Auto: Chinatown Wars]]
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* [[Missions in GTA Chinatown Wars]]
 
* [[Missions in GTA V]]
 
* [[Missions in GTA V]]
  
 
==Vehicle Missions==
 
==Vehicle Missions==
:''Main article: [[Vehicle Missions]]'' <br />
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{{Main|Vehicle Missions}}
 
A Vehicle Mission is a [[Side Missions|side mission]] that is initiated from within a specific vehicle. Notable examples include the [[Vigilante]], [[Taxi Driver]] and [[Paramedic]] missions. They make prominent appearances in every game in the [[GTA III Era]] and (following a notable reduction in [[Grand Theft Auto IV]]) [[Grand Theft Auto: Chinatown Wars]].
 
A Vehicle Mission is a [[Side Missions|side mission]] that is initiated from within a specific vehicle. Notable examples include the [[Vigilante]], [[Taxi Driver]] and [[Paramedic]] missions. They make prominent appearances in every game in the [[GTA III Era]] and (following a notable reduction in [[Grand Theft Auto IV]]) [[Grand Theft Auto: Chinatown Wars]].
  
 
==Random Characters==
 
==Random Characters==
:''Main article: [[Random Characters]]'' <br />
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{{Main|Random Characters}}
 
In [[Grand Theft Auto IV]], [[The Lost and Damned]], [[The Ballad of Gay Tony]], and [[Grand Theft Auto: Chinatown Wars]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".
 
In [[Grand Theft Auto IV]], [[The Lost and Damned]], [[The Ballad of Gay Tony]], and [[Grand Theft Auto: Chinatown Wars]], side missions are triggered when the player gets close to a [[Random Characters|"random" character]]. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".
  

Revision as of 21:08, 19 August 2012

Missions are storyline objective tasks given to the protagonist in the Grand Theft Auto series by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games. The completion of missions will often unlock other missions, safehouses and new locations.

Missions are usually given to the protagonist by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly in person or through mediums such as phone calls, or e-mails. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.

Missions make up the most part of completion of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. Completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions so they can advance the storyline and see what happens next.

Story and Side Missions

Vehicle Missions

A Vehicle Mission is a side mission that is initiated from within a specific vehicle. Notable examples include the Vigilante, Taxi Driver and Paramedic missions. They make prominent appearances in every game in the GTA III Era and (following a notable reduction in Grand Theft Auto IV) Grand Theft Auto: Chinatown Wars.

Random Characters

In Grand Theft Auto IV, The Lost and Damned, The Ballad of Gay Tony, and Grand Theft Auto: Chinatown Wars, side missions are triggered when the player gets close to a "random" character. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. They wait for the player to walk up to them at the sidewalk so they can "talk business".

Scripted Missions

Since the beginning of Grand Theft Auto III scripted events in many missions started to occur to make the gameplay more realistic or fun, weather it was police showing up at a random crime scene or gang war, the scripted events lasted all the way to The Ballad of Gay Tony and will likely continue in next and latest Grand Theft Auto game, Grand Theft Auto V.